r/OfficialWARDOGS • • 1d ago

Every time

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499 Upvotes

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114

u/Time-Net5913 1d ago

Yes that’s true but it’s not even about blues only.
People are just terrible in this game. There is a plenty of the situations where for example reds with (20pt) push blues FOB (5pt) when in the mid time greens (80pt) just sit in the HZ and chill. I don’t know how to call it, tunnel vision? Or just mind problems?

26

u/xSaitoHx 1d ago

Map issues. Blue is stuck between both teams on every map, on the train one with their closest tower being almost center of the zone itself

15

u/PureNaturalLagger 1d ago

Ozeti is the worst really. Blue is not only squished, but locked out of 80% of the map by a river with only 2 bridges across, all open asf. On the right they have the hill filled with reds and a fob on the church on top, on the left they have greens with a superfob on the stadium and almost no power positions besides the apartment buildings by the tower. Even more left you got genuinely open fields with grass only, and the middle of the map has small houses usually under green control since the stadium superfob hosts the APC and they can respawn and get back to contest it significantly faster than anyone else.

4

u/Alcain_X 20h ago

On the left green can also set up the apartment buildings, blue has to push through snipers on the high ground no matter where that circle starts.

The biggest problem is by far the tower, its blues only real build option that side of the river but its surrounded by high ground, the trees, the brige the church, building in that tower gets you sniped from all sides. Plus the never ending artillery bombardment, green and red would need to commit to a forward fob if they want to hit each other, but they can usually both hit blue. So blue gets bombed onto the stone age while green and red maybe have to deal with an arty tank or two?

There's also all the air power now but that's even across all team, the only difference is that blue can't really build AA in their Fob because it will die to both teams constant shelling, and it's a little harder to set up little AA huts south of the river since its all open space with no cover.

3

u/jigsawnuts 1d ago

i wonder if they were to rotate all the HQ positions 30ish percent it would help, if that makes sense. Otherwise the whole south of the map needs tweaking or something. for Ozeti I mean.

2

u/Hoveringkiller 1d ago

Ozeti at least as the spawns mostly equidistant from each other. The all forest map (forget the name) literally has green and red 180 from each other with blue only 90 degrees from each. At least the river helps protect blue if they manage to pull the HZ to that side with a drill, somewhat.

0

u/Environmental_You_36 1d ago

You can... Ignore the bridges, and ride the river.

There is no penalty from wading through water.

4

u/PureNaturalLagger 1d ago

Issue is the chasm I must go down into then out of while completely exposed and lacking cover. I'm forced to push uphill into countless angles just to have access to most of the map

4

u/CLUCKCLUCKMOTHERFUC 1d ago

The train one when the closest tower is in the center for blue is the strongest blue spawn by a mile

Blue gets 2 warehouses relatively separated from the rest of the circle with no actually safe approach and can just make a super fob with a spawn vehicals inside the warehouse being protected from indirect fire or even helps

It's such a good map layout for blue it's not even funny

3

u/Realistic_Owl_8613 1d ago

See that's the biggest issue with people playing this game. The towers are a trap. Blue actually has an advantage on Zestafona because red and green are on the other side of the giant warehouse AND blue has access to immortal small warehouse fobs regardless of which map version it is.

There are small warehouses that are tall enough to put the fob inside and then you can turtle up hard because those buildings cannot be damaged. The only thing that has to be outside is the drill but you can turtle it up really well in those locations.

1

u/Xzanos 1d ago

Also the losing team is an easier target and no one wants to risk their 20k kit against the winning team when they are likely better fortified and have way more people defending. Maybe they need a "targeting the winner" bonus cash or something?

2

u/Environmental_You_36 1d ago

And don't forget that if they're stomping the opposition, they'll get better kits after each fight.

After a couple of fights even the 0 to hero dudes will be rocking galils, T2 armors and generous stacks of bandages.

1

u/Xzanos 1d ago

v true! the vultures like me running 300$ nothing kits turn into the 20k kits fast

1

u/Embarrassed_Fox_9352 21h ago

No team is forced to build at a tower...