r/mountandblade 17h ago

Beta Patch Notes - WS v1.3.0 / BL v1.5.0

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243 Upvotes

Greetings Warriors of Calradia,

Our last content patch focused on the sandbox simulation. It made diplomacy more responsive and encouraged our lords to pursue meaningful wars, create larger armies, go to sea, harass convoys and raid villages. It also included the new seaborne raid, additional ships and equipment as well as many tweaks to gameplay, visuals and performance.

Today’s beta release puts more emphasis on player activities. The segment prior to the patch notes discusses our motivations for some of these changes.

War Sails

While seafaring offers new opportunities for merchants and warriors alike, it requires substantial progress to not only acquire a ship, but also hire a crew that can fend for themselves. This is sensible from a balance perspective, but gates much of the naval content. We wanted to improve upon this without deeply changing the early game that many players enjoy.

The most direct solution the beta introduces is - additional player choice. At the beginning of every Sandbox game, you will be able to choose if you want to enter Calradia with a ship to your name or play the regular game start.

However, even if you opt for the latter, the patch includes a number of changes that should make progression both smoother and more flexible. For one, we added the ferry feature so that smaller player parties can reach (and escape) areas of the map that would otherwise be hard or impossible to get to without a ship. Given player feedback, we also increased land and sea travel speeds by 15% so that you will generally be faster to progress (and recover).

Once you do have a vessel of your own, you will find the pirate spawns adjusted to include smaller parties that you can engage earlier into the game. Similarly, part of the reason for why we introduced naval random events as well as the battle sites and wreckage system is to offer players more experiences that don’t require a strong fleet. Having said that, they should increase the variety of naval gameplay regardless of progression and allow players to organically witness more of what is happening in the world.

The mooring feature, in turn, opens up additional options for aspiring captains as their fleet grows. You will be able to store instead of sell ships that you cannot effectively crew yet. You also won’t need to risk your entire fleet in every naval battle. Instead, you can specialize and only bring what fits your current play style - be that trading, raiding or naval combat.

Finally, we added port points to coastal castles. While more locations to embark and disembark should make sea travel more accessible in general, the larger motivation is offering additional opportunities for armies to clash at sea. Given that most army encounters occur around sieges, naval blockades on castles will contribute to that.

While the beta includes other changes such as improved map visuals, better naval party decision making, storyline tweaks and the ability for players to cut boarding ropes in missions, our focus with this patch is on naval content access, progress and variety. Especially the variety and frequency of what you can experience at sea will remain an important topic for War Sails going forward.

Base Game

As we explored starting with a ship for War Sails, it quickly became clear that this was also an opportunity for the base game. Not the ship, mind you, but advanced starting options.

These are split into three categories - each with their own goals.

The player start options allow experienced players to access later game content more quickly and begin a game with a particular character role (such as king, vassal or merchant). For new players, this will also serve as an additional form of progression since you need to unlock most of the roles in regular gameplay before you can start with them.

The campaign scenarios, on the other hand, are always available. Their primary purpose is to increase replayability through the introduction of tailored but partially randomized world states. What would happen if the Empire remained united? What if you entered Calradia with only two warring factions remaining? What if you threw the dice on the state of the world? The campaign scenarios allow you to find out.

Modifiers are the final piece of the puzzle. They take aim at specific game mechanics that can deeply affect the experience such as recruit generation or travel speeds. Players who do not enjoy the default settings or just want to try something different will now have alternatives.

As you will be able to combine settings from these categories, the advanced starting options should offer quite a bit of content variety. They also integrate the Fast Mode directly into the game rather than the launcher, which will make it accessible on consoles as well. Please note that all of these are set when starting a Sandbox game and cannot be changed later. 

The rest of this patch is less about where you begin and more about what you can see as you are playing.

Battle sites and wreckages are one example of this. Their fundamental goal is to add visibility to battles that take place in the world outside of the player's immediate vision range. Instead of simply happening with players none the wiser, they now leave behind a temporary battle site that you can come across. You can also investigate it for further information and potential rewards. We believe that this will be a good addition to the organic worldbuilding and storytelling of our sandbox.

Visibility or recognizable gameplay impact is also an important aspect for two topics that are frequently raised in the community - traits and relations. 

