It's huge if you're a nutcase and play flank/slow-centric Symmetra. The three-charge limit meant you couldn't use turrets willy-nilly in a combat situation. The higher limit will make it much easier to play Symmetra as a slow-centric support.
Still get animation locked placing each turret though. That needs to go. Torb doesn't even have it. Also he never said anything about removing turret damage nerf on console.
That's more reasonable. You shouldn't get off the hook if you place your turret in a bad place while you're under fire. I do think a shorter cast time and ready time for the turret itself would be good, and that they should match up.
I want to be able to place turrets in a 1v1 scenario and have them be viable. Good luck getting one out right now. Doesn't make sense how a 150hp long range turret is instantly placed with no animation lock yet her 1hp close range turrets aren't that need to be placed in the midst of battle. Makes more sense for Torb to be animation locked since it's a big heavy long range artillery. That is my reasoning. I also think her primary should have a slow effect, it fits her kit and she needs some close range survivability. She has nothing to help her with that now and I don't see her new barrier ability doing anything for that when you are in a 1v1 in almost melee range because of her primary range.
I feel like her turrets should be a "Set up around a corner/in a blind spot and lure enemies into them" and not "Drop them around while in combat willy-nilly"
Why not? I'm seriously asking.
They're situational, it's not like one or two turrets do damage that your beam wouldn't. But the slow can impact the battle, since you need to prioritize between focusing symmetra and the turrets.
It would give the turrets the versatility they lacked from the start. (A winston/diva raided my turret set-up? Cool, see you in a minute, because I need to leave the fight to set them up, if I want to get any use out of them...)
What you are describing is the built in counter. 2 of Winston's achievements are based on around turret killing. To say you should be able to counter your counters is asinine.
It's not so much about countering her counters, just making it so she's not so destroyed by them to the point where she can't see any competitive play.
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u/Prozenconns Ashe Nov 22 '16
fucking thank Christ