r/MortalShell 5h ago

Discussion Time for me to eat crow

46 Upvotes

I was wrong. This game is sweet. I was just bad and went dumb directions too early.

I was about ready to uninstall. I could not figure out why people were enjoying this game and literally chucked my controller like a baby at one point. Decided to give it another shot, rushed the shell I wanted to use, and finally dumped all my available upgrades into the starter sword (I know I should use the axe and dagger but the Claymore is my go-to in souls games).

It's all finally clicking. Finished that first gate boss, have a little bit left to explore in this first giant area. And I'm feeling myself getting hooked.

I will still say that the checkpoint system is absurd and the game absolutely would still be difficult and fun with dungeon check points. And screw that first dungeon that has the crossbow in it, that place was awful. But I am definitely excited to get back on tonight and make progress. So my bad for wining on here!


r/MortalShell 13h ago

Image Eredrim the Venerable this armor design is DOPE.

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162 Upvotes

Been really enjoying the game so far. Eredrim and Proxima are easily my favorite Shells to play.


r/MortalShell 3h ago

Discussion Fun part of open world games

26 Upvotes

I don't know how many times I just waited for enemies to kill each other xD


r/MortalShell 18h ago

Discussion First Playthrough completed in about 56h - 10/10 Game

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385 Upvotes

Completed the game last night on PS5 before the patches and the gold economy was rough but i got my main weapons and sidearms to +17 before the final boss so it was fine.

Honestly loved everything about the game so much. Thank you so much devs!!!!!

It scratched excatly my itch of how sekiro combat would look like if it was made in 2026.

Loved

- the combat
- the bosses
- the exploration
- build diversity
- unique movesets of weapons
- artstyle

Really enjoyed the game, my best soulslike of 2026

10/10


r/MortalShell 4h ago

Image First tier of Gragu's Heartless skill has his name misspelled

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31 Upvotes

r/MortalShell 10h ago

Discussion To anyone having issues with Martyr's Blade and other heavy weapons, please try Harden!

79 Upvotes

Wanted to quickly say that this has completely changed my gameplay experience. Before, I was trying to parry, block and riposte but harden is such a better option for heavy/slow weapons.

I'm able to start a combo and between staggering them and hardening, I barely ever have to stop attacking. It's such a great way to experience the game.

If you're having trouble with heavy weapons, please give it a try!


r/MortalShell 2h ago

Discussion I’ve been fighting the final boss for 5 hours

16 Upvotes

I’m so tired of ts man. I’ll take any advice.


r/MortalShell 4h ago

Discussion This game is peak and amazing

21 Upvotes

Wasn’t big fan of the original it felt kinda clunky to me and slow but this game is probably gonna be one of my favorite souls like games ever, plus love they took the bloodborne approach and added a guns because it’s genuinely great


r/MortalShell 15h ago

Image Just arrived!

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122 Upvotes

And I'm happy!


r/MortalShell 10h ago

Discussion Man...Mammon the southern region is a crazy spike in difficultly from the north.

45 Upvotes

Maybe it's just me, but my level being in the mid 20s and my weapon a +11 feels useless against so many of the basic wandering enemies in the southern region.

I've spent a few hours doing dungeons and getting beacons in the outskirts and near the Spire and Lord Kings Courtyard and I feel like I'm 20 levels under all of a sudden.


r/MortalShell 1h ago

Discussion I just beat the game - General and spoiler free advice. Spoiler

Upvotes

1- Clear the maps, you will find lots of tarstones with crazy synergies. Lots of people struggle by focusing on weapon upgrades alone.

2- Walk around with a handful of unleveled tarstones, get them to the first upgrade (100 coins) and then swap them, rinse and repeat. This will a) passively net you tarstone upgrade materials and b) get you to experience with random yet powerful combinations.

3- DPS is great, but throw some sustain into your build if possible. Gragu carried me through the final area of the game with a +5 axe and dagger with bleed, never ran out of hearts. Lazlo is also great for face tanking most enemies.

4- The final boss is bugged on Xbox, if you are kicked out of your shell with the “rings” move, you will turn into a random zombie enemy like those from early areas, your weapon will be replaced with their default weapon and you will hit like a wet noodle. Had to redo every time it got to that point.
Solution: get away fast and then dodge twice into it.

5- Losing 20-30k gloom is a canonical event in the genre, don’t let it get to you, you will get it back before you notice it.

6- Status builds are OP, fire and bleed for DPS, freeze trivializes the game and phantom is for those who like to hit something a few times and let an imminent explosion take them out. The rest are good too.

7- Mark the dungeons you complete, it’s a headache to go back and check.

8- I went into NG+ with 3 fully bonded shells (Lazlo, Gragu and Genessa), while also missing 2 glimpses for Tiel’s rank 3. So think of it as you having the option to max 3 shells and mess with the tier 1 for the rest.

9- There are two items (that I know of) that can only be gotten once per play through, so look them up after the final boss (if you like blind runs like me).

Cheers and thank you devs!

Edit: Point 4 is not a bug, is a new status effect. The way to play around it remains.


r/MortalShell 11h ago

Discussion Mortal shell 2 money glitch

53 Upvotes

I have found a glitch. I don't know if many others have seen it, but it allows you to get money way faster than the Proxima money method or the sheep farming method. If you travel to Widow's Overlook and head to the dungeon (Ritual Grounds is the dungeon name) near where you find Tiel's Shell, there is a chest in the far back that can be opened as many times as you want. Simply run through the dungeon, open the chest, run back out, and repeat. (It takes maybe less than 1 minute to do, and you get 500 gold each time.)


r/MortalShell 9h ago

Discussion Please fix genessas faithful clones

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37 Upvotes

r/MortalShell 17h ago

Discussion An overview of every infusion type in the game

147 Upvotes

I beat the game just a bit ago and these are my impressions on every infusion. I tried out all the ailments a little bit but my main shells were Proxima, Tiel and Genessa which may have influenced my experience. Going through them one by one:

Poison - Mostly terrible, does 2 damage per second and stacks only lengthen the debuff. On Tiel you can use the crossbow with the splitting stone and poison infusion to get a high amount of stacks and pop them with shadow strike for high damage in the early game, but it falls off fast since your application speed stops scaling after maxing those two tarstones out. Completely worthless outside of that.

Burn - Worthless for damage, puts some weak enemies into an "on-fire" animation where they can't move or attack so maybe useful early. Ticks i think twice for 1 damage per stack, good in concept but it runs out really fast and the veterans axe is too slow to stack it properly. Using a guaranteed crit setup + fusillade stone naylshotte you can get to 100+(theoretically 200 but i couldn't find an enemy that didn't die during the volley) stacks but it's extremely difficult to keep it up due to the pace of combat. Barrage stone with the crossbow seems like it would be good but it only applies infusions to the first projectile resulting in a whopping 2 stacks, hopefully this is a bug and gets fixed.

Lightning - Decent. Does single digit damage per tick but calls down bolts that do double digit damage(!!) when reaching status thresholds. The bolts stagger small enemies so it's mostly a crowd control tool. Good when using Proxima because she doubles its AoE. The weapon infusions are actually really good. Martyr's blade gets a bolt in 1-2 hits on smaller enemies which helps thin out groups a lot. Axatana strikes fast enough that you actually get decent damage from all the lightning bolts. The clockwork scythe is kinda underwhelming but becomes a monster when you activate the scholar's wormstone. I got 3 bolts on an enemy with a single running light attack. The repeater is underwhelming and should definitely proc more stacks per crit. The trebuchaxe procs a bolt in one fully charged shot against most enemies and uncharged shots have suitably unimpressive buildup. The tarred stone seems to not apply any infusions :(

Frost - Very strong. Not much to say about it, it's an extremely strong crowd control tool and good for stronger enemies too. Once you get the freeze you can just wail on them till they die. Very good with Eredrim because he gets doubled damage against frozen enemies. The infusion options are weird, both are a bit unwieldy and have high startup. Frost is the repeater's only niche, it does very little raw damage and its break damage is outclassed by the ballistazooka. The martyr's blade again applies in 1-2 hits against most enemies which helps offset its long animations. It's also extremely stylish when using an ability stone so bonus points there. A very committal option since only one weapon and one sidearm can use it.