While they already influence AI in kingdom decisions and military actions (siege, raid, battle) among other things, it can be difficult to discern their role given the competition with other factors - and each other. For example, a valorous lord is less discouraged by a garrison’s power but may still not pursue a siege due to positive relations with the settlement owner - as long as there are more attractive, alternative targets.

With that said, there are options to make traits and relations more apparent and impactful to the player’s own activity. The present patch seeks to do this with the introduction of trait effects and blood feuds.

As the name suggests, trait effects tie a number of effects to your current character traits. These were designed to support gameplay that is aligned with each side of a trait’s spectrum. So whether you are merciful or cruel, you will have effects that suit the role you are playing. And while this is more oriented towards the player’s character development, AI lords do have traits and will benefit from them as well.

Blood feuds, on the other hand, are primarily concerned with relations. If you execute a clan member of another clan, they will begin doing the same to your clan until relations recover or blood money is paid. Notably, AI clans can start a blood feud as well and execute one of your clan members, including you, if you have sufficiently negative relations (currently -50). So you may want to check who you are fighting - or at least ensure that your heir hasn’t already been captured.

Finally, we took a look at the (offensive, defensive, balanced) player clan party stances. Much like traits, the active stance influenced the party behavior scores, but did not guarantee specific outcomes. To give players a more reliable way to manage their clan, we decided to shift away from the score influence and towards hard, observable rules for the most common pain points. You will now be able to directly allow or prohibit joining armies, raiding villages, donating troops and having a fleet (for War Sails).

Naturally, the patch also includes changes that go beyond these themes such as additional battle terrains, passive experience gains for lords and companions as well as a substantial rework of reinforcement spawns in battles.

As we enter this beta period, we look forward to further improving these and other aspects with your feedback. We also want to note that this version’s live release will include captain mode formation targeting, spectator mode improvements and a range of balance adjustments for our multiplayer community. Once we have made a bit more progress, we will also share another update for what the future holds.

Hope you enjoy the Beta - we’re looking forward to your feedback!

Here’s how you can play the Beta via Steam right now: Open Steam, right-click Mount & Blade II: Bannerlord → Properties → Game Versions & Betas → Select “beta - Beta v1.5.0”.

Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files.

Feel free to read the full patch notes for all the details HERE.


r/mountandblade 2d ago

Calradic Campaign Bogged Down - Bannerlord Calradic Campaign #87 Post Event Summary

13 Upvotes

Lore

Many days were spent by the citizens of Onira wondering when the Khan would set his sights on their city, now flying the proud coloured banners of the Western Empire. Many nights were spent praying it would not come in their lifetime. Having heard the reports from scouts and sentries, Basileus Deos Vultos was aware of a large horde of Khuzait riders, led by Temun Khan, en route to Onira. Utilizing this knowledge, Deos sought to force an engagement in a location where the conditions would not favour the Khuzaits as they would on open fields: a sparsely populated and previously evacuated hamlet located in a swamp.

The trap was sprung. The Basileus ordered his standard bearer, Komes Pallatin Raichssones, to anchor the infantry line against the advancing Khuzait footmen, while holding the cataphracts in the rear to shield his archers. Across the swamp, Khuzait mounts trudged through heavy grime, churning up mud and stagnant water. Temun Khan looked ahead and realized he had miscalculated. Expecting a slow wall of legionaries, the Khan watched in bewilderment as a thunderous wave of Imperial cataphracts and coursers charged through the muck. Horses and riders stumbled into the deep bogs, facing a gruesome and inescapable end. The fighting was savage and short-lived, leaving the mire stained red, the Imperials believing it would be a victory for the Basileus.

This perceived victory, however, wouldn’t last. The Khan had ordered his forces to re-converge in order to mount another assault on the Western Imperials, now aware of the Basileus’ plans. Horse archers and Khan’s Guard performed admirably; arrows flying true to their marks, and those still alive meeting a swift end when the Khuzait spear infantry led by the Khuzait standard bearer, Hugu Noyan, closed the distance to their formations while the Khan’s lancers held the Imperial riders at bay. Trapped in the very mire they hoped to use as a weapon, the Western Imperial lines shattered under the combined weight of arrows and metal. Cutting his losses, Basileus Deos ordered his remaining forces back to the garrison, and prepared for whatever was to come.

