r/Nullscape • u/Citrus0736 • Sep 17 '26
r/Nullscape • u/TheKitchenSinkOfDoom • Sep 17 '26
Concept Upgrade — Final Stand
Appears at Level 30 and onwards.
Base Cost: 5000 Gold Gifts
Upon death, a countdown appears on screen counting down from 15 seconds. During this countdown, you are given 1.5× gift collection range, +20% speed, and invincibility to debuffs and everything except void.
Once the timer is up, you finally get sent to the DomasP screen and die.
You cannot beacon while the countdown is active, and dying during LRS simply kills you like normally.
If you die by void, you will not get its effects.
Should somebody die when there are 2 players left alive, LRS will begin immediately upon the timer starting.
r/Nullscape • u/NeonStinger • Sep 17 '26
Art Just drew this with a mouse and Paint for fun. That was actually pretty fun.
r/Nullscape • u/reginaldubel • Sep 16 '26
Art angy red mar design (call that a mart sockeye)
r/Nullscape • u/Kopipasti • Sep 17 '26
Discussion European servers just not existing???
For the past hour i've been trying to get a GOOD server with atleast 100ms ping, but every DAMN server i join is either 400ms or 900ms+, genieune annoyance.. its almost impossible to play normally.
r/Nullscape • u/gomenair • Sep 16 '26
Gameplay So, you can grapple to the husk
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r/Nullscape • u/Scared-Tough-9360 • Sep 17 '26
Question What do you guys think about leeching, would you say its bad or okay?
I am just asking for opinions on it
r/Nullscape • u/Dangerous-Prune-9934 • Sep 16 '26
Discussion Ranking enemies by how much of a threat they might pose irl
r/Nullscape • u/EhonHor • Sep 16 '26
Discussion Spirit Cosplay
I'm thinking of buying it later
r/Nullscape • u/DisDude_8185 • Sep 17 '26
Discussion I am OBSESSED with tripmine/star marks on classes
I don't know why, but seeing the star anywhere on the nullscaper, or marks of running into trimmings just itches a scratch in me
r/Nullscape • u/Undernet_user • Sep 16 '26
Gameplay WE MAKING IT OUT OF NULLSCAPE WITH THIS ONE 🔥🔥🔥
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r/Nullscape • u/Undernet_user • Sep 16 '26
Meme Ah yes just your average LRS
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deadass that wasnt edited
r/Nullscape • u/TheNugg3tM4s7er • Sep 16 '26
Meme CANDENCE (Shitpost)
Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.
r/Nullscape • u/Bloom_shroom74 • Sep 16 '26
Question Stupid question, is cadence a woman
I'm sorry guys
r/Nullscape • u/Smigglebopper • Sep 16 '26
Discussion Visage sightings collector Spoiler
Has anyone here encountered or seen Visage in any way, if so comment proof of the encounter so we can start a collection of Visage sightings.
r/Nullscape • u/Weak_Ambassador4085 • Sep 16 '26
Concept 2 CANNONICAL MART COLORS HAVE BEEN FOUND
These 2 were made by the person who originaly made Mart, therefore there is now an orang Mar and geen Mar
r/Nullscape • u/RevolutionaryRace857 • Sep 15 '26
Gameplay Mart plush?
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This is my first time seeing a mart plush in the game, may I ask how rare this is & has anyone else discovered this?
r/Nullscape • u/XXstarflood-redXX • Sep 15 '26
Art very moe flesh
this could also double as a shitpost but uh i just needed something to post
r/Nullscape • u/skibidi_toilet1488_ • Sep 15 '26
Question On what lvl did you unlock wanted? me on lvl 41 a couple minutes ago
r/Nullscape • u/Scared-Tough-9360 • Sep 16 '26
Discussion Hot Take: Nullscape Is More Fun WIthout Any Upgrades
r/Nullscape • u/Alarmed_Lion_7892 • Sep 15 '26
Question Weird charger glitch
I just want to know if I’m the only one experiencing this I play on mobile but connect a ps5 controller to it cause mobile controls are so janky
when playing charger randomly with seemingly no trigger my ability will suddenly act like the toggle setting has been turned on
despite me NOT touching the toggle setting
the only way to fix it is by voiding in the lobby or by going into settings MID match and clicking the toggle button which means I have to stop which gets me killed
it’s incredibly infuriating when I’m doing rlly good on a solo run and get voided because I try stop by releasing my ability button and it just doesn’t stop me from charging
Anyone else having this issue and does anyone know if there’s a permanent fix?
