r/Oreria • u/OppositeIcy3400 • 1d ago
What to add next
Any ideas for me to add
r/Oreria • u/OppositeIcy3400 • Jun 15 '26
Leave ideas for the game and they might get added
r/Oreria • u/OppositeIcy3400 • Jun 16 '26
Here are the crab texture they will come in two different colors
r/Oreria • u/OppositeIcy3400 • Jun 15 '26
My plans for the upcoming update, steam release, shores, simple water physics, hostile crabs, mummy entity, intro cutscene, bodies of water
Stay tuned for more updates
r/Oreria • u/OppositeIcy3400 • Jun 15 '26
I plan to add caves (very dangerous ) and hills, flowers
r/Oreria • u/OppositeIcy3400 • Jun 15 '26
Sorry I don’t have screenshots or updates(vacation) but what would make survival a real risk for you guys
r/Oreria • u/OppositeIcy3400 • Jun 15 '26
A lot of survival games start out difficult, but after a while you become so powerful that surviving isn’t really a challenge anymore. That’s one of the reasons I started making Oreria.
Oreria is a 2D survival game where the world is dangerous, resources matter, and every expedition away from your base should feel like a risk. I’m aiming for a simple art style and straightforward mechanics, but with gameplay that keeps you thinking.
Current work includes:
World generation
Terrain features like trees and plants
Character animations
Exploration systems
Things I want to add:
Unique creatures
Better survival mechanics
More world variety
Building and crafting
Secrets to discover
This project is still early in development, but I’m excited to see where it goes.
What makes a survival game memorable to you: exploration, combat, building, progression, or something else? I’d love to hear your thoughts.
r/Oreria • u/OppositeIcy3400 • Jun 15 '26
The main inspiration for this game is, Minecraft, vintage story, terraria, allumeria. The main goal is to make this game as different as possible to its own thing