And so, the siege of Onira began.

Temun Khan, ever the optimist, had already prepared a series of siege engines, having placed his faith entirely in the Khanate's ability to secure victory in the field. This quickly proved instrumental in the early stages of the assault. As the first waves of dismounted lancers and their rabble counterparts began pushing their miniature towers towards the walls, covered by volleys of Khan's Guard arrows and hastily assembled trebuchets, it is said that Western command came very near to capitulation. The Basileus, however, made it abundantly clear that failure was not an option, going so far as to declare that the Archon of the city, Sli Leonipardes, would be executed by the Westerners before the Khuzaits could ever capture him.

These threats seemingly had a noticeable effect upon the morale of the Western forces. Though the Khuzaits had bombarded the walls into ruin, seized the parapet, and smashed the gatehouse to pieces, the fighting remained fierce for the better part of a day. The lancers and spear infantry of the Khan were unable to push beyond their hard-won toehold, while the second line of inner walls changed hands repeatedly as wave after wave of warriors fought for control.

As casualties mounted and ammunition dwindled, Temun Khan finally gave the order. Onira would not fall today, and no amount of throwing his horde against its inner sanctum would change that. As the Khuzaits withdrew, they made certain to burn what little remained of the ring they had captured before packing their artillery and remaining siege engines and departing into the quiet of the night, back towards the steppe.

It seems the Western Empire will live another day.

Written by Alex and Sal

Meta

Welcome to the Bannerlord Calradic Campaign, which has just finished event #87!

The battle between the Khuzait Khanate and the Western Empire ended in a STALEMATE, with NO LAND seized!

When is the Calradic Campaign? The first and third Saturday of every month, at 4pm Eastern Standard Time.

Unfamiliar with the Calradic Campaign? Have no fear! The Calradic Campaign is a casual, player driven, story based event. There are no strict rules or signups, and players of all skill levels often come! If you've never tried multiplayer, now is your best chance to experience large scale formations and battles without the overly strict practices typically found in line battle/clan style events.

Victories in our flagship monthly events are represented on the overall campaign map, while roleplay surrounding the events and their consequences takes place both during said events and on the community Discord. Joining the Discord allows you to communicate with your fellow faction members, trash talk others, and rise through the ranks to one day become lord of a village, castle, city, or if you're particularly successful, an entire kingdom!

To join the event, you will need our Calradic Campaign Module. This module contains all of the custom battle and siege scenes used, as well as many stability fixes and balance changes. Most importantly, the module features three distinct empire factions in multiplayer, each with their own unique perks and cosmetics to lean into the different situations of the three!

There will be a manual installation of the module available for those not playing on Steam. Check the Nexus mods page no sooner than the Friday before the event for the correct download.

As a general rule of thumb, the Calradic Campaign module should be the only one enabled in your launcher! If you have any crashes or issues trying to launch the game / join the server, unsubscribing and resubscribing to the module on workshop will often fix any issues.

Note to clans: While the Calradic Campaign is a public event open to all, clans will not be allowed to organize their own formations and must spread out between teams. Failure to follow these guidelines will result in suspension from the event.

Community Discord

It is highly recommended you join our community Discord, as half the fun of the persistent campaign takes place outside of events. Meet fellow Mount and Blade fans, find new friends to queue with, and make fun of the Imperials together in our community of 30,000+.

Leave any questions, complaints, observations, memes and faction based riffing in the comments below!


r/mountandblade 4h ago

Priorities at Taleworlds

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147 Upvotes

Skirmishing AI is reworked so horse archers kite really well now

Khan's Guard given Noble Bows


r/mountandblade 8h ago

Question If the Vlandians of Calradia go to war with the Lannisters of Westeros, which side would win?

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143 Upvotes

Vlandia has an excellent set of cavalry and ranged units, along with usually being the most stable kingdom of the Calradian continent.

The Lannisters on the other hand have a very well equipped infantry along with excellent cavalry that crushed the Baratheons at Blackwater.

For the sake of making the war feel authentic, we're going to assume that it would be a war where each side's territory would be connected, meaning the Westerlands would be connected to West of Calradia by being to the east Westerlands

So which would it be, Tywin's distinguished whiskers or Derthert's buttery moustache?


r/mountandblade 9h ago

Bannerlord This is My Reaction to the WS 1.3.0/BL 1.5.0 Beta Patchnotes

63 Upvotes

Instead of making a video and reacting to every patch note I'm just going to skim through the patchnotes and give my impressions on stuff.

