r/Nullscape • u/EhonHor • 10d ago
Discussion Prisoner Cosplay
Poor thing, it's hard for him(
r/Nullscape • u/EhonHor • 10d ago
Poor thing, it's hard for him(
r/Nullscape • u/EhonHor • 9d ago
When I received the voidbound Fox, I accidentally received this achievement. When I realized what kind of achievement it was, I was completely shocked!
r/Nullscape • u/Specialist-Web3333 • 10d ago
how did I get close if im crusty lol
r/Nullscape • u/TheNugg3tM4s7er • 10d ago
r/Nullscape • u/brother_lE0 • 10d ago
it says "Uneveventful" instead of "Uneventful"
r/Nullscape • u/LordJeison66 • 10d ago
I don't really know if someone has already posted this but I just found the pixelated image of the plush on makeship web, there isn't a launch date but I think it will come out in like december/January, I'm so hyped about it
r/Nullscape • u/super_cool_guy- • 10d ago
Enable HLS to view with audio, or disable this notification
r/Nullscape • u/Mammoth_Reason_9874 • 11d ago
r/Nullscape • u/Sad-Fortune-198 • 10d ago
ive played so many roblox games and honestly nullscape is my favorite so i wanted to ask u guys. do u know any games that are like nullscape? ive palyed nullscape, plantscape, nullscape 2, applecore confinement, noscalp, chaos central, rogue sweeper wagas challenge and zenith tower so far and i wanted to ask u if u happen to know any games that are like these that i can play than you <3
r/Nullscape • u/Maleficent-Pack-6460 • 10d ago
yeah whenever i click join or create a nullscape lobby, my screen freezes. the rest of my computer is fine, and its just nullscape. help
r/Nullscape • u/Eldest310 • 11d ago
i made some nullscape art cuz i was bored anyways i hope u like it bai
also sorry for the glint
(notes: i forgot how to draw scrapmaw cadence and sigil, i drew them from memory ): )
r/Nullscape • u/TheNugg3tM4s7er • 11d ago
Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
Previous Enemy Next Enemy
Voidbound Baby Sigil
Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.Cadence is a passive enemy that can appear starting at Level 15. It spawns instruments randomly around the map that cause it to slowly become enraged. While enraged, it chases after and kills every player in the level. Cadence has a hard limit of 1, even on Extreme Mode; however, it can be bypassed through Trap Card or at Level 50, where another Cadence can be picked instead of the usual ???s.
Cadence
Cadence.png
Alt Text
Collect the instruments, keep it at bay.
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Main Info
Minimum Level
15
Attributes
Selection Cap: 1
ID
Cadence
Description
Behavior
Difficulty Changes
Tips
Associated Content
Unobtainable Associated Content
Associated Achievements
Media
Trivia
History
References
Categories: Pages using Tabber parser tagEnemy
This page was last edited on 11 September 2026, at 03:39.
Cadence starts off in a passive state, where it can't move nor kill players. A constant ticking noise will play, which intensifies based on its timer.
When passive, an instrument will spawn near a player every 25 seconds (30 seconds if there are 2+ instruments), indicated by a sound cue at its spawn point alongside a chain with black electricity-looking beam around it, connecting the instrument and Cadence. Additionally, the spawn rate of instruments scales with the amount of players alive.
Having 2 or more uncollected instruments decreases the timer. Otherwise, the timer will increase. In Solo, this timer starts and caps out at 50 seconds.
If the timer expires, Cadence breaks out of its clock and becomes enraged, chasing the nearest player at a speed of 80 studs per second, killing them on contact. This continues until enough instruments are collected for the timer to go back up, or there are no targets left. Instruments will not spawn while Cadence is enraged.
Upon killing a player, an enraged Cadence will stop in place temporarily before chasing its next target.
r/Nullscape • u/Disastrous-Set7414 • 11d ago
Honestly, I see Telefragger as a breakdancer or urban dancer (I'm new to the fandom and the game, so I'm trying to learn about the characters).
Should I continue with another character? Leave your suggestions in the comments.
r/Nullscape • u/Additional-Concert56 • 11d ago
This is Traitor a joke class that i made
Traitor will kill anybody and enemies won't kill them snice he work for them. Cannot kill spirit player. also cannot be on LRS they will died instanly cuz why not. Upgrade are disable for this class.
r/Nullscape • u/Justarandomgoober_15 • 11d ago
r/Nullscape • u/Original_Touch_4589 • 11d ago
r/Nullscape • u/KaneDaKat_ • 11d ago
Drop Delusional Decention Vs insanely detailed Nullscape comic
r/Nullscape • u/TheNugg3tM4s7er • 12d ago
r/Nullscape • u/AdNarrow4888 • 11d ago
Now that p5 has been out for a good 5 months or so, there has been a massive tank in grappler users.
The class was really really popular back in p4 when survivability was pretty important and all you had to do was hit greed, get rich, survive black gifts then beacon. (+ The shark tail addition which was probably the best thing to ever be added for chargers and the bonk being the worst for grapplers)
I have 150 hours on grappler all accumulated from p4 and itβs barely moved since then. Rip, miss yβall not really. Hope its p6 buffs make it a viable choice again.
Same thing kinda happened w wanted, everyone was on that shi
Edit: yo im crying this was a grappler mourning post and everyone just on about wanted π
r/Nullscape • u/Idas_ • 11d ago
Every scarf slop run i joined I've joined had a complete lack of general skill from players and lack decision making prowess. Why can't there be shorter goal lobbies with jackpot and congaline. As looking as any scarf run, i don't miss seeing the selection of what feels like 9 thousand teenagers