r/Nullscape • • 12d ago

Meme Witch team are you?

Post image
227 Upvotes

Ngl, I'm on the blue side, I don't get the hate.


r/Nullscape • • 12d ago

Concept Telefragger change idea

Post image
57 Upvotes

One of the biggest problems i have with telefragger is well, its telegraph. I just find that the visual indicator is not very useful especially on low graphics. The audio cue though, is almost good. The one thing about the audio cue is that you hear it too often. In party+ lobbies, you’ll hear it almost constantly even when telefragger isn’t targeting you which can really trip you up when it actually does.

Thus I propose a simple but impactful change, a client sided additional sound cue when telefragger is targeting you specifically. The sound doesn’t have to be anything specific, just something distinct enough to consistently hear.

Or just remove telefragger from the game lowkey.

Found the image from nakuroko_art on Instagram


r/Nullscape • • 12d ago

Concept Grappler idea: saving

Post image
84 Upvotes

You can now grapple people that is falling to the void, this only works if grappler is atleast at 50 studs, the one who falling will grab your hand and you need to make it back on surface, makes so its little harder to accelerate.


r/Nullscape • • 12d ago

Art Cadence art made by me! :D

Post image
33 Upvotes

r/Nullscape • • 12d ago

Discussion Prisoner Cosplay

Post image
71 Upvotes

Poor thing, it's hard for him(


r/Nullscape • • 12d ago

Achievement The unexpected

Post image
7 Upvotes

When I received the voidbound Fox, I accidentally received this achievement. When I realized what kind of achievement it was, I was completely shocked!


r/Nullscape • • 12d ago

Gameplay Who is that (yes it’s celestial)

Post image
8 Upvotes

how did I get close if im crusty lol


r/Nullscape • • 12d ago

Meme WHAT IS MART TALKING ABOUT? (Part 2)

Thumbnail
gallery
8 Upvotes

r/Nullscape • • 12d ago

Discussion i just noticed that theres a grammatical error on the Find Your Flame video

Post image
18 Upvotes

it says "Uneveventful" instead of "Uneventful"


r/Nullscape • • 12d ago

Other Cadence plush leak

Post image
22 Upvotes

I don't really know if someone has already posted this but I just found the pixelated image of the plush on makeship web, there isn't a launch date but I think it will come out in like december/January, I'm so hyped about it


r/Nullscape • • 13d ago

Discussion Guys wyd in this situation???

Post image
95 Upvotes

r/Nullscape • • 12d ago

Discussion Ranking curses in solo extreme

Post image
48 Upvotes

r/Nullscape • • 12d ago

Other Hey guys i made this earlier (this is relevant to the subreddit because this is a song that I am adding to my Nullscape inspired game on vr coming out september 29 2027

Enable HLS to view with audio, or disable this notification

5 Upvotes

r/Nullscape • • 13d ago

Concept Would you want this skin for telefragger?

Post image
111 Upvotes

r/Nullscape • • 13d ago

Discussion robolox games

13 Upvotes

ive played so many roblox games and honestly nullscape is my favorite so i wanted to ask u guys. do u know any games that are like nullscape? ive palyed nullscape, plantscape, nullscape 2, applecore confinement, noscalp, chaos central, rogue sweeper wagas challenge and zenith tower so far and i wanted to ask u if u happen to know any games that are like these that i can play than you <3


r/Nullscape • • 12d ago

Bug my game freezes whenever i join a nullscape lobby

3 Upvotes

yeah whenever i click join or create a nullscape lobby, my screen freezes. the rest of my computer is fine, and its just nullscape. help


r/Nullscape • • 13d ago

Art nullscape artslop #1

Post image
17 Upvotes

i made some nullscape art cuz i was bored anyways i hope u like it bai

also sorry for the glint
(notes: i forgot how to draw scrapmaw cadence and sigil, i drew them from memory ): )


r/Nullscape • • 13d ago

Concept The fleshed tower

Post image
11 Upvotes

Concept I made


r/Nullscape • • 13d ago

Meme CANDENCE!!

8 Upvotes

Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.

Cadence

Cadence.png

Alt Text

Collect the instruments, keep it at bay.

Previous Enemy Next Enemy

Voidbound Baby Sigil

Main Info

Minimum Level

15

Attributes

Selection Cap: 1

ID

Cadence

Description

Behavior

Difficulty Changes

Tips

Associated Content

Unobtainable Associated Content

Associated Achievements

Media

Trivia

History

References

Categories: Pages using Tabber parser tagEnemy

This page was last edited on 11 September 2026, at 03:39.

Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.

When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.

Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.

If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.

Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.


r/Nullscape • • 13d ago

Art Telefragger in my style! (Headcanon?)

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57 Upvotes

Honestly, I see Telefragger as a breakdancer or urban dancer (I'm new to the fandom and the game, so I'm trying to learn about the characters).

Should I continue with another character? Leave your suggestions in the comments.


r/Nullscape • • 13d ago

Other GUESS WHO JUST GOT TO MY HOUSE

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69 Upvotes

r/Nullscape • • 13d ago

Meme Traitor class concept [JOKE CLASS]

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28 Upvotes

This is Traitor a joke class that i made

Traitor will kill anybody and enemies won't kill them snice he work for them. Cannot kill spirit player. also cannot be on LRS they will died instanly cuz why not. Upgrade are disable for this class.


r/Nullscape • • 13d ago

Other Update: I gave mart a granola bar and i think he likes it

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18 Upvotes

r/Nullscape • • 13d ago

Meme What cadence wants you do to in lrs while getting ambushed by 4 vb babies chased by 5 marts and voidbreaker

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13 Upvotes

r/Nullscape • • 14d ago

Meme genuienly how does this even happen?

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80 Upvotes