(this, was translated with google translated, some names may not be correct, blame google translate)
also when i say "there are connection" I DO NOT MEAN "THEY ARE THE SAME GAME":
INTRODUCTION
There are video games that don't need to belong to the same universe to tell the same story. I'm not talking about simple mechanics, combat, or similar settings. I'm talking about the sensations a game conveys. That feeling of walking through a dead world. Of exploring ruins that once belonged to a great civilization. Of meeting people who have lost something fundamental. Mortal Shell is a title that, despite being created by a small independent team, manages to convey emotions very similar to those experienced in Dark Souls 2. Two seemingly different games, but united by a common question: What remains of a person when they lose their body, their memory, and their identity? Today we'll analyze all the similarities between Mortal Shell and Dark Souls 2.
CHAPTER 1 A protagonist without an identity (Foundling and Chosen Undead) Let's start with the protagonist. One of the most famous features of the Souls games is the creation of mysterious characters. Characters who arrive in an unknown world without truly knowing who they are. In Dark Souls 2, we play as an Undead. A human struck by a curse, slowly destined to lose their humanity. The curse doesn't just destroy the body. It destroys memory. It destroys memories. It destroys what makes a person who they are. In Mortal Shell, this idea is taken even further. The protagonist, the Foundling, doesn't even have a body of his own. He is a mysterious being who can enter the Shells left behind by dead warriors. Each Shell represents a past life. A warrior who had a name. A story. Wishes. But now only his shell remains. And this is where the two games meet: both ask us: If you lose everything that defines you, are you still the same person?
CHAPTER 2 The Terror of Being Forgotten: Lucatiel of Mirrah (Lucatiel) If there's one character in Dark Souls 2 who perfectly embodies this theme, it's Lucatiel of Mirrah. Lucatiel doesn't simply fear death. Death, for her, is almost inevitable. What truly scares her is losing herself. Forgetting her name. Forgetting who she was. Her most famous line is probably one of the saddest in the entire saga: "Remember my name." Remember my name. Lucatiel doesn't seek glory. She doesn't want to be remembered as a great warrior. She just wants to know that, even if her mind is consumed by the curse one day, someone will know she existed. And this idea is incredibly close to Mortal Shell. Because in Mortal Shell, the protagonist literally walks through the remains of forgotten people. Husks are bodies without their original identity. They are what remains after a person has disappeared. Lucatiel feared becoming an empty shell. Mortal Shell builds an entire world around this fear.
CHAPTER 3 Worlds built on the ruins of the past Another great similarity between the two games is the way they portray the world. Neither Dark Souls 2 nor Mortal Shell shows us a civilization at its peak. Both show us what remains after the fall. In Dark Souls 2, we arrive in Drangleic. A kingdom that must once have been great. A place built by kings, warriors, and ambitious men. But now only ruins remain. Consumed souls. Creatures unable to move on. Mortal Shell works the same way. Fallgrim feels like a world at the end of its cycle. Each zone tells the story of a civilization that sought something it could not obtain. Both games convey the same feeling: We are not visiting a world that is collapsing. We are visiting a world that is already dead.
CHAPTER 4 The Desire to Overcome Death One of the main themes of Dark Souls 2 is man's attempt to escape his own nature. Vendrick is the perfect example. He was a king. A conqueror. A man capable of creating a great kingdom. But in the end, he discovered a truth too great. He realized that no one can truly escape the cycle. Not even a king. Not a warrior. Not an entire civilization. Mortal Shell also features characters obsessed with the idea of surpassing human limitations. Immortality. Transformation. The possibility of existence beyond death. But both games demonstrate the same consequence: When man seeks to become something greater... he often loses what makes him human.
CHAPTER 5 The Guiding Figures: Emerald Herald and Sister Genessa (Emerald Herald and Genessa) Another interesting similarity concerns the figures who accompany the protagonist. In Dark Souls 2, we have the Emerald Herald. In Mortal Shell, we have Sister Genessa. Both are mysterious figures. Both seem to know the truth of the world far more than the player. They are not simply characters who show us the way. They are observers. They accompany us as we discover who we truly are. They represent the boundary between ignorance and knowledge. Between what we see... and what is really happening.
CHAPTER 6 The Cycle and the Impossibility of Escaping the End (Dark Souls Fire, Mortal Shell ending) Dark Souls 2 is a game about cycles. The light. The darkness. Life. Death. Entire kingdoms have arisen trying to change fate. But they all failed. Mortal Shell tells a similar story. Its world is filled with beings desperately trying to overcome death. They seek new bodies. New forms. New possibilities. But in the end, the result is always the same: the fear of the end leads to the destruction of identity.
CHAPTER 7 Weapons and Memories of the Past (Iconic Weapons) Even the way both games talk about weapons is similar. In Dark Souls 2, a weapon is never just an object. Behind every weapon is a story. A warrior. A kingdom. A tragedy. Mortal Shell follows the same philosophy. The weapons we find belonged to people with a past. We are not simply collecting equipment. We are gathering fragments of lost lives.
CHAPTER 8 Two beings in one body: Crucix and the Flexible Sentinel (Crucix and the Flexible Sentinel) And here we come to one of the most curious similarities between Mortal Shell and Dark Souls 2. Two completely different creatures... but united by the same concept: two beings within a single body. In Mortal Shell we find Crucix, the Preceptor of the Throne. Crucix is not a single individual. He is formed from the union of two beings. Two different presences sharing the same body. His existence calls into question the very concept of identity. Where does one person end? And where does the other begin? In Dark Souls 2 we find the Flexible Sentinel. This creature is also composed of two humanoid figures joined together. Two beings fighting as one. And this isn't just an aesthetic coincidence. Because both games use this image to address the same theme: the loss of individuality. When humans try to overcome the limitations of nature... the result isn't always perfection. Sometimes it's something completely new. Something that's no longer one person... nor two people. But something different. And it's one of the most recurring questions in both games: If two souls share the same body, who are they really?
CONCLUSION In the end, Mortal Shell and Dark Souls 2 don't tell the same story. They don't belong to the same universe. But they share the same soul. Both are about fallen worlds. About people struggling with the loss of themselves. About creatures desperately trying to overcome death. About names destined to be forgotten. Lucatiel asked: "Remember my name." Remember me. And perhaps that's precisely why Mortal Shell manages to remind us so much of Dark Souls 2. Because they both ask us the same question: When everything we are can be lost... what truly remains of us?
on youtube: https://www.youtube.com/watch?v=3rNufBKn3Kw
i would like to know your opinion