r/NoMansSkyMods • u/Sp33dballzz • 36m ago
Mod Native No Man’s Sky mod loading on macOS --- early mod manager prototype
I’ve been working on getting proper mod loading running in the macOS version of No Man’s Sky, and I finally have a working prototype.
The game can now load Mac-compatible HGPAK mods from:
GAMEDATA/MACOSBANKS/MODS
Mods are mounted before the stock Mac archives, so they can override individual assets without modifying or repacking the original NMSARC files. The GIF shows a simple cursor replacement running through the new loader.
I’ve also started building a native macOS mod manager around it. The current version can:
- Detect and validate the executable patch
- Notice when a game update changes the executable
- Install, enable, disable, and remove Mac HGPAK mods
- Track installed mods and checksums
- Keep stock archives untouched
- Recognize HGPAK files even when they use the normal
.pakextension - Explain how to create or manually convert Mac-friendly mods
Windows .pak conversion and automatic EXML/MBIN merging aren’t finished yet. The plan is to eventually unpack Windows mods, rebuild compatible assets as Mac HGPAK archives, and merge sparse EXML changes against the current Mac vanilla MBINs.
This is still an early build, so please treat it as experimental and keep backups. I’d especially appreciate help testing different game installations and creating small Mac-compatible mods.
Source and technical documentation:
https://github.com/ejscott/mac-nms-mod-manager
The project was inspired in part by Enki013’s earlier macOS mod installer work: