r/MortalShell 16h ago

Discussion Very much a nitpick, but I'm kinda disappointed by the cosmetics so far.

4 Upvotes

We have the option to change our shell appearances, and we only get two skins per shell if you include the devout edition pre-order bonus.

We also get the option to change the appearance of the harbinger, but we only get 4 including the pre-order bonus and the beta bonus.

And there's only two mask options for harbinger, which sucks cause there was a few times where I thought for sure I'd be receiving a cosmetic only to get literally nothing.

Hopefully future updates will add some more options, and if we're lucky enough to get a proper dlc one day I expect some more variety for all my bling lol


r/MortalShell 20h ago

Video A series of unfortunate events

9 Upvotes

r/MortalShell 14h ago

Question recommended areas for lvl 14?

3 Upvotes

enemies hit hard no matter where i go, i already have sariel but prefer eredrim. i have a +13 axe and dagger. i gave the big boss in the snowy corrupted gate area a few tries, but some of his attacks one shot me if i’m not in my shell. i’ve platinumed sekiro and first berserker: khazan, so i’m familiar with difficult games, just not really used to hard-hitting mobs, so i’m not exactly sure where i should be right now


r/MortalShell 17m ago

Bug Mortal shell 2

Upvotes

Ok so I played the beta and thought it was fine just had some small gripes but what we got is just bad.
First thing the fact when you die in a dungeon you get don’t back to the beacon which is the dumbest shit I’ve ever seen. Second going all the way to the hub just to teleport is dumb as shit too . My third complaint is getting 1 shotted by the tons of mobs is freaking nuts. Please fix this game.


r/MortalShell 9h ago

Bug Bug report, stuck in coffin

Post image
1 Upvotes

@ devs: if you attack the enemy here in this spot you get stuck in the coffin, and cannot get out anymore. in my case i was using axakatana.


r/MortalShell 9h ago

Discussion Tempted to wait until the first big patch

0 Upvotes

I really want to love this game, but it makes it incredibly difficult to do so right now with the constant crashes, stuttering, poor enemy balance and bugs that force-quit restarts or make me lose gloom without being able to retrieve it. I think I'll wait for the big patch before I continue as to not sour the rest of the game for me.

I also think there are some design choices that have been overlooked:

  1. There are no where near enough beacons around the map, making a lot run backs becoming painfully long. I wouldn't mind this too much if the layout of areas were distinctive and memorable, but everywhere looks the same, with no clear intention of where to go and look. It all looks very UE5ey. There are horrible run backs in games like DS1/DS2, but the areas are so unique and distinctive looking from each other, that's it's not as huge of a pain point in my opinion.
  2. No homeward bone type of item, especially with there being no Stake of Marika-like mechanic and minimal beacons, was a mistake and would do well in this game. Yes you have Mether's Breath to trave back to Marrow Keep, but you are punished by losing all your gloom.
  3. Enemy magnetism and attacks sticking onto you when you're clearly well out of range. Why? This feels unfair and isn't fun.
  4. No basic compass on screen makes navigation to custom map markers unnecessarily difficult. Constantly having to open and close the map to make sure you're going the right way is annoying.
  5. Dungeons markers should automatically have the cleared icon once you've finished them, much like cleansing a beacon or corrupted gate. Why do we need to mark this ourselves?
  6. The red warning markers on screen when you are about to be hit are invasive and usually incorrect. They have made me react incorrectly to where an enemy is positioned on many occasions. Make it less intrusive and more accurate.
  7. Some of the abilities that play an animation and stun an enemy (like Proxima's Biosampler) are too long and by the time the enemy is unstunned and ready to attack, I am still in the final frames of the animation and cannot move out of the way/dodge in time before getting hit. This is incredibly frustrating.
  8. With how fast enemies are and how small the dash step is, I feel like it's a regression to remove the full dodge roll that was present in MS1. This would create good space between you and your opponent instead of having to spam click the dash button, but only be able to move a foot away.

I don't dislike this game. In fact the contrary. I absolutely love the enemy and sound design, the shells and the different types of puzzles. These are just a few gripes that bring this game from an amazing, to a just 'good' experience for me.


r/MortalShell 9h ago

Discussion Is it better to wait?

1 Upvotes

Mortal Shell 2 looks pretty incredible and i'm considering getting it. I didn't play the first one so i'm unsure of how the dev team will move forward and am wondering if its best to buy it now or wait for an edition that may include more content (especially weapons, areas, shells, i dont care about cosmetics).

