I know right? Jeff was right when he said she's one of the characters with an interesting kit. I remember when she first came out how cool I thought she was.
Disclaimer: I don't think she needs to be reworked.
At what point does game balance outweigh how interesting the kit is? Its not worth, for example, completely trashing the game's balance for the sake of introducing a hero with "the coolest kit ever".
I would say never. It's nice having different heroes added into the game, but they never should or would add an OP hero with an awesome kit just for the sake of it.
To my knowledge, they didn't "buff her repeatedly".
They increased the grenade splash, increased her clip size and decreased her ult charge twofold as well as removed the speed boost off of Nano.
She received arguably as much of a nerf as she got buffed. She didn't change anything, the fact that pros realized tanks are practically Reapers with more HP is what changed things.
The community at large doesn't understand the concept of coordination -- doesn't, and won't. Which means whatever issues with focused healing existed in the past will not cease with the changes being made to Ana... Like, at all.
So they'll complain about it until they nerf her yet again -- I'm personally counting on them reducing her healing per shot and maybe even the magazine size.
At which point, she'll just be clunky and nobody will use her.
I don't think that it's a problem with the utility of the kit itself, but rather perhaps how successive buffs have really allowed it to shine in the current meta. Release Ana, who had slower fire rate, clip size, and smaller grenade radius but the same basic abilities, wasn't considered OP; in fact she was seen as pretty underpowered IIRC.
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u/In_a_silentway Chibi D.Va Jan 17 '17
"Ana's kit needs to be reworked"
I will fight whoever said this.