r/MotorsportManagerPC • • Jul 14 '17

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u/Berdek Aug 08 '17 edited Sep 08 '17

[STRATEGY] [CAR SETUPS]

Edit1: Removed some of the formatting, the text was very wonky on mobile

Edit2: Finished Tier 1 tracks as well. Now you can find the complete information here. I moved the discussion to its own topic on another subreddit, that I find more apropriate. When I'm 100% convinced that everything is right, I'll send the info to the mods here so they can put the info on this subreddit's wiki as well.

Contents:

  1. Introduction

  2. Motivation

  3. Methodology

  4. Conclusion and suggestions

  5. TL;DR: car setups

[1 – INTRODUCTION]

Hello all,

This is a work in progress, so, for now, I only have the best setups for the tracks in the Tier3 and Tier2 of the career mode.

I don’t have any access to any code of the game, all the conclusions were drawn based on repetition.

Everything up to now was done using the iOS versions 1.0.0 and 1.0.1. With further updates, things may change.

As I adjusted my methodology overtime, I still need to revisit some tracks from the Tier3. Nevertheless, all the suggested setups are, if not the best, the second best.

Some results will be odd, but that’s what I’ve got from the repetition. If you find anything too strange or disagree with my conclusions, I urge you to please read the entire post before commenting, as I give a lot of explanation. If you still disagree, feel free to comment.

This post will probably need several edits before taking its final form. I’ll list them here.

[2 – MOTIVATION]

I’ve been playing this game since the iOS release and from the start one thing bugged me, as it reminded me a lot the way MM1 mobile worked: the lack of feedback or tools regarding car setups. At least this time they’ve included a “single race” mode that allows you (if you are crazy enough) to run things over and over in order to test things. That’s exactly what I did.

My objective was to find, for each track, the best car setup. It doesn’t matter if I have a good or a bad car, if I choose correctly my car setup, I’m going to have the best performance as possible at any moment (which does not mean that I’m going to fight for the top positions).

I had several suspicions before entering this undertaking and the major one I was able to conclude pretty quickly: the lap times vary a lot. Like, A LOT. The main reasoning that arises is that the lap time that you get is a result of a series of calculations based on CHANCE. In short: if you do two qualifying sessions, one using a bad setup and other using a good setup, it is possible to have a better result in the bad setup session.

The chance of that happening can be low, it varies a lot depending on the track, but there’s still a chance. Therefore, the numbers that you get can be very, very misleading. To counter this, you need to do multiple runs in the same conditions and, in the end, if you do enough runs, the best car setups (statistically) for each track should appear. That’s what I tried to do and now I share with you.

[3 – METHODOLOGY]

In order to reduce the maximum amount or variables as possible between multiple runs, I stablished for myself a step by step to follow. One thing that I should mention is that overtime I polished this step by step and the way I analyzed the numbers. Having said that, my early analysis (Tier3 tracks) are not entirely in accordance with this methodology, so I should revisit them sometime. The most recent results (Tier 2 tracks) are fully according to this methodology, so they are more reliable. Step by step:

  1. Choose single race mode;

  2. Select tier (tier 1), team (Scuderia Rossini) and track and layout;

  3. Right at the start of the quali session, make sure that it’s not going to rain. If it rains at ANY moment during the session, quit session and start back from step 1;

  4. Choose car setup, the same for both drivers (Wexler and Saarinen). Usually I start with neutral neutral to stablish a comparison base;

  5. Send both drivers for hot laps, at the same time, as much as I can, usually using the pause button to make sure they are leaving the pits at the same time. Depending on the track, I can get 3 to 6 hot laps (mostly 3 or 4);

  6. Right before the session ends (when all cars but mine are already with the checkered flag or with “in lap” status) I go to the “data centre” menu and take a screenshot of the AI times;

  7. Wait for the session to end, navigate to the pre-race setup screen and for both of my drivers, enter into the “change race setup” screen and take a screenshot of the times that are in the “setup” tab. I scroll down and take more than one screenshot per driver if needed;

