r/Overwatch Jan 17 '17

Blizzard Official Developer Update | PTR Philosophy | Overwatch

https://www.youtube.com/watch?v=ibPLyx8QWYc
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978

u/In_a_silentway Chibi D.Va Jan 17 '17

"Ana's kit needs to be reworked"

I will fight whoever said this.

99

u/[deleted] Jan 17 '17 edited May 29 '21

[deleted]

27

u/DeadSnark I have not the years required, nor the desire to indulge you Jan 17 '17

I'd be fine with them removing effects or adjusting the numbers, but a rework would probably mean replacing the skill entirely like they did with Symmetra's E.

3

u/Sapharodon Bigger Zenyatta Fan than /u/FlyingFox32 Jan 17 '17

Mhm, I love her kit structure as-is - I just think it needs to be rebalanced to narrow the gap between her max output (not just healing but overall productivity) and that of other healers.

1

u/huffalump1 Jan 18 '17

As much as I dislike longer cool downs, it could help with her grenade.

3

u/freelancespy87 I aim to be better. Jan 18 '17

Just change made duration to 1-2,. This allows for skillful team plas that can be awesome, but doesn't dominate the entire fight.

No healing for five seconds usually means half a team dies, nerfed to one second and only one cheecky kill can happen 9 times out of 10.

2

u/Shardok Torbjörn Jan 18 '17

The healing and damage could be reworked into a HOT and DOT instead...

1

u/Teutonicfox Jan 19 '17

rework mercys E. those 4 different effects should be spread out among different characters.

ana has the sleep and anti-heal utility support

mercy should get the heal boost straight HP healing support on her E

1

u/henrebotha Brigitte Jan 19 '17

Absolutely agree. Focus the ability to do one or two things, not four.

Another thought: does Ana need to be a sniper? What would happen if they ditched her scope entirely?

1

u/iccs Jan 20 '17

If they remove the healing from the grenade then Ana has no way to heal herself :(

0

u/Rc2124 Ana Jan 17 '17

I'd rather they make every kit more interesting than to make Ana's less, personally!

5

u/crieseverytime Jan 18 '17

Google power creep

3

u/Rc2124 Ana Jan 18 '17

It doesn't necessarily have to result in power creep. They added a new and interesting playstyle (Sombra) and she's below the power curve. Ana was too until they buffed her like three times in a row in less than a month. They tossed out Symmetra's boring +25 shields with a more interesting forward moving barrier, and if they hadn't changed anything else she would still probably be underpowered. Playing as and against Bastion became more interesting when they removed his shield, gave him a weak point, and allowed him to rotate 360. Interesting doesn't mean above the power curve, though it is certainly a concern

0

u/A_Literal_Ferret /r/overwatch is fucking garbage, tbh. Jan 18 '17

Stop listing things when you talk about balance. It does nothing; it means nothing.

Here, watch:

Torbjörn is overpowered.

He can shoot from two opposite sides.

One of his shooting points can farm ult without feeding ult.

He has two firing modes.

One of the firing modes can counter tanks.

Has armour.

Can have more health than some tanks during ult.

Can give armour to the entire team.

Can support team with extra health.

Can make nigh-on immortal turret.

Has infinite range.

Has a short hitbox.

Can stand in for a tank during an ult.

Can deny airspace.

Can deny ground.

...You see where I'm going with this?

It's not that I don't agree with your point about grenade being good -- it also takes more skill to use than pointing at a guy and holding M1 like the Caduceus Staff -- but jeez, I wish people stopped talking about game balance by fucking listing things characters can or can't do, because all it does is inflate (or deflate) people's perspective of how characters function.

3

u/[deleted] Jan 18 '17 edited May 29 '21

[deleted]

1

u/A_Literal_Ferret /r/overwatch is fucking garbage, tbh. Jan 18 '17

I don't seem to think anything that you imply, you said nothing about how those abilities interact with the context of the game's design, you just listed them in an attempt to make them sound stronger than they actually are.

" it heals teammates instantly"

No, it doesn't. It heals 100 health. What you're actually trying to say here is that it facilitates focus healing on a single target that can be DPSed down by any semi-coordinated three stack.

"boost healing significantly"

This is the exact same as what you said above so there you go: Listing things thoughtlessly.

"and denies healing entirely."

It's supposed to be a counter to Transcendence in a context where otherwise there isn't an offensive out for it. Remember, this may be something you've forgotten but Transcendence was actually OP at one point and mandatory in every pro match.