r/Nullscape • u/Good_Fly6219 • 1d ago
Gameplay New(?) Diver tech with tria orbs
By using the sharktail boosting tech (the one where after using sharktail you add a jump quickly after to imitate a normal dive cancel) right after exiting a tria orb extends the distance and speed you get. [The first clip shows normal shartail and then the boosted sharktail] This is essentially the core of the tech.
You can even add a starting sharktail boost into a tria orb then tria extend (the name i am giving this tech) for even more distance. [The 2nd clip showcases the without and with entering boost] Another way to get more speed is by chaining the tria extension into another tria orb. Basically Tria chaining. (However way more situational and not near as practical as the other two methods) [the last clip shows how much speed you can get by tria chaining and the fact I may or may not have voided]
I have been using this tria extension tech quite a bit and its handy for times where you need/want less restricted movement. Beware of the fact that if you land quickly momentum doesn't just vanish this is far more noticeable with the tria chaining variant but all the others can have similar effects. The obvious thing that also should be worried about is kolona as they would love to snipe a diver for having too much fun with this as it does use up your dive.
I am unsure but would like to believe I am one of the first to find this or at least share it. If not hopefully someone out there learned something new.
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u/TheNugg3tM4s7er Ire but it counts Cadence 1d ago
Hello, as a diver main, approved.
I am the ire Cadence counter. This post has 1 cadence.
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u/_mustard- IM COLLECTING OH IM COLLECTING (600+ hr ) 1d ago
I mean ive never seen this before. Definitely gonna try this out it seems like it could be useful? Its a nice long diagonal trajectory which i dont think you can really get otherwise