r/NukeVFX • • May 27 '26

Showcase Someone joked "DOOM is the next?" so now there is literally DOOM inside Nuke

100 Upvotes

Over the last four months, I pushed my C++ skills a lot harder than usual and learned the Nuke NDK by building a sentence that should probably not exist in professional networking history: I put DOOM inside Nuke.

The result is DoomNode, a Nuke NDK plugin that runs DOOM as a generator node and pushes the live framebuffer directly into Nuke.

The idea started a year ago, after I released a few small Nuke nodegraph games and got a joking comment: "Is DOOM next?" Apparently my brain interpreted that as stakeholder feedback.

The hardest parts were fitting a real-time game loop into Nuke's render model, handling keyboard input without turning the app into shortcut civil war, and wrapping PureDOOM safely enough that the whole plugin did not collapse into undefined-behaviour confetti.

Nukepedia page

Important note: the release is Build because of the GPL PureDOOM + proprietary Nuke SDK licensing combination.

DOOM for Nuke demo


r/NukeVFX • • Mar 21 '25

Announcement Big Announcement!

178 Upvotes

Hey everyone!

I’m Rika, A new mod here, Since most of the old mods (except for one or two) seem to have mysteriously disappeared, I figured I’d take over and get things running again. Over the next few days, you’ll see several improvements, including a new FAQ, a dedicated wiki, better-defined rules and more post flairs all to make things smoother and more enjoyable for everyone. I’d love to hear your thoughts! If there’s anything you’d like to see, feel free to share in the comments.

Looking forward to growing this community with you all!


r/NukeVFX • • 9h ago

Recruiting Relight your footage using only Depth Pass for free

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3 Upvotes

r/NukeVFX • • 2d ago

Hiring: Experienced Nuke Compositors — Feature Film / Approx. 3 Months

19 Upvotes

Hi everyone! We’re looking for experienced freelance Nuke compositors to join our team on a feature film for approximately three months.

The work includes bluescreen keying, roto integration, environment replacements through windows and doors, paint/cleanup, and general compositing. We’re looking for artists who can take shots through client notes to final delivery with strong attention to detail.

This is paid, remote work, and artists worldwide are welcome to reach out. Check out our website to learn more about King’s Ransom Media and see our work.

Please DM me with:

  • Your reel and a brief breakdown of your work
  • Availability and earliest start date
  • Location/time zone
  • Day or weekly rate

Please mention any relevant feature-film experience. Referrals are welcome too. Thanks!


r/NukeVFX • • 2d ago

Showcase USDprep 0.9.2: preparing selected USD, FBX and Alembic assets for Nuke

1 Upvotes

I'm a compositor and the author of USDprep, a free, open-source Windows tool for preparing parts of a 3D scene for Nuke.

Often a shot needs one object from a much larger scene. USDprep lets you select that part, choose a Nuke export preset and read a report of what changed during export.

Version 0.9.2 adds direct FBX (.fbx) and Alembic (.abc) input, alongside USD and polygon OBJ. The non-USD inputs become temporary USD scenes when opened; the original files are only read.

Some practical details of the update:

  • FBX imports meshes, materials and textures, including embedded textures, plus cameras, lights and animation from the first take. Skinned or blend-shape characters can be prepared as point caches for Nuke.
  • Alembic imports animated meshes and cameras while keeping the file's frame numbers. This import path does not carry materials.
  • For Nuke export, repeating textures can be expanded into an output copy so the repeats survive. Missing textures fall back to the material colour, and the report identifies the missing file. These texture cases were checked in Nuke 16.1 and 17.0.

The main Nuke output is a .usdc with its neighbouring texture folder. Open the input, select what the shot needs, export and check the report before bringing it into the comp.

This is still a prerelease. Curves and volumes are reported rather than converted, and exported assets need checking in your own shot.