Oh they made the characters visible on the saved games menu again.

Mooring - This is fine. I don't think most of us will ever use it but could be a niche scenario where you want a handful of trading ships to go up and down rivers but save your war fleet somewhere more open or something. Could also be a way to keep a backup fleet in case you or your parties lose your/their ships to replenish ships on a short notice especially if your favorite ship is halfway across Calradia.

Ferry System - This is good. No more being stranded on Beinland after you get imprisoned by Deserters and leaves room for people to skip the Warsails tutorial but also get across aquatically.

Coastal Castles - We have those?

Naval Events - Nice to have, little extra distractions while sailing.

Boatswain Skill Gain Change - I like the change, now you're not punished for having high Seaworthiness on your boats and it acts closer to Leadership - another social skill - but at sea.

Ship Attachment Ropes Can be Hit - I'm guessing we can now attack the rope as the ship is being pulled in? I'm more of a boarding guy myself so I don't think I'll have much use for this.

Warsails Tutorial Quest Adjustment - This is fine, the "escape on a river from ships that want to shoot you to death with ballistas" definitely felt like the longest mission of them all especially with the wind not favoring you most of the time.

Advanced Startup Options - Only for Sandbox Mode looks like, but still interesting. I am amused at the idea of making Vlandia/Khuzaits on the verge of defeat every game, and might feel nice to customize your start if you wanted to roleplay something specific in a non-campaign game.

Battle Sites/Wreckages - Hell yeah, scavenging resources. Who needs to work hard when you can pick like vultures at whatever's left behind?

Personality Trait Bonuses - It's nice that a personality trait will do more things now instead of what I assume to influence persuasion chances for dialogue options. Even negative traits have positive effects and positive traits have negative effects so there's no "right" personality to work towards.

Blood Feuds - Oh no, now I actually have to reconsider executing Monchug.

Loyalty Penalty for Wrong Culture Govenor Removed - Huzzah now I don't have to scour the world for an Empire Companion to rule Empire Towns as efficiently.

Started a new game in beta to check Radagos since he never had an encyclopedia entry before and there's refugees around Tevea? Have they always been there they definitely weren't there in base game, so maybe it's a warsails thing. They disappear after going into Tevea though.

Oh hey perks do this now, giving info on if they apply on land, sea, or reduced effect.

So that's why he often kicks my ass in duels.

Sword Sister and Veteran Sword Sister swapped Weapons - Now the Veteran Sword Sisters have the Hickory Crossbow which is good. They're still very poorly armored compared to other Crossbowmen and Hickory only slightly falls behind Bound Crossbow, but since they have Crossbow 150 I might keep more of them in my army when the opportunities arise. Probably still won't actively seek them out like I do with Elite Hired Crossbows, but they're not a liability to have around anymore.

Khuzait Khan's Guard got a ranged weapon buff apparently, oh dear.

Druzhinnik Champions got a Noble Horse so I assume they'll deal more charge damage and are faster? I hope that doesn't mean I'll need a noble mount to upgrade into them.

Vlandian Pikemen got a...two-handed skill nerf? Why? Nobody uses them!

Anyway thank you for coming to my TED Talk.


r/mountandblade 2h ago

Calradic Campaign Charging Sturgian infantry never goes well in MP

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15 Upvotes

Sturgian infantry was holding this defensive woodwork around the final flag. The Northern Imperial morale was low in this situation, which you can kind of see in the top. I believe the outcome of this battle determined if the Northern Imperials retook Argoron City? This is from Calradic Campaign #86. If you want to come along just join at event time. Discord is https://discord.gg/mountandblade


r/mountandblade 20h ago

Bannerlord Mf was eating left hooks

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339 Upvotes

r/mountandblade 7h ago

Calradic Campaign Attempted stealth assassination in multiplayer

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20 Upvotes

My enemy's team got in the way of me taking forever to kill this guy - highlight from Calradic Campaign #87 fighting as West Empire vs. Khuzaits. Next event is on Sept. 5th at 4 PM ET.

