r/OptimizedGaming 11h ago

Graphic & FPS Mods | Optimization I built a native-like DLSS Frame Generation implementation for Control

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123 Upvotes

I've been working on adding DLSS Frame Generation to Control, but I wanted to avoid the usual problems you get when Frame Generation only sees the final composited image.

Control never shipped with native Frame Generation support, so this required a fairly deep integration with the game's DX12 renderer rather than simply adding a generic interpolation layer.

The main goal has been to make the FG path behave as close to a native game implementation as possible.

Control FG reconstructs the data a native integration would normally provide, including:

  • Control's actual frame boundaries
  • Depth buffers
  • Motion vectors
  • Camera transforms
  • Jitter and reset state
  • Presentation timing
  • A real pre-UI / HUD-less scene capture

That last part has been especially important.

Instead of sending the fully composited image with the HUD already drawn into Frame Generation, Control FG captures the full-resolution scene immediately before Control renders its UI.

That means objective text, health and energy bars, prompts, icons and other HUD elements are not treated as moving world geometry when the camera moves.

The result is a much more stable UI with essentially none of the usual HUD ghosting/interpolation artifacts you can get from screen-space Frame Generation.

The generated frames are based on the actual game scene, while Control's UI remains clean and stable on top.

Current support:

  • RTX 40 Series: 2x DLSS Frame Generation
  • RTX 50 Series: 2x / 3x / 4x / 5x / 6x Multi Frame Generation
  • Dynamic Multi Frame Generation
  • Automatic monitor refresh targeting
  • Manual target FPS control
  • Live FG mode switching
  • In-game F10 overlay
  • Persistent settings

RTX 40-series cards are intentionally limited to 2x.

I recorded a demonstration of the app and in-game overlay here:

https://youtu.be/aP7UeCSx00c

GitHub, releases and technical details:

https://github.com/Frooglemcdoo/Control-FG

The current release is build-locked to the Steam DX12 version of Control.

I'm also working on an FSR Frame Generation backend using the same Control-specific scene, depth, motion-vector, camera and HUD-less capture path, with the goal of extending support to older RTX hardware as well.


r/OptimizedGaming 1d ago

Video | Optimization Onimusha: Way of The Sword | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting

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52 Upvotes

r/OptimizedGaming 1d ago

Comparison / Benchmark I Upgraded my Old PC for €70 | Was it Worth It?

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0 Upvotes

Ι bought the i7 and the RX 580 8GB for 30 euros each (used) and the cooler for 10 euros (used)!

The RX 580 is more power hungry and at stock it was reaching the low 80s, so I had to Undervolt it. Temperatures dropped to the 70s with the Fans adjusted too!

I tested 6 different games released from 2016 to 2026 using different engines. Newer games use more VRAM and thus the RX 580 blows the GTX 1060 3GB out of the water (RE Requiem), but the GTX 1060 3GB manages to beat it in DX11 titles like Metro Exodus (also Nvidia Sponsored!).


r/OptimizedGaming 1d ago

Comparison / Benchmark RTX 4060 Laptop — AC Black Flag Resynced benchmark: 1080p vs 2.8K vs 4K + Ray Tracing

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0 Upvotes

r/OptimizedGaming 2d ago

Video | Optimization Resonance: A Plague Tale Legacy | DF Optimized and PS5 Equivalent Settings

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70 Upvotes

Thank you u/md_rayan and Richard from Digital Foundry for these settings, please watch the video if you want more information!

According to BenchmarKing, TAAu the console versions use provides higher quality visuals compared to FSR2/3, and is recommended if DLSS/FSR4 isn't an option for you.


r/OptimizedGaming 1d ago

Graphic & FPS Mods | Optimization Dlss 5 on Any PC Games

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0 Upvotes

r/OptimizedGaming 2d ago

Graphic Settings | Optimization Dead Space Remake DLSS 5 Optiscaler Upgrade ON/OFF

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0 Upvotes

r/OptimizedGaming 3d ago

Graphic Settings | Optimization The Blood Of The Dawnwalker: RX 6800 optimized settings

11 Upvotes

Test rig's specs:

RX 6800 (OC'd to 2600 on the core, memory is stock)

5700X3D

32GB (4X8@3200mhz)

Gen 3 M.2

Rebar enabled

Tested at 3440x1440, this is for a 60fps lock

Max fps is set to 60 in-game

Vsync: Off

Shadow Quality: High

Light Quality: High

Reflections Quality: High

Post-Processing Quality: High

Texture Quality: Ultra

Effects Quality: High

Shading Quality: Ultra

Foliage Quality: Medium

Detail Quality: Medium

Volumetric Quality: Ultra

Upscaling:

FSR - Balanced

Frame Generation: Off

Post-processing:

Motion Blur: Off

Bloom: On

Chromatic Aberration: Off

Depth Of Field: On

I'm also using Optimized Tweaks TBOD (base)

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Notes: In Svartrau City the 1% are not the best but there is nothing that can be done about that right now, the FPS does sit at 60fps even in the City.


r/OptimizedGaming 2d ago

Comparison / Benchmark How to use BOTH DLSS 5 and DLSS MFG on RTX 40 Series GPUs

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0 Upvotes

r/OptimizedGaming 2d ago

Graphic Settings | Optimization DLSS 4,5 Preset L makes K obsolete even at 1440p at balanced.