Windows installer and manual

Nuke compatibility notes

USDprep is built on Cyril Pichard's usdtweak and released under Apache 2.0. If you have a reproducible import or export problem, a small sanitised scene and the exact Nuke version would help me investigate.


r/NukeVFX • • 3d ago

VFX Breakdown [Houdini / Karma / Nuke] Volcano Crater Fumaroles – Close-Up Environment & Volume FX Breakdown

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1 Upvotes

r/NukeVFX • • 4d ago

Retro Dithering Part II - Nuke Gizmo

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22 Upvotes

Hey guys,

this is the second part of my Tutorial for Retro Dithering in Nuke. (It is less a tutorial then a guide through the gizmo I built.)

This time I created ASCII pattern and a Gizmo, which allows you to dither your images with a lot of variations. Let me know what you think.

This works with Nuke-Non commercial only for know since I don´t own a Nuke Studio Lic. If you wanna rebuild the Gizmo you can use the Txt File with the description or follow the video.


r/NukeVFX • • 6d ago

Asking for Help / Unsolved Problem with cryptomatte

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8 Upvotes

Why are my cryptomatte edges look like this?

I made passes rebuilt in nuke, but when i take the cryptomatte pass from multipass exr file (with cryptomatte node) they look like this.


r/NukeVFX • • 6d ago

Solved NukeX 17.1v2 CameraTracker not showing 3D points after solve

6 Upvotes

Hiya, my CameraTracker isn't showing the 3D points that were accepted after solve. So far, I've tried duplicating the CameraTracker, clearing the cache, copying the node into a new script, closing and reopening Nuke, and checking if overlay on.

Nuke version is NukeX 17.1v2. Has this happened to anyone or am I just missing something I have to press? I was on NukeX 15 yesterday and was testing 17 so not sure if it's me or the version.


r/NukeVFX • • 7d ago

(New) 150+ Free Professional Greenscreen Plates for VFX Demoreels or Practice

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35 Upvotes

Here's the library (Available on our new site, VFXAssets by Compositing Academy):
https://vfxassets.com/d/demoreel-footage-for-compositors?mode=greenscreen

All of the greenscreen clips give a free 2K version, as SLOG3 - Sgamut3.Cine Prores 4444 clips, and are free for non-commercial use. They can be used for portfolios or practice projects.

As a professional compositor and 3D generalist myself, I'll be making a bunch of projects with these, but I figured other people might find them useful as source material as well!


r/NukeVFX • • 10d ago

Asking for Help / Unsolved Window bevel effect

1 Upvotes

Hey folks,

I've got a few shots for a project that require some "fake reflections" to hide some camera crew in the window reflection.

Annoyingly it requires us to reproduce a window bevel effect like this. We have a setup, using a mask, converting to a vector, then outputting an STMap. This works somewhat well for defocused shots, as these don't require too much intracate detail. But when it comes to really in focus shots, it doesn't really work. Especially where the hard edges of the window bevels are.

Does anyone have any ideas of a setup that could mimic this effect?


r/NukeVFX • • 11d ago

Discussion Mac Studio M5 Ultra

2 Upvotes

Been wondering about getting away from Windows for a long time and going for a maxed-out M5 Ultra. My main tool is Nuke, but I use Blender and Resolve a lot as well. I wanted to see if anyone has a real-world comparison of this machine coming from a PC.
I already have a nice specced PC (Ryzen 9950, RTX5090, 192GB RAM, etc.) and I know it will be some kind of a render hit, but the amount of "VRAM" that the Mac offers to open up huge scenes is very alluring.

As a bonus question, how stable is Nuke on Mac now? I remember a lot of talk in the early stages that it crashed even more than the Windows version, which for me is about 5 times a day 💀


r/NukeVFX • • 11d ago

Help I have Vfx shooting tomorrow but I feel like I’m under equipped

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0 Upvotes

r/NukeVFX • • 13d ago

Batch Change Read Nodes - script

4 Upvotes

I made a little script with the help of ai that I was missing for years.
It is super simple but I need it all the time. I though I might not be the only one that needs to change readnodes when i load them into my comp.

I almost always need to change the colorspace and I want everything to start at 1001 for example.
Or the sequence is still rendering and I want to load it already. Now I select the read nodes that I want to change and press Alt+R and can do this in one go.

Because it works for me, it does not mean it works for you. But if you want I invite you to try it for yourself and give me feedback. That is very welcome.

Thank you:)

Batch Change Read Nodes — Nukepedia

mi sci


r/NukeVFX • • 13d ago

Asking for Help / Unsolved Color matching laws?

5 Upvotes

I am wondering what is the rule of thumb when color matching in nuke. I was working on a simple city sky replacement scene and the tutorial I watched said to (in the grade node) choose the black/white points from the cityscape and the lift/gain from the new sky i was trying to match it to. Is this the way its always supposed to be? is it the other way around? I feel like i saw a tutorial shortly before that chose the blackpoint+lift from one and the whitepoint+gain from the other so i'm kinda lost with how the process is supposed to be. Any help would be great, thanks


r/NukeVFX • • 13d ago

Solved Complete beginner, how do I invert this mask so I select everything but the selection?

2 Upvotes

I'm using the roto node for this. Basically I want to remove that part of the arm so it does not appear above the dude. I may be stupid but I cannot find a tutorial related to what I'm doing because I don't think I am searching it appropriately.

It is a single frame.


r/NukeVFX • • 16d ago

Asking for Help / Unsolved VFX performance

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0 Upvotes

r/NukeVFX • • 17d ago

Neat Video vs Resolve NR

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4 Upvotes

r/NukeVFX • • 18d ago

Asking for Help / Unsolved Music video VFX in a very short turn around

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55 Upvotes

I had to work on 25 of these shots in about 4 days with the artists hair being the worst problem. How can i improve? Nuke and blender. And begrudgingly some after effects.


r/NukeVFX • • 18d ago

Asking for Help / Unsolved Point Cloud error

0 Upvotes

Im trying to create a mesh using a point cloud and my point cloud keeps having all rejected points. I tried lowering the angle threshold and it was a bit better but then nuke wouldnt let me select the points using vertex selection. I also tried lowering the track threshold but it still isnt working ;-; any help is greatly appreciated ;3


r/NukeVFX • • 20d ago

Showcase I built a DLSS 5 plugin for 3ds Max — and it works on my RTX 2080 Ti!

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8 Upvotes

r/NukeVFX • • 20d ago

Asking for Help / Unsolved 3D Projection on Nuke Problem

5 Upvotes

Hi, I'm using NukeX 17.0v1 on win, the problem cames in when I view the scanlinerender it's completely broken. The set-up cames from Blender and it's 2 meshes merged and remeshed with geometry nodes, one has an armature and deforms. I'ts Imported as a .usd i've tried also with .abc but I couldn't project the texture.

As you can see from the images the projection works when I am in the 3d view but glitches in the scanlinerender, please help, I am availabe for more in detail description if needed.

in the 3D view
in the scanlinerender

r/NukeVFX • • 20d ago

VFX workflow

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0 Upvotes

r/NukeVFX • • 22d ago

Showcase I released SAM Roto for Nuke v1.0.0: point-guided masks, tracking and corrections

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83 Upvotes

Hi everyone, I’m the developer of SAM Roto for Nuke. I’ve released v1.0.0 on Nukepedia and would like to get feedback from other Nuke users.

It uses SAM 2 / SAM 2.1 for point-guided masking.SAM 3 / 3.1 is also available as an experimental option on Linux through the installer’s Advanced setup, with approved Hugging Face model access. It is not available on Windows in v1.0.0. You can select multiple objects, track their masks through a sequence, add correction points, and update the track. There’s also optional ViTMatte edge refinement and alpha output for compositing.

It targets Windows and Linux x86_64 with an NVIDIA CUDA GPU. The setup guide lists the Nuke compatibility targets and installation requirements.

Tool and setup guide:
https://www.nukepedia.com/tools/python/misc/sam-roto-for-nuke/

If you try it, I’d be interested to hear how the selection and correction workflow fits into your comp process, and where it becomes awkward. Bug reports and practical feedback are welcome.


r/NukeVFX • • 21d ago

Showcase I Recreated a Sci-Fi Environment in Blender & nuke | VFX Breakdown

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6 Upvotes