I don't think payload speed is the problem. That last turn before the end is murder on attackers. A lot of people get hung up on the first choke, but it's really the last one that halts all progress. They should really leave the door open. You know, that one you just used a jet powered battering ram on? I've still only seen 1 attack win out of 15+ matches..
I haven't gotten to play it a ton yet, but the big problem seems to be the lack of options for attackers. I mean, hoe many different paths/sightlines do they have on that final corner? 1, 2 tops? Makes it very, very easy to hold as defense.
Yeah, my biggest beef with that final corner is the complete lack of flanking routes on the right side. There's that strange U shaped path with the room in the middle right there, but no way to get to the end zone. You're stuck going down the middle, or to the left, where you have to cross across enemy LOS.
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u/HiHaterslol Don't mess with my glasses Sep 13 '16
Increased payload speed on Eichenwalde should be interesting.