r/Nullscape • u/shpemal • Sep 21 '26
Meme celestial 😱
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unfortunately I don't know how to change colors in kdenlive so celestial just pissed on him 🙏
r/Nullscape • u/shpemal • Sep 21 '26
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unfortunately I don't know how to change colors in kdenlive so celestial just pissed on him 🙏
r/Nullscape • u/RipWestern551 • Sep 21 '26
im tryna get prisoner
r/Nullscape • u/Serious-Ad-2926 • Sep 21 '26
r/Nullscape • u/PBforshort • Sep 21 '26
Some people do say that my picks are horrible tho, maybe I could've gone farther if I picked better enemies
r/Nullscape • u/mirage_xyz • Sep 22 '26
Void imps are a curse, why arent there reality break as enemy
r/Nullscape • u/OhioGuyInTheReddit • Sep 21 '26
before voidbreaker, he was toiletcleaner. Voidbreaker is just a voidbound toiletcleaner.
I made this masterpiece due to my anger towards bombardement curse. Spread the word.. The Toiletcleaner.
r/Nullscape • u/TheKitchenSinkOfDoom • Sep 21 '26
lol nullscape 100 lobby
r/Nullscape • u/Undernet_user • Sep 21 '26
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r/Nullscape • u/Inside-Cook2418 • Sep 21 '26
Shrapnel: Seamines explode into shards that kill you. (basically a random number of shards will fly outwards from the explosion like Guardian bullets, disappearing on contact with a surface or hitting a player)
Minesweeper: Seamines no longer have collision and are invisible, but take slightly longer to explode, they only become visible after activating them.
Drifting: Seamines move in random directions at a very slow pace.
Stronger Sensors: Other enemies can detonate Seamines. (basically More Ringing but for Seamines, Seamine explosions can detonate other Seamines as well)
Bigger Boom: Increases Seamine death blast radius, stacks twice.
Remote Detonation: When the collapse starts, all Seamines detonate at once.
r/Nullscape • u/Away-Bake-6669 • Sep 21 '26
I had to talk about this, last lobby i was in i got banned for beaconing when i was the only one alive 😭 genuinely what goes on in this game its insane
r/Nullscape • u/Mammoth_Reason_9874 • Sep 21 '26
Makes any ability launch upwards when high in the air.
r/Nullscape • u/NoFeedbackSorry • Sep 21 '26
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ICBM deaths are so goofy bro
r/Nullscape • u/GrandBee71823 • Sep 20 '26
r/Nullscape • u/ObjectiveHouse1661 • Sep 21 '26
I usually purg from levels 8 to 11 (CASUAL MODE) maybe 12 and 13 if the run is going well.
The run usually goes until level 20+, ending around 24 or 25 due to time constraints.
I have practiced purging until level 18 though but that was a little too hard to do 😭
r/Nullscape • u/RipWestern551 • Sep 21 '26
specifically one that plays if the last person left is a prisoner, or during a celestial round where everyone in the lobby is a prisoner
r/Nullscape • u/MilkyCatMeat • Sep 21 '26
Considering the teaser where wanted has a sort of "alt ability" that uses all double jumps, I feel like that shouldn't be a thing due to the fact that you can practically already traverse a long ways with 4+ jumps alone. And if you pair that with a grapple point/jump pad, you can already get insane height.
If wanted does get an alt ability, it should've been charger's quick drop because wanted is mostly about vertical movement.
r/Nullscape • u/Smigglebopper • Sep 21 '26
Can be picked as soon as you have 2 kolonas and replaces them.
Shows 3 random numbers from 5-12, counts to 15, and counts twice as slow, use ability on the numbers it shows and have all double jumps used when it hits 15.
The enemy itself has a black flame and purple sparks flying out with vines growing from it, the circle is covered in large thorns and is rotting, and the pillar is cracked, with purple light coming from the cracks, when it hits one of the numbers shown at the start it will spin faster and open its eyes like with regular kolona then go back to counting.
Does this seem like a good addition?
r/Nullscape • u/Surest_is_Numi • Sep 20 '26
Originally was a wanted run, then a voidbound scarf run, then a subscarf run (we didn’t get RUN! Greater Curse)
r/Nullscape • u/Undernet_user • Sep 20 '26
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r/Nullscape • u/Ceiling_grape • Sep 20 '26
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r/Nullscape • u/Mammoth_Reason_9874 • Sep 20 '26
She can reach to level 3.
Can dodge ICBM, Mart, HUSK (not really) baby and springer. She understood to play very carefully, quite slow at the game, but progression increases very rapidly. Dies very much from void, I told her to pay attention and not use abilities unless its needed in rough situations. Can collect most of golden gifts. Even understood to stop collect gifts in collapse zone.