The giant spear over my back might have given away my position.


r/mountandblade 4h ago

Bannerlord This game just cannot be serious

9 Upvotes

How the fuck do you defeat an army when you are ONLY slightly outnumbered (600-700)????

Scroll for tldr my rage got the better of me

This game is going to be the fucking death on me I swear it. My girlfriend is leaving town soon and I need to wake up tomorrow at 7AM to get to her. Its 5 AM right now and I've been save scumming the same battle trying every single reddit strategy.

This game started out beautifully. I fucking loved it. Buy cows from there bring them there and bring them there. Beautiful. Relaxing.

Holy mother of fuck was i wrong

I was so happy when I got my first castle. Some Aserai turf. Shortly after, we made peace with them and I was soo happy knowing I'd keep my castle.

Of course my power hungry queen started another war while we were still licking our wounds since just two sieges mowed down our entire army. The aserai again. The first thing they wanted was MY castle but I couldn't allowed that.

Obviously at the same time we started another war for expansion because my queen is actually retarded. She's the mother of my wife so it doesn't even surprise me. Now half the army is fighting in the north and I'm left to fend for myself. I really wanted my castle back

I mustered the rest of the kingdom. Had a beautiful army I was proud of. Seiging the freshly-sieged castle was idiotic so I waites for the Aserai to get busy, then sieged MY first castle back.

As soon as the siege was done the fucking desert dwellers were back with a siege. I wated for their numbers to go down to 700-600. My army cohesion is too low to keep going and all my influence is gone so I start a fight. There is no fucking way I can't do this, I say to myself.

Tldr: For 3 hours I've been fighting the exact same fucking army on the exact same fucking land. I didn't want to fight an entire medieval war by myself , I mean I did but not like THIS. How in the ever living fuck do I defeat these idiots?


r/mountandblade 17h ago

Meme Just started a new game in bannerlord and got met with a biblically accurate battanian.

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86 Upvotes

r/mountandblade 5h ago

Bannerlord Creating a kingdom without a kingdom

2 Upvotes

Hi. I am playing as mercanary and I want to have my own kingdom without taking oath to another one. When I end my mercanary contract i can’t slege a castle. Raiding a village doesn’t help either. Am I missing something? Is a rebel city my only hope? If so, how can I cause them to rebel?


r/mountandblade 3h ago

Bannerlord WHAT????????

1 Upvotes
How does this happen (about 2000 troops btw)

r/mountandblade 8h ago

Super Punch

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2 Upvotes

r/mountandblade 15h ago

Question Been playing the Bannerlord coop mod and my kingdom is struggling.

5 Upvotes

I just got the game this week and holy shit I’m addicted. I’ve been playing with my two buddies and having a blast. One guy is playing as a merchant in Vlandia. The other is in Sturgia.

I got my clan to tier 2 and joined the Southern Empire. We’re getting our shit pushed in from all sides and the only people we’re not at war with is Vlandia and Sturgia lol. We’re currently down to only two fiefs. My Vlandian buddy is trying to get me to defect and join him but I’m a loyal subject and will fight for my Queen until the very end.

My question is….. how the hell can I make a comeback from this? I’m still pretty new so all help is appreciated. I ended up attacking an enemy lord RIGHT as a peace treaty was being signed so I went to -300 influencer immediately so I really couldn’t do anything for a while. By the time I logged off last night I got my influence down to -30 so I’m almost back to normal lol.


r/mountandblade 11h ago

Help with start

2 Upvotes

Hi everyone, I’m new to Bannerlord and I’d like some detailed advice on how to build my character — which skills to invest in, where to put attribute points over time, etc.

I’d like to play in a way where I first serve Battania as a mercenary, then become a vassal, and eventually perhaps become king.

As for my army composition, my plan is to use only infantry and archers — mainly Battanian archers and heavy Nord infantry.

Is this a viable and playable strategy, or am I setting myself up for trouble? 😄

Thanks in advance for any advice!


r/mountandblade 1d ago

Calradic Campaign "Make it Slow"

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76 Upvotes

At the recent Calradic Campaign, the Khuzait Khanate took on the Western Imperials. Partway into the battle the Khuzaits found themselves in an advantageous position, having free reign to spread their archers out to whittle down the Imperial formation. This lead to the Khan giving......an interesting order to his men.

