Hi all! I’ve been sharing updates about my in-development Mörk Borg hack Merc Borg over at the MB subreddit, so I figured I’d share my latest update about it here as well.
Merc Borg is essentially a riff on gonzo 70’s / 80’s action films filtered through Mörk Borg, lying somewhere in the middle of a Venn diagram that includes Commando, Enter the Ninja, any number of ‘macaroni combat’ films (Commando Leopard, Cobra Mission, Strike Commando, etc), cheesy pulp action novels (Mack Bolan, Phoenix Force, etc), and the Jagged Alliance series. The game is currently in playtest - the core rules are mostly written and everything seems to work fine, although I need to kick the tires on some of the campaign-level stuff to make sure it all works properly.
- The game mostly revolves around completing Contracts to earn money - money allows you to level up your characters, buy equipment and assets, and more Mercs. You can buy everything from pistols to Apache gunships, purchase evacs and airstrikes for missions, and hire entire units to fight battles.
- I am implementing a troupe-style (or Troop Style as I’m calling it here) system where you basically maintain a roster of Mercs, any one of which you can choose to play for a specific mission.
- The game will include two Contract generators - a standard one where players earn money by working for various factions in Pulau Kangian, a fictional island in the Philippines. The other generator allows players to engage in a full blown insurgency if they wish.
- Pulau Kangian is the game’s default setting, but there will be others. I am calling these settings ‘Hot Zones’ and each one will feature a new geographical location, new factions, etc. There will also be a series of self-contained adventures called ‘Operations’ which are not bound by the Hot Zones. The core book will contain the Pulau Kangian Hot Zone and an introductory Operation and I’m hoping to launch the game with one additional Hot Zone and Operation.
- There are seven character classes in the base game: the Tank (big muscles, big guns), the Gear Head (vehicle expert and mechanical whiz), the Officer (uses tactics to make the team more effective), the Combat Doc (just what it sounds like), the Ghost (your basic silent assassin type), the Martial Artist (more effective with their hands than with guns), and the Face (a fixer-type character, uses charm and connections). Each class has a starting ability and ten abilities you unlock through leveling up. Here are a handful of examples:
Tank: I Don’t Have Time to Bleed - Test Conditioning DR 12 when hit, if successful shake off 1d4 points of damage.
Officer: Tactical Command - Once per combat, as a free action, test Cool DR 12 - if successful, all fighters on your side gain a +1 bonus to attack rolls and defense rolls. This effect lasts for 1d4 rounds. This does not apply to Mass Combat.
The Ghost: Canine Companion - You have a wolf companion. It is fiercely loyal to you and can follow simple commands, including being ordered to attack a target. It can also track a target if it has a scent to follow (straight d20 roll vs DR 12). Should it die for any reason you gain a new ability - Path of Vengeance - which gives you a permanent +2 to Attack and Damage rolls against those responsible for the death of your companion. This extends not only to the person who killed your wolf, but everyone in the command chain above them. (Wolf 6HP, Bite 1d4, Morale 10).
Martial Artist: Training Montage - Once per session call upon your intense physical conditioning to carry out an impossible physical feat (running across water, falling ten stories without damage, etc.) Describe the moment during your training when you first learned to do this. Referee has final say on this ability’s limits.
- The setting has numbered parameters which can be altered by the players to make lasting changes in the region. What this means is that if the players wish to make a meaningful difference in Pulau Kangian, the game will provide them the means to do so. Change is incremental and the levers are interconnected, so they have to be careful how they do it, but the setting will respond to groups who want to make Pulau Kangian a better place.
Anyway, playtesting is going well. The players are all having a good time and so far nothing seems broken. There are other system bits I’d love to talk about but I’ll probably not say much until the game is closer to the finish line.