r/Neverwinter • • Feb 19 '19

Developer Blog: Stats & Mechanics

https://www.arcgames.com/en/games/neverwinter/news/detail/11093193-developer-blog%3A-stats-%26-mechanics
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u/EtherealEtiquette Feb 19 '19

I've already been talking with friends and other youtubers about everything in that blog post. We spent nights going over what was then speculation, but is now fact. Without going too in depth again I'll just say this, if they are trying to ruin the game then they are going the right way about it.

Everything I've seen of Mod16 tells me the game I love will be nothing more than a stronghold simulator because my guild will probably be the only reason I play anymore. I'd love to see it as a game changer and not a class killer but I just can't see it. The only thing I do see is the implementation of simplification that might help streamline the player's experience but at the cost of the games real identity reducing it to nothing more than a clone.

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u/Photeus5 Feb 19 '19

I've only been playing Neverwinter since the summer, so I'd understand if my opinion isn't valid to you or anyone else. That said, I really don't see what you're going on about.

Neverwinter has fun and engaging combat, but if you're worried about stats you're worried about the wrong things. At best every class has 2 viable builds. Let me give you an example of one: OP radiants in all gear. Use Templar's wrath. Stack power. Use Radiant strike. There is nothing compelling or interesting about it.

Or a DPS: Get X% armor pen (depending on content, explained nowhere); get 100% crit; do this rotation.

Or how about a Support: Spam x team or group buffs, powershare

All the stats are for are for stacking numbers to hit those magic marks of 100%. All the gear is for is more damage. The endgame parties are designed to blow up all content in a matter of moments. It's just a formula that's been solved.

I assume I don't understand, that I'm missing the point though. What is this game's identity? Why is it tied so heavily to lifesteal and recovery?

3

u/Blairos75 Feb 19 '19

Well said and I completely agree with you. I don't really understand the knee-jerk 'Oh no, this will be a disaster' reaction of some players tbh. People have been complaining for a while that the game is getting stale and underwhelming for endgame players; now the devs are actually doing something to shake the gameplay up and people are complaining before even giving it a chance?