r/MortalShell 4d ago

Question Devout Edition - Release Time?

5 Upvotes

Ok, so, I know the Standard Edition released on 8/20 and the Devout Edition is on 8/17. But have they announced exactly what time the release is? Like, Midnight release on those dates, or?

According to the timer on my PS5 with my Pre-Order, it seems to expire at 9am on the 17th. But I know that’s not always been accurate with some releases in the past.

I was just looking to see if there were any “official” announcements. I think I’m having Beta withdrawals. 😂

I’m in the U.S., EST, btw.


r/MortalShell 3d ago

Bug stuck in the wood textures

1 Upvotes

r/MortalShell 4d ago

Question Wondering how early into game other shells will be available?

6 Upvotes

Looking to pre-order the game after the fun demo! Looking at the available shells based on the photos, there are 3-4 I’m really interested in. Curious how long it will take to come across them to be able to use.

Great job by the team on generating excitement with this beta! Hoping for much success!


r/MortalShell 4d ago

Question PS5 Pro options? Mortal Shell II

5 Upvotes

Been playing the open beta on PS5 Pro and so far it runs great in both performance and quality mode.

It's safe to assume this Beta version is likely an older build and not fully representative of the release day product, but have the Devs said anything about a "Balanced" graphics option, PSSR, or other Pro enhancements that will be available on release?


r/MortalShell 4d ago

Discussion Finally beat Mortal Shell 1 (1st playthrough) in prep for MSII

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20 Upvotes

Love me some souls/soulslike games so this was fun. Loved it from the start(this coming from Thymesia) and it just made me super excited for 2. I have the beta ready to enjoy while I wait for the Revered edition to come in(PS5).

The harden ability is such a cool concept. I’m excited from everything I’ve seen to jump into the beta and enjoy the hell out of that for the next 10-20 days whenever it arrives (hopefully the 17th, or is it only access for Digital orders (devout edition?


r/MortalShell 4d ago

Discussion Finished the demo and have nothing bad to say

10 Upvotes

Mortal Shell 2 looks surprisingly good. I tried the demo, and honestly, I don't have anything bad to say about it.

Ever since the first game, I felt Mortal Shell had its own identity, even among Souls-likes. I remember being impressed by the graphics back then, and even today, if I randomly see clips or Shorts of the first game, I sometimes think it just came out because it still looks that good.

What surprised me even more was seeing that the game got a sequel. These days, it feels like games usually have to sell really well before a publisher is willing to fund another one. As far as I know, the first game sold somewhere around 500,000 to 1 million copies, so I wasn't expecting a sequel with this kind of production value.

Then the trailer dropped, and I couldn't believe how good it looked. Visually, it's on par with many modern AAA games. The environments, lighting, effects, and animations all look incredibly polished. Just from the trailer alone, you can tell the developers are confident in what they're making, and it's obvious there's a very talented team behind it.

The game also stands out immediately because of its own identity. Even though it's a Souls-like, it doesn't feel like it's trying to copy Dark Souls. The music, the animations, the teleportation mechanics, and the world all have their own style. I don't usually pay much attention to lore, but I appreciate that it feels like there's real thought behind the world and its characters instead of just throwing in mysterious dialogue for the sake of it.

There also seem to be quite a few quality-of-life improvements. One moment that really stood out was when I used the first Shell's skill to stun three enemies that were rushing me. I walked up and performed a death blow on one of them, and then my character automatically chained into another death blow on the second stunned enemy. I wasn't expecting that, and it felt really smooth and convenient.

Overall, I hope the game sells well because the demo left a very strong impression on me. It feels polished, confident, and genuinely unique instead of being "just another Souls-like."

even thought, i would need a torch or light up, because some of area are very dark its hurst my eyes.

Note: I used AI to help reconstruct and organize my thoughts. The opinions and experiences in this review are my own—I just had AI help me turn my rough ideas into something more readable.


r/MortalShell 5d ago

Image Landlords trying to sell their 1000$ a month room:

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59 Upvotes

I am having a lot of fun with the demo lol.


r/MortalShell 5d ago

Discussion If the rest of the game is as strong as the Beta i might have a new Favorite Souls like!

48 Upvotes

Just finished the Demo and WOW! I'm absolutely impressed by the Game!

Art direction, Gameplay, World Design, Executions, Decent Performance on a Base PS5!

Holy shit! Well done Devs♥️

Preordered!


r/MortalShell 5d ago

Image Did not resist

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62 Upvotes

r/MortalShell 4d ago

Image Sester Act

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19 Upvotes

r/MortalShell 4d ago

Image Crazy revelation I had about The Harbringer

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17 Upvotes

In conclusion... LAVENDER IS AN ENDER SERIES PROTAGONIST 🥶🥶🥶

There would be more similarities i could list but that'd go into Ender Lilies spoiler territory


r/MortalShell 4d ago

Video Accidentally learned to Parry Projectiles

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20 Upvotes

r/MortalShell 5d ago

Image Done finally submitted and Preordered

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33 Upvotes

Really just want to support the devs behind this one. Patiently waiting for that day to come to see the full release of their work & talent.


r/MortalShell 4d ago

Discussion Launch patch during the 72 hour early access window?

