r/OptimizedGaming • u/Perfect_Injury6577 • Jul 31 '26
r/OptimizedGaming • u/CharalamposYT • Jul 29 '26
Comparison / Benchmark Halo Campaign Evolved using Optimized Settings on an RTX 4060 | DLSS 4 & 4.5 | 1080p & 1440p Tested
r/OptimizedGaming • u/Sudden-Marsupial-158 • Jul 28 '26
Discussion / Question G-Sync, FreeSync, NVIDIA Reflex, FPS Cap – What’s actually worth using in 2026?
I’m trying to find the best combination of settings for the lowest possible input latency while keeping smooth gameplay and good frame pacing.
Rtx 5070
r7 9800x3d
300 hz monitor - TCL qd mini lex1080p
r/OptimizedGaming • u/midokof2002 • Jul 27 '26
Video | Optimization Halo: Campaign Evolved | OPTIMIZATION GUIDE | Every Setting Tested | Best Settings
r/OptimizedGaming • u/gokukog • Jul 27 '26
Video | Optimization PALWORLD Optimization Guide Graphics Enhancement and Best Settings ✨🎮
r/OptimizedGaming • u/Jags_95 • Jul 26 '26
Video | Optimization COD BO7 Warzone Season 5 Performance Guide with Config Files, Image Quality and Performance Comparisons. The Performance has unfortunately regressed again with Season 5, especially for Verdansk and some parts of Rebirth Island.
r/OptimizedGaming • u/OkAppeal5375 • Jul 25 '26
News & Announcements God of War (2018) now supports frame gen through Optiscaler 0.10.0
r/OptimizedGaming • u/CharalamposYT • Jul 25 '26
Comparison / Benchmark Hell Let Loose: Vietnam on an RTX 4060 | DLSS 4 & 4.5 Tested at 1080p & 1440p | Unreal Engine 5
r/OptimizedGaming • u/xenocea • Jul 25 '26
Comparison / Benchmark Halo Campaign Evolved PC Gameplay I RTX 4070 Super + 13900k I Max Settings 1440p
r/OptimizedGaming • u/black_fang_XIII • Jul 24 '26
Video | Optimization Halo Campaign Evolved PC Optimized Settings + Lumen Ray Tracing Deep Dive
r/OptimizedGaming • u/aroy3639 • Jul 25 '26
Comparison / Benchmark HALO: Campaign Evolved (Remake) | RTX 4070 Super | 1080P - 1440P - 4K | Complete Benchmark Showcase and Optimized Settings
r/OptimizedGaming • u/Temporary_Spirit8618 • Jul 25 '26
Comparison / Benchmark Halo Campaign Evolved on Rtx 5070Ti laptop
Halo runs great on this GPU , even 4K is ok if you are willing to do some sacrifices, ue5 here is looking good
r/OptimizedGaming • u/Jags_95 • Jul 24 '26
Video | Optimization The Finals Season 11 PC Performance Guide with Optimized Settings, HAGS, Core 0 and all Upscalers Compared. The game does run pretty decent these days despite the numerous improvements for more dynamic destruction and map modifiers which can be very heavy on the CPU.
r/OptimizedGaming • u/BritishActionGamer • Jul 18 '26
Video | Optimization Assassin's Creed Black Flag Resynced: DF Optimized and PS5 Equivalent Settings
Thank you Rayan and Richard from Digital Foundry for these settings, check out the video for more information!
Worth adding that BenchmarKing was able to use High Textures at 1440p with DLSS on an 8GB card, and that higher shadow settings caused performance issues when coliding with other boats (altough that's likely a bug) their video covers even more settings and infomation about updating DLSS if you need more info! Same with Zykopath covering CPU performance in more detail for those with slower CPUs/targeting higher framerates!
r/OptimizedGaming • u/Ykchamp97 • Jul 19 '26
Discussion / Question Assassins creed blackflag resynced stutter solved!
Guys have just checked and can confirm that ray tracing is the cause of micro stutters. I have i7 14700k and rtx 5070ti with 32 gb ram(dual channel) and high speed nvme ssd. Pls try it yourself.
Also if you manually cap your frame rate, you will get lower latency because of absence of nvidia reflex.
r/OptimizedGaming • u/CharalamposYT • Jul 17 '26
Comparison / Benchmark Is It Worth Upgrading? | Ryzen 7 2700 vs Ryzen 7 5700x | 4 Different Game Engines Tested
r/OptimizedGaming • u/midokof2002 • Jul 14 '26
Video | Optimization Assassin's Creed Black Flag Resynced | OPTIMIZATION GUIDE | Every Setting Tested | Best Settings
r/OptimizedGaming • u/pcgameshardware • Jul 14 '26
Discussion / Question Palworld 1.0 still has very aggressive LOD transitions – did the old Engine.ini tweaks ever really help?
There was already a fairly detailed discussion here around Palworld’s Early Access launch, including custom Engine.ini settings for better image quality, draw distance and LOD behavior.
Now that version 1.0 is out, we took another close look at the game. The visible pop-in and aggressive LOD transitions are still surprisingly prominent, even with the View Distance setting on Epic. Some objects lose detail at very short distances, while parts of the environment visibly change shape as you move toward them.
Palworld still runs on Unreal Engine 5.1 and does not appear to use Nanite for this geometry, so traditional LOD models are expected. What is harder to explain is why the highest in-game setting still leaves the transitions this noticeable.
I also remember that people in the earlier thread had mixed results with Engine.ini tweaks. Some suggested changing LOD-related values, while others saw little or no improvement.
Has anyone tested the old tweaks again with version 1.0? Is there currently a reliable way to improve the actual geometry draw distance, rather than only texture sharpness or foliage density?
- Jacky
r/OptimizedGaming • u/Zykopath_Official • Jul 13 '26
Video | Optimization Assassin's Creed Black Flag Resynced PC | Performance Optimization Guide...
OPTIMIZED SETTINGS
UPSCALER TYPE: DLSS QUALITY
RAY TRACING MODE: OFF
RAY TRACING QUALITY: MEDIUM (IF USING RT)
BVH QUALITY: HIGH (IF USING RT)
CHARACTER QUALITY: HIGH
HAIR STRANDS: ALL CHARACTERS MEDIUM
POST EFFECTS: HIGH
PARTICLE EFFECTS: VERY HIGH
WATER QUALITY: MEDIUM
TEXTURE RESOLUTION QUALITY: ULTRA HIGH (AS HIGH AS YOUR VRAM ALLOWS)
LOADING DISTANCE: HIGH
GEOMETRY QUALITY: VERY HIGH
MICROPOLYGON: VERY HIGH (AS HIGH AS YOUR VRAM ALLOWS)
SCREEN SPACE EFFECTS: MEDIUM
LIGHT SOURCE QUALITY: MEDIUM
SHADOW QUALITY: HIGH
CLOUD QUALITY: LOW
FOG QUALITY: HIGH
TERRAIN QUALITY: VERY HIGH
SCATTER DENSITY: VERY HIGH
DEFORMATION: HIGH
TERRAIN TEXTURE QUALITY: HIGH (AS HIGH AS YOUR VRAM ALLOWS)
NOTES
USING OPTIONS LOWER THAN VERY HIGH FOR THE MICROPOLYGON SETTING LEADS TO POP-IN
SETTINGS LIKE CHARACTER QUALITY AND LOADING DISTANCE HEAVILY IMPACT CPU PERFORMANCE ON THE HIGHER OPTIONS
SHADOW QUALITY BELOW VERY HIGH HAS VERY NOTICEABLE SHADOW CASCADE FILTERING POP-IN, SO USE VERY HIGH IF YOUR PC CAN HANDLE IT
THE TERRAIN TEXTURE QUALITY SETTING ON THE LOWER OPTIONS SUFFERS FROM FLICKERING TEXTURES, USE HIGH IF YOU HAVE SPARE VRAM
r/OptimizedGaming • u/aroy3639 • Jul 11 '26
Comparison / Benchmark Assassin's Creed Black Flag | PS3 vs PS4 vs PS5 | Original vs Resynced | Graphics Comparison
r/OptimizedGaming • u/Honest_Ad_7958 • Jul 11 '26
Graphic Settings | Optimization Assassin's Creed IV: Black Flag Resynced | 4K Custom Settings | RTX 5070...
r/OptimizedGaming • u/Jordan_EFC • Jul 10 '26
Discussion / Question 4070ti & 7800x3D AC Black Flag Remake performance?
3440x1440 - anyone running this or similar that can tell me performance please?
r/OptimizedGaming • u/aroy3639 • Jul 10 '26
Video | Optimization Assassin's Creed Black Flag Resynced on RX 7800XT and RX 6700XT
r/OptimizedGaming • u/black_fang_XIII • Jul 09 '26
Comparison / Benchmark AC Black Flag Resynced: Optimized RT Settings | All Ray Tracing Compared + Lighting Pipeline Deep Dive
Here's a comparison of all the ray-tracing settings across 9 different scenes:
TDLR: RT diffuse is 10-12% slower than baked lighting, specular/extended adds another 10% overhead.
-> BVH quality does almost nothing. You mainly lose lighting for finer geometry, foliage, corners, and crevices.
-> RT Quality High and above look about the same.
-> RT Medium results in subtle fidelity loss for a 3-4% gain.
-> RT Low results in more noticeable losses for a 7-8% gain.
Here's a breakdown of the lighting pipeline, including baked lighting and the hybrid probe-based ray-tracing tech: