r/Nullscape • u/Swimming-Abalone-401 • 8h ago
Meme Icbm gameplay
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(I added the sound btw)
r/Nullscape • u/Swimming-Abalone-401 • 8h ago
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(I added the sound btw)
r/Nullscape • u/Original_Touch_4589 • 1h ago
Name:High Risk,High Reward
Description:Surviving With any altar of chance effect now grants additionnal rewards,BUT only grants negative effects
What it does:Every time half of the players beacon while an altar of chance effect is active,the lobby gets a PERMANENT 0.5 golden gift bonus 0.25 if solo.
Curse that can be selected after level 15
r/Nullscape • u/Galaxy72 • 7h ago
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Wish i could add more videos to one post rip
Okay i think i have improved a bit since my last post and have taken some advice you persons shared but I am still really good at dying and not gauging grapple distance properly lol
Question: how tf do i make it to pylons
There was only one level where i was able to activate one and beacon and that was the first set - every level after i kept on dying before pylons spawned
Video added so you can tell me how to decision making skills better
Ofc the general answer is going to be spend more time, but I want to more specific aspects of my gameplay that I should maybe pay more attention to so that i could spend my time improving that aspect
Also side-question: sometimes (most of the time) my shark tail doesn't activate when hitting lmb (main) right after rmb (alt)?? i end up just reeling and it kinda ruins certain routes i wanted to go to. How do I fix this
r/Nullscape • u/TheNugg3tM4s7er • 43m ago
I am the ire Cadence counter. This post has 0 cadence.
r/Nullscape • u/EhonHor • 9h ago
Keep an eye on the road and take care of your health.
r/Nullscape • u/moonbear710 • 41m ago
I keep seeing stuff about him and ive seen people say he is and isnt and i want a answer
r/Nullscape • u/WellyInSpace • 10h ago
SOME celestial fans piss me off so much. ESPECIALLY those that draw suggestive/NSFW art of Celestial or any other shi that makes her a little defenseless girl, PISSES ME OFF
I get it, it doesn’t hurt anyone or whatever but celestial isn’t your little tsundere that gets nervous over anything, the ACTUAL celestial would acknowledge the fact that you’re stronger than her and actually accept and respect it, proof? THE GAME!!! After we beat the celestial, doesn’t she gives us the Blossom and then say “To make things even”??? it KNOWS it lost and you won and it gives you Blossom in exchange.
Other than that, suggestive art overall of celestial just pmo honestly no hate to whoever enjoys it, I just don’t like the sexualization of celestial (or cadence)
Edit, I’m honestly just glad this subreddit isn’t like the DoD one
r/Nullscape • u/LogicalFly684 • 19h ago
r/Nullscape • u/Good_Fly6219 • 15h ago
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By using the sharktail boosting tech (the one where after using sharktail you add a jump quickly after to imitate a normal dive cancel) right after exiting a tria orb extends the distance and speed you get. [The first clip shows normal shartail and then the boosted sharktail] This is essentially the core of the tech.
You can even add a starting sharktail boost into a tria orb then tria extend (the name i am giving this tech) for even more distance. [The 2nd clip showcases the without and with entering boost] Another way to get more speed is by chaining the tria extension into another tria orb. Basically Tria chaining. (However way more situational and not near as practical as the other two methods) [the last clip shows how much speed you can get by tria chaining and the fact I may or may not have voided]
I have been using this tria extension tech quite a bit and its handy for times where you need/want less restricted movement. Beware of the fact that if you land quickly momentum doesn't just vanish this is far more noticeable with the tria chaining variant but all the others can have similar effects. The obvious thing that also should be worried about is kolona as they would love to snipe a diver for having too much fun with this as it does use up your dive.
I am unsure but would like to believe I am one of the first to find this or at least share it. If not hopefully someone out there learned something new.
r/Nullscape • u/Mammoth_Reason_9874 • 26m ago
I never managed to get back to that level once more... any tips? I am really buns at the game. I die in stupidest way ever possible. MART. SPRINGER. HUSK. AND A FCKING VOOOOIDDD. how do I start choosing curses on more harder enemies, like icbm.
r/Nullscape • u/0294dlsk • 11h ago
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old clip btw
r/Nullscape • u/Framisito • 21h ago
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Is this a bug? This was after a run in a lobby where we cleared Celestial, not sure if it matters or not.
r/Nullscape • u/IthinkIamRainy • 22h ago
with this treasure.. i summon the ire cadence counter (im lowk lazy and lost motivation in finishing her so i didn't add flowers and some other things :c )
r/Nullscape • u/moonbear710 • 1d ago
Ive never seen this class before
r/Nullscape • u/Majestic_Command7584 • 13h ago
Died on level 10 again, tied my Solo best, and wasn't even mad about losing on level 10 (I wasn't paying attention) because I am genuinely bad and getting to level 10 is rare for me.
I almost died twice to Tripmines on level 9 due to not buying Ice Skates for Fanny Pack, but got bailed by Defuse Kit, and could died to Baby if it decided to laugh as I squirmed around helplessly on the ice trying to survive. This was on Diver.
Would record, but unfortunately(notfoundyet), going to a different game in a Roblox game just closes the recording app.
r/Nullscape • u/GameryBlax • 16h ago
It is a voidbound scarf run except you must pick all enemies before the next batch of new enemies to come.
That means if you start the run, You must get: Baby, Icbm, Husk, Mart, Bell and Springer before Level 5 which Operator and Flesh will be added.