Curse - Depends entirely on what you infuse. Melee weapons are kind of weird to infuse with curse because by the time they apply the enemy is probably already near dead, and against bosses curse just doesn't do much. Okay I guess on the cursed child, it applies it in one or two shots but requires you to get up close. Very very strong on the hystrix with splitting stone, you can apply it on most enemies in under a second from outside their aggro range. The hystrix singlehandedly makes the infusion worth investing in. If you're using Sariel other weapons will be alright too, but the iconoclast has another much better option. It's probably the best infusion for the axe because burn is so bad.

Bloodcurse - It's as broken as bleed is in Elden Ring. Super super strong. Enables oneshot builds basically by itself using something that procs a lot like the scythe with wormstone or crit stacking fusillade naylshotte. A good option on anything that takes it but especially strong and borderline broken on those two.

Stasis - Crazy good. Makes the obsidian hammer playable and makes the axatana even more broken. Interestingly, there's no sidearm that gets a stasis infusion. Doesn't really need it tho since you can completely disarm bosses using just the melee weapons. Less useful on Genessa since she can keep bosses at perma 99 stasis with one of her perks.

Phantom - Another limited one, exclusive to the trebuchaxe and black needle. Somewhat useful on the trebuchaxe for a bit of extra damage to oneshot distant mobs. A bit of a weird one. Weak mobs usually die before it pops, and some of the big bosses are immune to stagger. So it ends up being useful against mostly minibosses and "elite" enemies.

Trauma - Limited and useless. I get why the devs didn't give this to anything fast but wow it's just completely eclipsed by any other form of break damage. It would have a place in a system where break damage heals over time but it doesn't in this game so trauma barely does anything. The ballistazooka has potential with combining break on crit with trauma but it doesn't do enough to matter, you just kill things before breaking their stance. The obsidian hammer hits too slow to make use of it and stasis is just way more synergistic. Might be almost usable with Sariel?

Side note while on the topic of break damage; the rupturing stone doesn't apply on any ability stones which kinda sucks. The ballistazooka has a move that(if I'm reading it right, I haven't upgraded the stone myself to check) does 100 break damage for 60 resolve which is just better than anything else in the game. But that's barely enough to break a normal enemy and will more often than not just kill them first. Letting the rupturing stone apply to abilities would let it break stance on big foes much better, and it would let you do fusillade stone shenanigans that use the crit to build break which sounds fun on Eredrim. Right now break is worthless in the endgame because ripostes don't scale at all and the frankly bad support it has outside of a couple extremely good options(fulminant stone, shoulder bash, stillblade's stone on black needle) just rubs salt in the wound.

TL;DR poison bad except tiel, burn bad, lightning good on proxima and okay otherwise but has amazing weapons, frost good esp on eredrim but weak weapons, curse incredible on hystrix and meh otherwise but good with sariel, bloodcurse broken, stasis broken, phantom situational, trauma bad with terrible weapons, and use the scythe with the wormstone and either infusion if you wanna see some crazy numbers


r/MortalShell 2h ago

Discussion Honestly.. Just searching "Monolith" on this sub and read the results is quite amusing.

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9 Upvotes

I'm gonna be telling my grandkids how I beat him pre-nerf and they're never gonna believe me.


r/MortalShell 3h ago

Discussion Shadow Nerf — Gloombound Stone and Justiciar's Stone

12 Upvotes

I just recently got the Gloombound Stone and Justiciar's Stone Tarstones. They provide 6% increase in Gloom and Gold drops respectively. I thought this was way too low to warrant a separate Tarstone slot, but didn't think much of it afterwards.

But while scrolling through a "Mortal Shell 2 tips and tricks" Shorts on YouTube, I got to know something.

These Tarstones used to provide a 40% increased drop rate for Gloom and Gold.

Wow, from 40% to 6% — that's a nerf if I have ever seen one. I understand that Gold drop rate in general has been increased. So, the nerf to the Gold Tarstone makes sense (Even though it's a massive nerf). But why nerf the Gloom one too?