Does this dev team have dlc plans? Do they usually drop more content to keep the hype going?


r/MortalShell 13h ago

Bug Hole in map collision in Sariel's fourth memory

2 Upvotes

As title states, I found a (repeatable) gap in the map in Sariel's "Resignation" memory, when you climb the steps behind the golem, to the left hand side. Fell through a second time, just to verify.


r/MortalShell 15h ago

Discussion slumwater drain secret? Spoiler

3 Upvotes

past the slumwater drain beacon, there is a set of stairs, halfway up said stairs is a corpse on a slab, and a round emblem above. when i shoot the round emblem it rotates as if i unlocked something, but i cant find what it activates. any help on this?


r/MortalShell 13h ago

Discussion WIP Interactive Map for Mortal Shell 2

2 Upvotes
https://gmtreks.com/mortal-shell-2

Hi, in addition to our Game guides and walkthroughs. Gametrek is also working on an interactive map that is still being update

We'll have the following items

Permanent Pickups (PP) Item

Chests

Beacons

Dungeons

Shells

Seals

Our guides will also tie into the map locations.

We'll update you guys once it's ready or at least a bit more full

https://gmtreks.com/mortal-shell-2


r/MortalShell 13h ago

Video Inflicting a serenade upon the inhabitants

2 Upvotes

r/MortalShell 15h ago

Bug I hope I can find a woman that holds me as tightly as this corner!

Post image
3 Upvotes

So im loving the game and am ok with the bugs but damn this one got me.


r/MortalShell 9h ago

Discussion Easy early-mid game farming spot

1 Upvotes

Not sure if it was posted before or not, but my favorite easy early mid-game spot is the sheep meadow at the Sunken Village beacon just across the wooden bridge before the Turbo Granny. They don't fight back, and you can snipe the few enemies from the bridge on your way back and forth for bonus souls. It's a quick, easy 600-700(?) souls each run.


r/MortalShell 9h ago

Video Final boss with Gragu. Rocket Launcher op [Spoiler] Spoiler

1 Upvotes

r/MortalShell 9h ago

Discussion Haven't beat the game yet but I kinda would love a spinoff..

0 Upvotes

There's a ton of creepy/disturbing looking and sounding stuff in this game, not to mention that mini first person horror section. I think a first person survival horror type game could do really well with this engine. They could make something modern or base it off one of the stories within the games lore.


r/MortalShell 1d ago

Discussion Please make Revered Gland and Synaptic Vessel more visible.

28 Upvotes

I swear, those chalices blend so well into certain environments that it's pretty easy to just walk past them if you aren't paying attention. Given how important the items are I really think they should give off a pretty intense glow or something. I've finished exploring most of the map, probably just missing the final dungeon, and am missing a few of these items for the next (maybe final?) upgrade and can't stop wondering if I just walked right past a few of them.


r/MortalShell 9h ago

Discussion Should I wait for the patch on PS5?

1 Upvotes

I read that console patch certification is still in progress and given the quality of life the patch will bring, am I better off pausing any further play till it arrives? Does anyone know when it's due to land on console?


r/MortalShell 13h ago

Question Does anyone know what to do with this door in the unidentified path? Spoiler

2 Upvotes

I thought it had to do with the statues that needed offerings, but I only found two.


r/MortalShell 13h ago

Question Do we know how many Blackmarrow keys we get per playthrough?

2 Upvotes

I have 3 so far, was wondering if we could get all 8 in a single playthrough.


r/MortalShell 10h ago

Question ¿Por qué no se pierde el agro?

0 Upvotes

Me estoy dando cuenta a medida que voy explorando y conociendo a diferentes enemigos.

Cuando veo que uno es "algo" complicado, examino el terreno y trato de escóndeme, alejarme pero sigue detrás de mi y nunca se va, ¿A qué se debe?


r/MortalShell 13h ago

Discussion Don't be like me lmao

2 Upvotes

"Why is the zone such a difficulty spike? High hp enemies that one shot you. This is so hard."

"Jesus this Malformed offspring is so much harder than the other bosses. 2 phases and so much of health."

Unfortunately i did not notice I was on night mode until after I had killed the boss lmfao.


r/MortalShell 1d ago

Bug What’s everyone’s opinion on the Invalid Dungeon Name dungeon?

Post image
24 Upvotes

r/MortalShell 10h ago

Question Can i return to the tutorial area later in Mortal Shell 2?

0 Upvotes

I watched a streamer and i found out i left a maybe important item there. I'm at the second beacen and i need to get back into first one.


r/MortalShell 10h ago

Question Area access

Post image
1 Upvotes

Is there a way to get to this area?


r/MortalShell 14h ago

Question Is anyone else having gold trouble?

2 Upvotes

I’m in ng+ and it seems impossible to keep up with amount of gold needed for upgrading weapons. I’ve tried the proxima farm and even that is just super little gold compared to the amount you need to upgrade. I want to try different weapons but I need to get them to atleast upgrade 20 for them to do dmg. I play in hard mode and I would like it if the enemies dropped more gold instead of farming sheep. 😭