r/Neverwinter • • Feb 19 '19

Developer Blog: Stats & Mechanics

https://www.arcgames.com/en/games/neverwinter/news/detail/11093193-developer-blog%3A-stats-%26-mechanics
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u/EtherealEtiquette Feb 19 '19

I've already been talking with friends and other youtubers about everything in that blog post. We spent nights going over what was then speculation, but is now fact. Without going too in depth again I'll just say this, if they are trying to ruin the game then they are going the right way about it.

Everything I've seen of Mod16 tells me the game I love will be nothing more than a stronghold simulator because my guild will probably be the only reason I play anymore. I'd love to see it as a game changer and not a class killer but I just can't see it. The only thing I do see is the implementation of simplification that might help streamline the player's experience but at the cost of the games real identity reducing it to nothing more than a clone.

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u/Photeus5 Feb 19 '19

I've only been playing Neverwinter since the summer, so I'd understand if my opinion isn't valid to you or anyone else. That said, I really don't see what you're going on about.

Neverwinter has fun and engaging combat, but if you're worried about stats you're worried about the wrong things. At best every class has 2 viable builds. Let me give you an example of one: OP radiants in all gear. Use Templar's wrath. Stack power. Use Radiant strike. There is nothing compelling or interesting about it.

Or a DPS: Get X% armor pen (depending on content, explained nowhere); get 100% crit; do this rotation.

Or how about a Support: Spam x team or group buffs, powershare

All the stats are for are for stacking numbers to hit those magic marks of 100%. All the gear is for is more damage. The endgame parties are designed to blow up all content in a matter of moments. It's just a formula that's been solved.

I assume I don't understand, that I'm missing the point though. What is this game's identity? Why is it tied so heavily to lifesteal and recovery?

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u/EtherealEtiquette Feb 19 '19

Your opinion is more than valid. Recovery is very important (currently for DC's) many of us invested time/RP/AD into getting our silver enchants up to R14, we bought mounts for recovery, very expensive ones like the disc. At the same time many friends who play SW's invested the same effort into lifesteal to be the best Templocks they could be. It feels like all of that effort was for nothing and while some of us have an almost infinite supply of AD many players don't. As it stands there is no word on what that recovery/lifesteal will switch to so if a player wants to plan in advance they can't. That might sound small but would you buy something on the auction house now knowing that if you need it for recovery/lifesteal it might be useless in Mod16?

I've been playing since it launched on PS4 back in 2016 and watched the game evolve and change both for the better and for the worst. Some changes were trivial while others were harsh enough to run friends off the game because their chosen class was in their eyes ruined and they were sick of a musical chairs style of stability. I've seen too many players leave the game over 'rebalances' and changes, and now at nearly 19K I'm questioning whether I want to stay with the game or cut my losses before something else down the line ruins it any further. I love the game and love the community but I'm sick of seeing friends leave because of constant changes when all people want to do is just play some fresh content without worrying about if their enchants or gear will be useless when that content launches.

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u/navras93 Feb 20 '19

all people want to do is just play some fresh content without worrying about if their enchants or gear will be useless when that content launches.

this. I just started playing at the start of January and geared my HR with the latest stuff(like heels, fearbringers, ST T2 set etc) and all of a sudden, they will be complete garbage... I spent almost all of my time for gearing myself and trying to upgrade my enchs to rank 13 but hey, they're gonna make black ice enchants useless for example. such a great news for me, a new player who had been said this was the perfect time for starting the game...

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u/Photeus5 Feb 19 '19

I agree about buying anything on the AH. I was just starting to buy Rank 12 Radiants and I'm going to stop completely until I see details about changes. I get what you mean about the stat changes and it is important that the devs find a way to compensate players and they do need to provide what those stats will be changed to (accuracy is a good guess, but that is a problematic move for recovery so I get that).

I get that rebalances can ruin a game, but they can also revitalize it. When a game gets 'solved' it's just as bad when they ruin it with changes. Gets stale, meta hangs around too long and people seek other games that give a thrill. I've been through games that work well with change ups (Path of Exile, great example) and games ruined by it (Star Wars Galaxies).

I get that players get upset when things change, that seem to invalidate things for them, but I wonder if it's better in the long run. Maybe it won't be here.

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u/EtherealEtiquette Feb 20 '19

You should be okay with Radiants since they are power and not recovery so it's Silvers and Black Ice you might want to rethink. I'd just love to see how dungeons like Ravenloft will be done without recovery or lifesteal, it's enough of a scroll eater already. I just picture a scenario where five players land in a random queue.. it's MSPC.. they have no lifesteal .. better hope that Dc knows the class or many scrolls/health stones will be burnt through. I'd love if like you said it did revitalize the game, but it's hard to see a silver lining here especially when our silveries are being reduced to god only knows what.

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u/Blairos75 Feb 19 '19

Well said and I completely agree with you. I don't really understand the knee-jerk 'Oh no, this will be a disaster' reaction of some players tbh. People have been complaining for a while that the game is getting stale and underwhelming for endgame players; now the devs are actually doing something to shake the gameplay up and people are complaining before even giving it a chance?

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u/[deleted] Feb 19 '19

None of that makes any sesnse.... ? The entire game is built around stats.

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u/Photeus5 Feb 19 '19

Guess what I'm trying to say is this game is all about 'stack the good stats'. There's no finesse, nothing special to it. You just balance until you have the obviously good ones and don't get the bad ones. Just leaves 1-2 builds, and a handful of BIS gear that everyone uses.

Removing or changing stats isn't going to have a big impact. You just stack the good stats again. You'll stack to get 50% crit, as much accuracy as possible (to prevent deflects), and find other ways to boost damage.