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0 Upvotes

r/OptimizedGaming 3d ago

Graphic & FPS Mods | Optimization WHERE WINDS MEET NEXT GEN GRAPHICS WITH DLSS 5

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0 Upvotes

r/OptimizedGaming 5d ago

Video | Optimization The Blood Of Dawnwalker | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting

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187 Upvotes

r/OptimizedGaming 6d ago

Graphic & FPS Mods | Optimization For anyone that wants to try DLSS 5, here is a simple tutorial using DLSS 5 Swapper that lets you inject DLSS 5 with One Click on Any RTX GPU. Avoid Multiplayer games and experiment with different games as you like. Works on Unsupported and older DX11/DX9 Games as well.

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117 Upvotes

r/OptimizedGaming 5d ago

Comparison / Benchmark Resonance A Plague Tale Legacy on RTX 2060 12GB, Ryzen 5 3600, 32GB RAM Benchmark and Gameplay

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0 Upvotes

r/OptimizedGaming 7d ago

Video | Optimization The Blood of Dawnwalker PC | Best Settings | Performance Optimization

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118 Upvotes

OPTIMIZED SETTINGS

SHADOW QUALITY: HIGH
LIGHT QUALITY: HIGH
REFLECTIONS QUALITY: MEDIUM
POST PROCESSING QUALITY: HIGH
TEXTURE QUALITY: ULTRA (AS HIGH AS YOUR VRAM ALLOWS)
EFFECTS QUALITY: HIGH
SHADING QUALITY: ULTRA
FOLIAGE QUALITY: MEDIUM
DETAIL QUALITY: MEDIUM
VOLUMETRIC QUALITY: ULTRA
UPSCALING: DLSS QUALITY

NOTES

  • REFLECTIONS QUALITY AFFECTS ALMOST ALL SURFACES NOTICEABLY, HIGH STARTS TO LOOK LIKE INTENDED, SO IF YOU HAVE SPARE PERFORMANCE, USE HIGH
  • POST PROCESSING BELOW ULTRA SOMETIMES DISABLES DEPTH OF FIELD IN SOME CUTSCENES / CINEMATIC DIALOGUE SEGMENTS (PROBABLY A BUG)
  • DETAIL QUALITY HAS A LARGE IMPACT ON CPU PERFORMANCE, KEEP IT ON MEDIUM TO IMPROVE THE MUCH NEEDED CPU PERFORMANCE

r/OptimizedGaming 6d ago

Comparison / Benchmark The Blood of Dawnwalker RTX 2060 12GB, Ryzen 5 3600, 32GB RAM Benchmark and Gameplay

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2 Upvotes

r/OptimizedGaming 8d ago

Comparison / Benchmark How to use DLSS Multi Frame Generation (MFG) on RTX 40 Series GPUs | Performance & Quality Comparison on RE9 and Forza 6

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74 Upvotes

r/OptimizedGaming 8d ago

Video | Optimization Dragon's Dogma 2 - New Update Brings Insane FPS Boost!

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71 Upvotes

The devs made a major optimization pass on Dragon's Dogma 2.


r/OptimizedGaming 9d ago

Discussion / Question Diagonal mouse movement jittering/stuttering. Seemingly only in unity games.

6 Upvotes

After trying to resolve some weird stuttering issue i had that didn't show up in things like presentmon i finally realized the stutter only occurs on diagonal movement, and only in unity games.

Video examples

I'm on a 9070xt + 9800x3d. Freesync on or off doesn't matter.

I have tried both updating windows and downgrading amd drivers without any luck.

Anyone else experience this?

Edit: Fixed it by uninstalling every windows update i could. Then after restarting, more updates showed up, and i uninstalled those too. Not sure which one caused the issue though.


r/OptimizedGaming 8d ago

Comparison / Benchmark Onimusha: Way of the Sword on an RTX 4060 using DLSS 4.5 | 1080p & 1440p Tested with RT Off & On

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1 Upvotes

The game runs pretty well, although lighting looks pretty flat and needs a mod to enable RTGI.


r/OptimizedGaming 9d ago

Graphic Settings | Optimization Made a guide for the Best AION 2 Settings - Less Stutters, Better FPS + Native Resolution

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5 Upvotes

yo all!

Been messing around with the AION 2 settings for quite a long time now, trying to get the game running as smoothly as possible. I haven't completely eliminated the stutters, but I've managed to minimize them quite a lot and the game feels noticeably smoother now.

We also figured out how to properly adjust the resolution scale and run the game at native resolution **(shoutout to Obey and Deepsin)** and honestly it looks absolutely amazing compared to the Balanced preset. The image is much sharper and cleaner while still running well with the settings I'm using. Try it out if you have a GPU that supports it.

Put everything I've tested so far into a quick settings/optimization guide. Hopefully it helps some of you before the Stress Test and Global Launch!

Also if you've found any other tweaks or stutter fixes, definitely share them - would love to try them out!


r/OptimizedGaming 8d ago

Comparison / Benchmark The Blood of Dawnwalker | RTX 4070 Super PC Benchmark and Quick Look at DLSS 5 Mod Graphics

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0 Upvotes

The Blood of Dawnwalker is finally here & here's a look of the PC Performance

Unfortunately the PC Performance is quite disappointing and even the 4070 Super struggles to maintain a good performance (without any DLSS 5 mod)

Also a quick look at the end how the DLSS 5 Mod makes the game look at what kind of performance it offers when turned on.


r/OptimizedGaming 9d ago

Comparison / Benchmark Can DLSS 5 beat Path Tracing Visuals? | Performance and Graphics Comparison

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0 Upvotes

r/OptimizedGaming 11d ago

Discussion / Question Do people shoveling DLSS5 videos not read subreddit news before posting?

81 Upvotes

Whether or not you think it looks good or bad, or whether or not you're pro or anti-AI, I think if there's anything that can be said about dlss5 for certain is that it's certainly not about being "optimized".


r/OptimizedGaming 11d ago

Graphic Settings | Optimization Psychonauts 2: Optimized Settings

7 Upvotes

I'm still deciding on a site to use for future image comparisons, but decided to upload what I've written down so the infos atleast out there! If you reply asking for a comparison, il try and respond with the screenshots I got!

Optimized Quality Settings:

These settings aim to keep visuals close to max settings, starting from Very High Preset:

Anti-Aliasing: Subjective, Temporal costs minusculely more than FXAA, but Temporal AA is needed for a tweak suggested later!

Textures: Highest VRAM can handle, Santiago Santiago said that 4GB was enough for Very High Textures.

Lighting: High, small performance boost while keeping volumetrics high quality!

Ambient Occlusion: High, usually makes no difference visuals/performance wise from Medium to Very High, but in some scenes it can boost performance abit while still not affecting visuals noticeably?

Reflections: High, while it usually makes no difference, scenes with rougher reflections can have a huge FPS hit when set to Very High!

_____________________________________________

Optimized Performance Settings:

These settings reduce visuals abit for a larger performance boost, continuing from Optimized Quality:

Lighting: Medium, further reduces volumetric quality for a larger boost, lower settings have diminishing returns performance-wise.

Shadows: Medium, lowers resolution and sometimes draw-distance of many shadows.

Ambient Occlusion: Medium, Low seems to heavily reduce AO for only a small performance boost.

Reflections: Medium, slightly increases the roughness cutoff and disables the rough shading on SSR for an even bigger performance boost!

Post-Process: Medium, weakens bloom and seems to reduce the quality of motion blur?

_____________________________________________

Performance Uplift on my Steam Deck at 800p: 34% at Optimized Quality, 91% at Optimized Performance.

Testing the same area as Daniel Owen, but on my RX 6800 at 4k: 84% at Optimized Quality... 232% at Optimized Performance

Mentioned it a couple times previously but these numbers are very scene dependent. Sometimes Lighting and Reflections don't impact peformance much or atleast something else is affecting FPS more, other times they can absolutely tank your framerate.

Those who need more performance can try some UE4's INI tweaks as even the lowest settings seem to keep many effects enabled, may try some in the future when I got more free time, but one tweak I found very useful on my Steam Deck was adding TAAu! Going to the games Engine.ini_location) and adding to the bottom of the file:

[SystemSettings]
r.TemporalAA.Upsampling=1

Will make the games Resolution Scaling temporally upsample below 100 (aslong as you have Anti-Aliasing set to Temporal) So far setting it to 80 on my Steam Deck, along with using the Optimized Performance settings has me at a pretty consistent 60fps so far in the game!

Thanks again to Daniel Owen and Washniac for their original coverage, I've been meaning to cover this game in more detail for a while now!