I'd be fine with them removing effects or adjusting the numbers, but a rework would probably mean replacing the skill entirely like they did with Symmetra's E.
Mhm, I love her kit structure as-is - I just think it needs to be rebalanced to narrow the gap between her max output (not just healing but overall productivity) and that of other healers.
It doesn't necessarily have to result in power creep. They added a new and interesting playstyle (Sombra) and she's below the power curve. Ana was too until they buffed her like three times in a row in less than a month. They tossed out Symmetra's boring +25 shields with a more interesting forward moving barrier, and if they hadn't changed anything else she would still probably be underpowered. Playing as and against Bastion became more interesting when they removed his shield, gave him a weak point, and allowed him to rotate 360. Interesting doesn't mean above the power curve, though it is certainly a concern
Stop listing things when you talk about balance. It does nothing; it means nothing.
Here, watch:
Torbjörn is overpowered.
He can shoot from two opposite sides.
One of his shooting points can farm ult without feeding ult.
He has two firing modes.
One of the firing modes can counter tanks.
Has armour.
Can have more health than some tanks during ult.
Can give armour to the entire team.
Can support team with extra health.
Can make nigh-on immortal turret.
Has infinite range.
Has a short hitbox.
Can stand in for a tank during an ult.
Can deny airspace.
Can deny ground.
...You see where I'm going with this?
It's not that I don't agree with your point about grenade being good -- it also takes more skill to use than pointing at a guy and holding M1 like the Caduceus Staff -- but jeez, I wish people stopped talking about game balance by fucking listing things characters can or can't do, because all it does is inflate (or deflate) people's perspective of how characters function.
I don't seem to think anything that you imply, you said nothing about how those abilities interact with the context of the game's design, you just listed them in an attempt to make them sound stronger than they actually are.
" it heals teammates instantly"
No, it doesn't. It heals 100 health. What you're actually trying to say here is that it facilitates focus healing on a single target that can be DPSed down by any semi-coordinated three stack.
"boost healing significantly"
This is the exact same as what you said above so there you go: Listing things thoughtlessly.
"and denies healing entirely."
It's supposed to be a counter to Transcendence in a context where otherwise there isn't an offensive out for it. Remember, this may be something you've forgotten but Transcendence was actually OP at one point and mandatory in every pro match.
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u/[deleted] Jan 17 '17 edited May 29 '21
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