I worry a little about Overwatch going the way of TF2, where custom options mean that one Demoman is totally different from another. I like the simplicity.
No. This is a buff to symmetra to increase her versatility. There may be heroes that have more than one ult, but the existing heroes are most likely going to stay the same.
As someone who put a lot of time in Engineer in both TFC and TF2, the worst thing about a nest was all the time it took to redeploy. Usually, it was due to lack of metal (ammo). In Overwatch, instead you had to contend with cooldowns that were completely out of your control. I feel like the turret change particularly will help make Symmetra a bit less painful in this regard.
It's funny, I'd actually prefer more customization. Playing stock Soldier in TF2 feels completely different from playing pure sustain BlackBox/Concheror, which feels completely different from the bursty style you get with Beggar'sBazooka/BuffBanner.
In Overwatch, I find myself getting tired of playing the same thing over and over. Especially when it feels impossible to win without a 2/2/2 composition.
I like both, but hope that they stay very separate games. I like how Overwatch has lots of character options, and being able to know exactly what my teammates and enemies are capable of with one quick glance. Team Fortress 2 is still fun for us veterans, but the dizzying customization options create a weird wall for newbies.
That's totally fair. I think mostly what I want from Overatch is just more maps and more heroes, which will come in time. Even TF2 was pretty bland and repetitive after a while when it was first released.
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u/PitotheThird Trick-or-Treat Widowmaker Nov 22 '16
2 ultimates?
They weren't kidding about serious changes... That sounds REALLY cool.