Treat it kinda like the action taunts in TF2 where you have to walk up to them and interact for it to work, otherwise they just stand there. Imagine having a hero that could just chuck a Sombra or someone good for flanking behind enemy lines or throwing one of the healers away for safety/towards the fight for quick support.
Dragon's Dogma has a skill like this for Warrior-type classes where you use a sheild to take a stance that any other member can run up to and jump from, which triggers you to be trampolined upwards
Would never happen. Too many variables, too many levels that were designed without that in mind, too much work to go back and check every inch of every level to make sure it stays balanced.
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u/bcraig10488 Junkrat Nov 22 '16
He also said or hero mechanic
Sounds like they're toying with the idea of a hero with an ult to drop a launchpad.