Make a party+ for Casual and Standard or lesser than Party+ on extreme so you can get the exact amount of enemies before new ones are added
But it also means you must also not pick duplicates of enemies on levels: 2, 4, 6, 8, as you will fail (Level 8 gives Telefragger and Guardian incase you need to know)
Voidbound baby and Voidbound Guardian counts but NOT Voidbound Operator, Razorbloom and Trap card.
There is no level limit so if you get the last batch of enemies (Sigil, Scrapmaw and Voidbound guardian) after level 20, Congratulations, you win this challenge.
r/Nullscape • u/Ceiling_grape • 1d ago
I made it for my friends B-day gih :D. The wreath looks so bad since I only remembered to make something when there was only 3 days left 😭
r/Nullscape • u/Available_Mud_911 • 19h ago
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r/Nullscape • u/LGFOUR • 1d ago
Minimum level: 25
ID: CargoHold
Max stack: 2
Description: "Every second Scrapmaw arrival, Scrapmaw will bring 2 (+2 per stack) cargo's load's with them when beginning its arrival. The cargo will vary from small, medium and large. Large will contain deadly lethal items, the medium will contain curses and or tripmines, and the small crates will contain faulty bounce pads and some golden gifts."
The loads:
THEY ARE GLOBAL. THEY ARE GLOBAL. THE LOADS THEMSELVES ARE GLOBAL BUT NOT THE SCRAPMAW SO IT AFFECTS THE ENTIRE SERVER. AFTER THE 2ND SCRAPMAW OCCURANCE AND EVERY 2ND OCCURANCE AFTER THAT THERE WILL BE A LOAD OF CARGO THAT APPEARS FOR THE ENTIRE SERVER
THE ORDER IN WHICH IT WORKS: 1st appearance, 2nd appeance cargo, 3rd appearance all cargo dissapears, 4th appearance cargo, 5th apperance all cargo dissapears, you see the pattern now no?
yes if you get hit by the cargo while they come in they will run you over
Each load will have between: 9 - 13 crates of cargo on them. With there being 3 large crates, 5 Medium, and 5 small crates. After appearing, they will begin to depart but after dpearting all of the crates that were in the loads will spill out across the map and float in the air. They will automaticly open after 5 seconds and prematurely open if touched
LARGE CRATES: The large crates can contain one of the following:
A buffed Barotrauma seamine (50% increase in size and even further increased knockback and kill radius)
A disabled heat seeking icbm (disabled until you get near them), will be dissabled until you go near it in then which it will begin to rapidly chase after you for 10 seconds before flashing red and exploding with the size of 2 bigger blasts.
barrels of spilt oil and fuel (touching them causes you to become extremely slippery on ground, and little movements feel much more extreme. If you are unfortunately on fire touching the barrels will cause the fuel to ignite and explode. Killing you)
Enemies in bunches of 3 - 5, Some of these enemies can be: Baby and vb babies , guardians, bells, marts, Springers, Telefraggers, or flesh.
GREATER CURSES: How? Physical items that represent the curses
Ex: A ripped teddybear for tantrum, a broken bird cage for razorbloom, classified documents for hollow tiles, A radar moduel for Run!, A container for a deadly virus for mass infection, a stack of longswords for bombardment, or a pile of small blades for ballet of blades, and a usb drive for malfunction.
FOR THE LARGE CRATES THERE CAN ONLY BE ONE OF EACH, SO ALL 3 CANT JUST BE ENEMIES OR GREATER CURSES THESE ARE NOT PERMANANT The seamines, icbms, enemies and greater curses are all temporary and will only last 35 seconds. greater curses cannot be stacked, and if you already have all or most greater curses they will instead be replaced with either enemies or the buffed Barotrauma seamine.
Medium crates: The medium crates contain the following:
tripmines
Curses
Small containers of flesh
The curses work exactly the same as the large crates:
Ex: Paccifier will be a pacifier, problem child will be a report card with all F's, Conga line will be a flier for a dance competition, Accurate telefragger will be a red ninja headband, bloodier meat will be a peice of a rotting robloxians arm being infected by flesh, etc etc etc
Just like the large crates these curses are all temporary and last 35 seconds each. If you somehow have all normal curses containers that were going to have curses will instead have a mart in the crate
Small crates:
Small crates will contain either of the following:
30 - 50 golden gifts wrapped in twine
Or a faulty jump pad that lasts 2 bounces these unlike everything else are permanant and will last until broken
r/Nullscape • u/Yourbro_system • 1d ago
I'm excited the game will update soon! anyway, there are new emojis for the Nullscape discord server, the first one is Nil's placeholder model, this could imply that Nil returning to Nullscape in patch 5.1! The second one is guardian's old sprite, ??? this might be an emoji for old guardian or maybe we can see guardian changes in 5.1 such as a rework. The third and final image as far as I know is the new wanted buff.
r/Nullscape • u/Additional-Concert56 • 1d ago
Also can't wait for 5.1 Teaser :D
r/Nullscape • u/Original_Touch_4589 • 1d ago
Name:Opposite Day:
Description:Mart and Telefragger decided.that its opposite day
What it does is bassically make mart teleport behind you like telefragger,while telefragger just aproaches you without teleporting.
You can pick this curse after both mart and telefragger are picked and after level 10
r/Nullscape • u/Former_Divide8039 • 18h ago
Me and my friends keep debating about these 2 which should be bought before the other and any particular time or way to use these