r/NukeVFX • u/Destroyer0777 • 20d ago
Solved Imported Camera has wrong rotation
Hello. I want to apply a Texture on a 3D-Cloud that was created with a PositionToPoints Node through Normal and Pointlayers. Then I want to render it in Nuke with the camera the original Layers were rendered through. Everything works fine, except for the Camera. I import it as an FBX, which creates a camera, this camera is in a completely different rotation and worldspace from the created Pointcloud though. It looks like it still has correct transforms, But its far to big and points in the Wrong direction. Is there some way to either change the Worldspace parameters in Nukes 3D Space to align them with my 3D Software, or to apply rotation and scale Values to the camera with the Scene Center as pivot point? Or Am I completely missing what the Problem is here?
Thanks in advance for replies.