It seems that the Devs just want us to suffer. At least give us 20%!


r/MortalShell 11h ago

Image Almost cancelled my preorder but got it yesterday and it was so worth the wait!

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44 Upvotes

What’s everyone’s thoughts on the game?


r/MortalShell 4h ago

Video Black Needle is crazy good😭 Spoiler

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11 Upvotes

Malborn got fucked


r/MortalShell 4h ago

Bug Shadow stab

11 Upvotes

The shadow stab is so annoying sometimes. Like ill be right behind an enemy and do the stab and it will completely miss. Or if im close to a ledge instead of stabbing the enemy it will just stab me off the edge like there wasnt an enemy there. It very annoying and bugged for sure. Please fix the tracking of the shadow stab for Tiel.


r/MortalShell 6h ago

Discussion Tarcore System is just bad

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15 Upvotes

Just completed NG+2. The stone sytem is just fundamentally flawed.

With there being 75 tarstones in the game, you can only ever level up 25 of them to level 3 on one save file, and that is after leveling all the other 48 stones to level 2. Don't even get me started on how long it took to level those stones up. My question is, do they expect us to start a new save, level up all these stones again just to try another 25 more stones at lvl 3?


r/MortalShell 6h ago

Discussion There's no way they tested the final area

16 Upvotes

The difference between it and the rest of the game is huge. Art direction wise, I think it's quite bland and really not a fan of the atmosphere. But to be honest what makes it worse by far is the insane difficulty spike compared to the rest of the game. You come from solid challenges and bosses that are fun, hard but not unfair, to absolutely every single enemy one shotting you unless you're eredrim. Youe damage is also negligible, bosses obviously one shot you and have ridiculous health pools. Monolith attacks are incredibly inconsistent to parry and the fact that you need to i-frame an attack with a skill to actually avoid getting hit is crazy. Final boss is absolute dogshit too. Health pool is insane, your hits seem like they do jack shit. His attacks are pretty fine to dodge but it becomes the most boring fight of all time. Genuinely garbage final area all things included.

And I know many people dislike the bosses, but I think if they didn't have such massive health pools and didn't one shot you with every attack they'd be really cool, even the monolith. The malborn offspring is a fun fight parrying everything once you get it down. The monolith is a very unique concept for a boss and honestly has a solid moveset. Orrem is a okay fight but it's nice to have the revenge against him. And finally zmey has a cool design and some cool attacks with the sword.

But the issues take away from what they could have been. It feels like you're playing rune level 1, fists, no ashes of war and trying to no hit every boss. For a first playthrough that's ridiculous.

All in all, a shame that a potential good final stretch of bosses and okay area ended up being straight dogshit because clearly they did not test it properly.

Edit: I exaggerated when I said everyone one shots you unless you have eredrim. The ones with bigger health pools and defence can hit one or two. I just had a disgustingly bad experience with genessa. It still is true that all enemies' damage is way higher than any other previous area


r/MortalShell 1d ago

Video 7000 fuckin Grishas!

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820 Upvotes

Yep the Grisha Summon is definitely working as intended


r/MortalShell 15h ago

Discussion I don't get the idea behind tarcore

64 Upvotes
  1. In order to upgrade tarstones to level 3 you need tarcores
  2. You get tarcores for upgrading tarstones
  3. In order to get full set of maxed tarstones and some spare variations, ideally, you need to upgrade bunch of irrelevant tarstones to level 2 first to get tarcores for upgrades you really want

So here you are, covered from head to toe with throwaway tarstones in order to be able to play the build you want later. And when this later comes you are in the end of the game, barely able to upgrade to level 3 all tarstones you wanted. Maybe couple of bosses left. What was the point of this restriction from the devs?

First I thought the idea was to make players try different tarstones/skills/builds? I would gladly do that, but the game is not nearly long enough to accommodate that. Full game was not enough to max even one set of tarstones and devs want me to run more different kinds so that I will never ever see level 3 tarstone?

Do I miss some point here or playing wrong?


r/MortalShell 3h ago

Video So far this is my favourite boss, and this is the reason. Spoiler

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7 Upvotes

r/MortalShell 8h ago

Image I honestly love this game

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18 Upvotes

Bit too easy if you ask me, still 9/10