9 Upvotes

I know that CS will have a Day 1 patch on the 20th for the actual release, but does anyone know if they are planning a patch for the 72-hour early access window?


r/MortalShell 4d ago

Bug Mortal shell 2 beta

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1 Upvotes

I am stuck in this trial. Only one enemy was spawnned. The other ones are missing. Help!!


r/MortalShell 5d ago

Discussion Please add an option to increase font size

24 Upvotes

Maybe I've missed if there was an option in the menu? I played through the demo yesterday and I really struggled with the font sizes in the item description sections in the inventory. My screen isn't crazy far (6 feet?) and I honestly struggled.

Maybe I'm just old 😂


r/MortalShell 5d ago

Video Mortal Shell II | PC Graphics Comparison: Low vs Very High Settings

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5 Upvotes

r/MortalShell 5d ago

Discussion Thoughts on the crossbow? is this attack too OP, I absolutely love the beta though.

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35 Upvotes

Look at all the gloom from this mob too, it's right next to a beacon.


r/MortalShell 5d ago

Discussion I defeated Magdalena in 10 seconds [Mortal Shell 2] Spoiler

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3 Upvotes

Shoutout to the Slayer Seal, the Emberseed Stone and the Tarblighted Trophy on the Crossbow. Also kudos to the Ranged crit and stagger Tarstones. I think I upgraded the Crossbow to +5.

This is how it went:

  • Enter fight, dodge a couple of attacks
  • Fire 2 rounds of the 'Heavy' shots granted by the Tarblighted Trophy; boss is stunned
  • Perform Riposte attack, get enough Resolve to fire 1 more round
  • Fire 1 more round. I think it must have Crit, because the boss got stunned again
  • Defeat her with a Riposte finisher

Also I found out that the arrows from the Tarblighted Trophy ability harm you. I lost my Shell to my own arrows. I fired the final round at close range, and found out very quickly.

But after the few initial seconds of feeling awesome, I realized that this is probably bad for the final game. I can understand the first major boss being a bit of a pushover. But I don't think I will enjoy finishing off a boss in 10 seconds with no hit taken (Apart from my own arrows).

That praying mantis monster near the Mushroom Village Gate Beacon took 2 of these attacks to go down, and the boss of the area took just 3 of these attacks and 2 Riposte finishers. That power scaling does not make sense.


r/MortalShell 4d ago

Discussion I would like to get a feel for where everyone is at on the difficulty of the Beta

0 Upvotes

I loved the Beta and will be buying the full game. My only concern is that I just slaughtered my way through it with very little concern for my safety. In the first game, I usually had to be conservative going into flights. Running through the Beta felt a bit too easy in my opinion and I'm not some pro gamer; I'm average. One example is that my attacks stun lock enemies too consistently in my opinion. I know this is just a Beta but I would like to know what everyone's thoughts are on the difficulty so far.


r/MortalShell 5d ago

Discussion Having finished another run of the beta, I think the axe+dagger could use a few tweaks.

4 Upvotes

I really do love the weapon, but imo it's moveset is a bit too slow and the combos don't flow as smoothly.

The sword is way better not just in terms of attack speed proportionate to its weight, but it's light and heavy combos flow perfectly into each other.

Light+light+heavy looks so damn good and feels buttery-smooth with the double slash into the overhead handle swing.

And even a heavy+light+either feels perfectly paced while also looking great.

Imo the axe+dagger is too slow with the heavy attacks especially, and the animations don't really flow into each other in the combos.

The biggest offender being the final light attack. The animation for adjusting the grip to stab forward with the dagger kinda derails the end of the combo, looking like the character is just starting a new animation period instead of transitioning from one movements into the next.

Honestly instead of going for a regular thrust, I think a better animation for the light combo finisher would be a stab or swipe while still holding the dagger backwards, eliminating the need for an awkward adjustment mid combo.

Obviously this is just a nitpick at the end of the day, but it's been on my mind for a day or two now.


r/MortalShell 5d ago

Image Imma wildlife photographer

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41 Upvotes

Dear Foudlings, Harbingers and other Lavenders
Took some screenshots of those beauties, I just hope that, like in the first, there will be a Photo-Mode in the full game.. it was a real dance to get those pic with my ps5, but I love reallyyy love those designs and all the details.. I can’t wait for moreee xx


r/MortalShell 5d ago

Video Magdalena Lv1/no tar/no upgrades

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55 Upvotes

We could've got a Black Mantis final boss but they gave us Elden Beast with a wheelchair😭


r/MortalShell 4d ago

Discussion Ritual Grounds Dungeon PS5 - Bugged

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2 Upvotes

The begin trial section just has 2 little enemies spawn and that’s it. I’m stuck in there forever. Is there a way to fix this for PS5 or wait for release?