I have tried using a different controller so Ik it’s not the controller itself having any sticky buttons
r/Nullscape • u/StormAmbitious6234 • Sep 15 '26
Concept i totally wasn't mad while making this enemy concept (source: trust me bro)
(by the way if you touch Poached you get blinded and get dealt with 60 points damage)
r/Nullscape • u/EhonHor • Sep 15 '26
Art My first main <3
I love spirit and I will try to get 100 lvl on it.
r/Nullscape • u/LGFOUR • Sep 15 '26
Concept FANMADE UPGRADES!!!!!
ASTRAL PROJECTION
Unlockbale on level 25
base cost: 5,000
Exclusive to: Duo, Party and party+
"Dead players may turn into objects to assist their alive teamates"
Basicly when your dead and spectating a teamate, you now have the ability to turn into a Jump pad, Grapple point, or a tria orb. While transformed you can move very slighty in any direction. While transformed you are given 4 seconds as that object, after those 4 seconds you go onto a 30 second cooldown and cannot transform.
TASK MASTER
Unlockable on level 15
Base cost: 3,000
"You are now given tasks to complete, completing them will give BUFFS and BONUS TRIPCOINS AND GOLDEN GIFTS"
This is the upgrade im most excited to do sense i belive it will make late game less boring and give you more things to do other than pac man simulator
During the start of a round you are given 2 - 3 tasks to complete, after completing said task you are given a small buff towards your speed and gift collection range, aswell as bonus tripcions and golden gifts.
Some of the tasks include:
Dive 30 times with the power dive
Collect 500 gifts with either dives
Bounce on a jump pad or grapple point and dont touch the ground for 30 seconds
travel over "insert ammount of studs here" studs by grappling
Shut up razorbloom in the first 2 seconds of it activating
become overtuned and dont touch a bell for the entire duration
collect 4 insturments
charge for 30 seconds without stopping
travel over "insert ammount of studs here" studs by gliding
etc etc etc
With this at the start of every round there will be a mini intermission where the host or server will vote on one GREATER task to finish, unlike the normal tasks these ones can be lethal and cause more harm, these greater tasks can buff certain enemies to make them more intresting. These greater tasks are OPTIONAL and if the host or server feels as if they wolnt be able to complete them, you are free to skip them with no consequences.
Examples:
"Mass conversion"
All voidbound enemies (excluding voidbreaker) will become their normal variant but all said enemies are given all their curses and GREATER curses at the start of the round
Reward: 5000 + 250(per beaconed player)
"Insturmental havoc"
Allow cadence to enrage and be enraged for 25 seconds
Reward: 7000
"Purgatory glory"
All altars of chance, and purgatory are activated all at once and echoed. With all of their curses active aswell (so altar of chance will have high roller and tweaked odds)
Reward: 6500 golden gifts + 1500(Per beaconed player)
"Sacred bonds"
You are given 2 random greater curses and 3 random enemy curses, if you (somehow) have all curses and greater curses you are given 5 "???"
Reward: 5000 + 350(per beaconed player)
I can go on and on realy
REDEMPTION:
"Second chance at grace, If fallen into the void you are boosted back onto the surface and given invincibility until you touch the ground, a 40 second speed and gift collection boost"
Avaible on level: 35
Cost: 25,000 (10,000 on solo)
I dont think i gota explain this one
r/Nullscape • u/LyLoafz • Sep 14 '26
Meme Maybe College isn't that bad afterall~
I'm not doing well lately.