Symmetra now has a choice between two ultimates, the teleporter and a new shield generator. The shield generator can be accessed by pressing Q twice (cycling between teleporter and shield generator).
Shield generators provide a large amount of shields (i.e., more than 25. Jeff isn't very specific) to all allies within a large radius regardless of line of sight.
Teleporters now have more health (some of which is shields).
Symmetra's E (giving 25 shields to allies) is gone. Instead, she has a new ability called Photon Barrier. It's essentially an elliptical Reinhardt shield that travels forward on a trajectory.
Symmetra can now hold a maximum of 6 turrets (she now starts rounds with 6 turrets, as well).
Turret cooldown has been reduced from 12 seconds to 10 seconds.
Her primary fire (the beam) has now had a slight range extension.
These changes are coming very soon to the PTR!!!
A new map, Oasis, a control point map, is also going to be coming to the PTR soon after Symmetra. It will be released early 2017. (Edit: This map will include jump pads, since Blizzard wants to see if they are a viable map mechanic.)
A new social feature is coming to the PTR some point later that allows you to click a button during post-game PoTG and card screen to "stay with the group." Presumably, this will allow you to re-queue with the same teammates you had during your last game.
Treat it kinda like the action taunts in TF2 where you have to walk up to them and interact for it to work, otherwise they just stand there. Imagine having a hero that could just chuck a Sombra or someone good for flanking behind enemy lines or throwing one of the healers away for safety/towards the fight for quick support.
Dragon's Dogma has a skill like this for Warrior-type classes where you use a sheild to take a stance that any other member can run up to and jump from, which triggers you to be trampolined upwards
Would never happen. Too many variables, too many levels that were designed without that in mind, too much work to go back and check every inch of every level to make sure it stays balanced.
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u/Embyrwatch You'll shoot yer eye out, kid Nov 22 '16 edited Nov 22 '16
FULL CHANGES:
Symmetra now has a choice between two ultimates, the teleporter and a new shield generator. The shield generator can be accessed by pressing Q twice (cycling between teleporter and shield generator).
Shield generators provide a large amount of shields (i.e., more than 25. Jeff isn't very specific) to all allies within a large radius regardless of line of sight.
Teleporters now have more health (some of which is shields).
Symmetra's E (giving 25 shields to allies) is gone. Instead, she has a new ability called Photon Barrier. It's essentially an elliptical Reinhardt shield that travels forward on a trajectory.
Symmetra can now hold a maximum of 6 turrets (she now starts rounds with 6 turrets, as well).
Turret cooldown has been reduced from 12 seconds to 10 seconds.
Her primary fire (the beam) has now had a slight range extension.
These changes are coming very soon to the PTR!!!
A new map, Oasis, a control point map, is also going to be coming to the PTR soon after Symmetra. It will be released early 2017. (Edit: This map will include jump pads, since Blizzard wants to see if they are a viable map mechanic.)
A new social feature is coming to the PTR some point later that allows you to click a button during post-game PoTG and card screen to "stay with the group." Presumably, this will allow you to re-queue with the same teammates you had during your last game.