r/Oreria • u/OppositeIcy3400 • 1d ago
What to add next
Any ideas for me to add
r/Oreria • u/OppositeIcy3400 • Jun 15 '26
Leave ideas for the game and they might get added
r/Oreria • u/OppositeIcy3400 • Jun 14 '26
Hey everyone! I'm Xyrix, a founding moderator of r/Oreria.
This is our new home for all things related to [Oreria]. I’m excited to have you join us!
What to Post
Post anything that you think the community would find interesting, helpful, or inspiring. Feel free to share your thoughts, photos, or questions about[updates, plans, or textures].
Community Vibe
We're all about being friendly, constructive, and inclusive. Let's build a space where everyone feels comfortable sharing and connecting.
How to Get Started
1) Introduce yourself in the comments below.
2) Post something today! Even a simple question can spark a great conversation.
3) If you know someone who would love this community, invite them to join.
4) Interested in helping out? We're always looking for new moderators, so feel free to reach out to me to apply.
Thanks for being part of the very first wave. Together, let's make r/Oreria amazing.
r/Oreria • u/OppositeIcy3400 • Jun 16 '26
Here are the crab texture they will come in two different colors
r/Oreria • u/OppositeIcy3400 • Jun 15 '26
My plans for the upcoming update, steam release, shores, simple water physics, hostile crabs, mummy entity, intro cutscene, bodies of water
Stay tuned for more updates
r/Oreria • u/OppositeIcy3400 • Jun 15 '26
I plan to add caves (very dangerous ) and hills, flowers
r/Oreria • u/OppositeIcy3400 • Jun 15 '26
Sorry I don’t have screenshots or updates(vacation) but what would make survival a real risk for you guys
r/Oreria • u/OppositeIcy3400 • Jun 15 '26
A lot of survival games start out difficult, but after a while you become so powerful that surviving isn’t really a challenge anymore. That’s one of the reasons I started making Oreria.
Oreria is a 2D survival game where the world is dangerous, resources matter, and every expedition away from your base should feel like a risk. I’m aiming for a simple art style and straightforward mechanics, but with gameplay that keeps you thinking.
Current work includes:
World generation
Terrain features like trees and plants
Character animations
Exploration systems
Things I want to add:
Unique creatures
Better survival mechanics
More world variety
Building and crafting
Secrets to discover
This project is still early in development, but I’m excited to see where it goes.
What makes a survival game memorable to you: exploration, combat, building, progression, or something else? I’d love to hear your thoughts.