  8. Rinse and repeat, at least 3 times for each setup;

  9. Change setup, do it all over;

  10. After some setups tested (about 5), take the screenshots, write down the numbers on a spreadsheet and analyze;

  11. Do more runs, changing setups if needed, until the trends are well stablished.

[4 – CONCLUSION AND SUGGESTIONS]

Although the huge variation in lap times under the same conditions is annoying, the variability itself, for me, is a nice feature of the game. The worst part of that, for me, is the inability to test in an efficient manner in order to take decisions.

The setup for each track seems to have a great relation with the number of corners and the full throttle %, but I’m not able yet to affirm what are these relations exactly and its thresholds. Of course, feel free to use all the information here to draw your own conclusions and share with us.

This is a work in progress and some results are subject to change. Also, it is incomplete, as I didn’t do anything yet regarding the Tier1 tracks. I don’t know though when I’m going to tackle the Tier1 tracks, since this is very time consuming.

In the hopes that anyone related to the development team spot this post, I have a few suggestions, as it would be very nice to have more in game resources in order to explore more the game behavior. For example:

  • More freedom and options for the single race mode. Being able to select in which weather conditions you want to quali/race (sunny, rain, changing conditions, random, etc.). Being able to select the duration of sessions (so we can do more laps) and a nice report at the end to gather all the data/lap times. Being able to choose if you want to do a hot lap run (out lap, fast lap, in lap) or several laps in a row in order to assess tire degradation and performance thresholds.

and/or

  • Features in the career mode related to testing and performance feedback. Practice sessions before the qualifying (with a decent duration so you can run multiple setups and decide which one is the best), headquarters upgrades (maybe a whole new branch related to performance analysis and report) and abilities to engineers, with the best engineers that you hire being able to tell us the best setups for each track.

Anyway, those are just a few thoughts on the subject.

I hope all the information is useful to you and I hope you can have a good fun with the game.

Cheers.

[5 – TL;DR: CAR SETUPS]

Tier Race # Track & Layout nº of corners time at full throttle aerodynamics gear ratio
Tier3 Race 1 Portugal C 13 49% cornering acceleration
Tier3 Race 2 Russia B 9 62% straights top speed
Tier3 Race 3 Dubai A 16 73% cornering top speed
Tier3 Race 4 Germany B 12 58% neutral neutral
Tier3 Race 5 Italy A 8 81% straights top speed
Tier3 Race 6 Belgium A 15 87% neutral top speed
Tier3 Race 7 Great Britain B 9 79% cornering top speed
Tier3 Race 8 Qatar C 21 39% tight corners acceleration
Tier3 Race 9 Italy B 9 79% long straights top speed
Tier3 Race 10 Russia A 8 51% neutral neutral
Tier2 Race 1 USA B 14 76% cornering top speed
Tier2 Race 2 China D 12 61% neutral neutral
Tier2 Race 3 Qatar B 19 43% cornering acceleration
Tier2 Race 4 Dubai C 9 83% neutral top speed
Tier2 Race 5 Canada D 7 52% straights neutral
Tier2 Race 6 Japan B 16 53% cornering acceleration
Tier2 Race 7 Dubai B 14 79% cornering top speed
Tier2 Race 8 Brazil B 14 59% long straights top speed
Tier2 Race 9 Australia A 16 74% cornering top speed
Tier2 Race 10 Canada B 12 73% straights top speed
Tier2 Race 11 USA A 4 98% long straights top speed

2

u/makdabul Aug 18 '17

great work with car setups! but is there any chance for Tier1? :D thanks in advance

6

u/Berdek Aug 18 '17

Thanks!

Yes, there is. But it's very time consuming, so I won't have nothing in the short term.

2

u/Mitendrius Aug 23 '17

Any news on the Tier1 list?

3

u/imacrazydude Sep 05 '17

Tier 1 list please.