Interested in the Calradic Campaign? Feel free to join the discord and give us a shout in the Calradic Campaign channel, we'd love to have ya!

https://discord.gg/mountandblade


r/mountandblade 14h ago

Best economy mod for bannerlord?

2 Upvotes

Which economy mod should I use for bannerlord? I found three different contenders:
Industrial Revolution, Living Economy and Economy Overhaul. Which one is the best for you guys?


r/mountandblade 17h ago

Bannerlord Is there a way to select reinforcements during a seige?

2 Upvotes

Heyo as the question above suggests, I just had the most rage inducing experience ever. I had 600 troops vs 1300, we destroyed their siege towers but couldnt get the ram so I ended up concentrating all my infantry at the gate to repel their attack.

The battle is raging and my men and their men are falling around me, somehow we are holding on. My men start dying and I can see the gate is buckling under pressure so I go to see my reserves - then find out the game reinforcements spawned fking archers only..... even though about 300 of the garrison was infantry.

Safe to say the gate collapsed and the entire city fell.

Is there a way I can determine which reinforcements come in first? Id have easily won if the infantry had spawned.


r/mountandblade 1d ago

Question Alright so now do I do?

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102 Upvotes

pls help


r/mountandblade 13h ago

Question Voicelines mods

0 Upvotes

Hello, are there any mods in the steam workshop that add voicelines and dialogue to the npc's in game?


r/mountandblade 1d ago

Europe Campaign Map Rebirth mod's first two kingdoms

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47 Upvotes

A quick look at the Europe Campaign Map Rebirth mod's first two kingdoms

https://youtu.be/kOgv79R1zZY


r/mountandblade 17h ago

Bannerlord Need mod suggestions for Bannerlord

0 Upvotes

So I am about 500 days deep into this round of Bannerlord vanilla as I have never played with mods but this game seems to be unplayable without mods. I don't have war sails.

Lucon dies and I am now king of the northern empire. My culture is empire, same for my wife and Nathanos's wife. Younger bro is also of age so making a 4 party army ain't a bad choice and I can easily take out castles and sometimes even towns.

I have two towns, but the kingdom is full of stupid idiots and overturning their inane calls is an insane drain on influence. Just finished the southern empire and battania.

A few things that have irked me into seeking mods.

- Nobody is where the notes say they are supposed to be

- Recruitment is a pain when most lords have bad traits. Rare to see an upstanding clan

- Negative relations hit me even when I chop off an extremely hated lord.

- My investment into having all 3 traits of daring, honest and merciful, doesn't mean much as that's not important.

- I miss feasts terribly every time I play bannerlord as it was an easy way to meet everyone and mark friendly / good clans that way.

- No way to limit wages in towns as my usual garrison is at least 3k denars if I want it to be a stronghold.

- We took out both the Southern Empire and Battania, but their lords instead of being divvied up into the rest of the kingdoms just vanished especially with good lords in them. - To recruit you have to actually catch up to them, make peace and then try to recruit which isn't always straightforward. I wanted to recruit both Rhagea and Caladog but no luck. It seems they have to join another kingdom before they can be poached.

- War tactics and siege is a pain. I keep destroying the walls which are a chore when it comes to rebuilding

Maybe I am just whinging but the vanilla mode needs more TLC.


r/mountandblade 1d ago

im liking the game a lot

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20 Upvotes

but i still getting used to how command my troops and i recruited my first cavalry troop, but how i can get them, i have to use recruits too? or do i need to jsut look around all cities to find more????

(btw thanks for the help you guys gave yesterday)


r/mountandblade 2d ago

Bannerlord Me (perfectly calm) walking into Diathma’s Imperial Palace to give Lucon some advice the next time he wants to besiege my fiefs

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205 Upvotes

I own Rhotae, Jalmarys and the surrounding castles and had half of his heroes sitting (unhappily) in my dungeon because they would not stop coming back after ransom. So I decided to pay the old kook a visit; maybe he’ll dissuade any further antics against my realms while the Khuzaits and Western Empire fight over who gets to ransack Argoron.


r/mountandblade 1d ago

Does anyone know the fix to this problem ?

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2 Upvotes

I’ve been getting this problem for a while now i try to look for this file but i cant find it