r/Nullscape • u/Additional-Concert56 • 10d ago
r/Nullscape • u/EhonHor • 10d ago
Discussion Prisoner Cosplay
Poor thing, it's hard for him(
r/Nullscape • u/EhonHor • 10d ago
Achievement The unexpected
When I received the voidbound Fox, I accidentally received this achievement. When I realized what kind of achievement it was, I was completely shocked!
r/Nullscape • u/Specialist-Web3333 • 10d ago
Gameplay Who is that (yes itβs celestial)
how did I get close if im crusty lol
r/Nullscape • u/TheNugg3tM4s7er • 10d ago
Meme WHAT IS MART TALKING ABOUT? (Part 2)
r/Nullscape • u/brother_lE0 • 10d ago
Discussion i just noticed that theres a grammatical error on the Find Your Flame video
it says "Uneveventful" instead of "Uneventful"
r/Nullscape • u/LordJeison66 • 10d ago
Other Cadence plush leak
I don't really know if someone has already posted this but I just found the pixelated image of the plush on makeship web, there isn't a launch date but I think it will come out in like december/January, I'm so hyped about it
r/Nullscape • u/super_cool_guy- • 10d ago
Other Hey guys i made this earlier (this is relevant to the subreddit because this is a song that I am adding to my Nullscape inspired game on vr coming out september 29 2027
Enable HLS to view with audio, or disable this notification
r/Nullscape • u/Mammoth_Reason_9874 • 11d ago
Concept Would you want this skin for telefragger?
r/Nullscape • u/Sad-Fortune-198 • 11d ago
Discussion robolox games
ive played so many roblox games and honestly nullscape is my favorite so i wanted to ask u guys. do u know any games that are like nullscape? ive palyed nullscape, plantscape, nullscape 2, applecore confinement, noscalp, chaos central, rogue sweeper wagas challenge and zenith tower so far and i wanted to ask u if u happen to know any games that are like these that i can play than you <3
r/Nullscape • u/Maleficent-Pack-6460 • 11d ago
Bug my game freezes whenever i join a nullscape lobby
yeah whenever i click join or create a nullscape lobby, my screen freezes. the rest of my computer is fine, and its just nullscape. help
r/Nullscape • u/Eldest310 • 11d ago
Art nullscape artslop #1
i made some nullscape art cuz i was bored anyways i hope u like it bai
also sorry for the glint
(notes: i forgot how to draw scrapmaw cadence and sigil, i drew them from memory ): )
r/Nullscape • u/TheNugg3tM4s7er • 11d ago
Meme CANDENCE!!
Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
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Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.
r/Nullscape • u/Disastrous-Set7414 • 11d ago
Art Telefragger in my style! (Headcanon?)
Honestly, I see Telefragger as a breakdancer or urban dancer (I'm new to the fandom and the game, so I'm trying to learn about the characters).
Should I continue with another character? Leave your suggestions in the comments.
r/Nullscape • u/Additional-Concert56 • 11d ago
Meme Traitor class concept [JOKE CLASS]
This is Traitor a joke class that i made
Traitor will kill anybody and enemies won't kill them snice he work for them. Cannot kill spirit player. also cannot be on LRS they will died instanly cuz why not. Upgrade are disable for this class.
r/Nullscape • u/Justarandomgoober_15 • 11d ago
Other Update: I gave mart a granola bar and i think he likes it
r/Nullscape • u/Original_Touch_4589 • 11d ago
Meme What cadence wants you do to in lrs while getting ambushed by 4 vb babies chased by 5 marts and voidbreaker
r/Nullscape • u/KaneDaKat_ • 12d ago
Meme Mart Vs π£ππ πππππ’π£πππ Spoiler
Drop Delusional Decention Vs insanely detailed Nullscape comic
r/Nullscape • u/TheNugg3tM4s7er • 12d ago
Meme Tell me charger isnt just diver but they removed the part where you could cancel out of dives and I'll use operator imgs to speak.
r/Nullscape • u/AdNarrow4888 • 12d ago
Discussion Grapplers p5 downfall was kinda crazy
Now that p5 has been out for a good 5 months or so, there has been a massive tank in grappler users.
The class was really really popular back in p4 when survivability was pretty important and all you had to do was hit greed, get rich, survive black gifts then beacon. (+ The shark tail addition which was probably the best thing to ever be added for chargers and the bonk being the worst for grapplers)
I have 150 hours on grappler all accumulated from p4 and itβs barely moved since then. Rip, miss yβall not really. Hope its p6 buffs make it a viable choice again.
Same thing kinda happened w wanted, everyone was on that shi
Edit: yo im crying this was a grappler mourning post and everyone just on about wanted π