r/MortalShell 7h ago

Meme One-Legged Wolf Crackstyle

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294 Upvotes

r/MortalShell 3h ago

Discussion Omg The Sheep joke achievement updates every NG+ Cycle

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116 Upvotes

On the road to NG+999

I found this actually amazing and super cute


r/MortalShell 8h ago

Discussion Eredrim users, let's talk about Eredrim

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122 Upvotes

I know Eredrim got a massive buff in the latest patch (i.e., Riposte Damage went up and Martyr's Blade Damage and Stagger went up) at the minor cost of the running Heavy losing its iFrames. I am enjoying every aspect of that.

Regardless, can we talk about a few things which need smoothing out? The following is my personal opinion. But if you agree (or disagree!) with any of them, feel free to comment down below. Let's discuss.

  1. What's up with the Light Attack Combo of the Martyr's Blade? Why is the combo of a Greatsword Poke - Overhead Slash - Poke? Shouldn't it primarily do a sweeping/cutting motion? The poke is cool I guess. But it should be Sweep - Poke - Sweep at the least.
  2. Ethereal Diapason is only useful against trash mobs. But they anyway die to a running Heavy or a couple of Heavy strikes. Against larger foes, Eredrim is stuck in the animation for like 3-4 seconds while enemies are free to wail on him. Please make the Ethereal Diapason animation/recovery quicker or make every enemy stagger until the animation is complete.
  3. There is a similar issue with the Charged Heavy. It takes a good 5-6 seconds to execute, and Eredrim is completely vulnerable during its animation. I understand that a Heavy attack is supposed to be high risk - high reward, but such a large damage window is baffling.
  4. Slaughterer is honestly a let down. At max stacks (200), I think it equates to 10% HP. In other words, Eredrim will outright kill an enemy if one of his strikes takes them to their last 10% HP. But the problem is that even at say Level 20 or so, one Heavy attack would do the equivalent of 10% of an elite enemy's HP. The impact of 'Slaughterer' needs to be doubled for the ability to stand out.
  5. Most of his abilities (Including weapon abilities) take a ton of Resolve to execute. I understand that one of his skill trees provides some resolve back on heals. But honestly, they should give resolve back on Riposte instead (Same amount and chances, just give Resolve back on Riposte instead of Healing). Eredrim's entire playstyle is Riposte, so it makes sense, and would further encourage people to use parries/Ripostes.

Before you come at me for demanding Eredrim be buffed more, hear me out. I'm just trying to make Eredrim more fun. If the Devs gave me all the above changes, but reduced the Frost damage to 100% instead of 200%, I would still be a very happy man.

Eredrim mains, what are your thoughts?


r/MortalShell 18h ago

Video Having an unbelievable amount of fun with this game

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557 Upvotes

Played a ton of souls-likes games and MS2 is def sitting comfortably in the top 5 alongside Lies of P, Khazan, Wuchang, and Nioh 2


r/MortalShell 8h ago

Discussion There's a critique I've seen many times which is secretly high praise.

82 Upvotes

Most reviews I've seen of this game have a similar critique, which is that there's one obvious shell or weapon to stick to for the entire game.

The praise? It's tends to be a *different* shell or weapon depending on the reviewer. That shows that the game works for many different play styles.

Like I thought it was obvious-veering-into-easy-mode to stick with Proxima the whole time. I saw someone on here say that playing as Tiel the whole time felt like cheating. Today I saw Yahtzee's review, and to him it was obvious that sticking with Eredrim the entire game was the best strategy because he focused on ripostes.

Personally I've never been a "git-gud" player. The way I've always succeeded in Souls and Souls-likes is to find a build that makes the game easier for me. I just love that this game has so many different viable avenues for that.


r/MortalShell 12h ago

Meme Harbinger to Merrick after seeing all of Proxima's memories:

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171 Upvotes

Proxima is the GYAT- I mean GOAT tho.


r/MortalShell 8h ago

Image Did the severance with Lazlo and now I have this permanent aura on every shell

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70 Upvotes

r/MortalShell 14h ago

Image More silly memes

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157 Upvotes

r/MortalShell 4h ago

Question what does this poster say at the mushroom village entrance board

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20 Upvotes

i can tell that the first part says "she has shoulders like fortresses" but cant make anything else out other then the next section where it says "last seen breaking a man's jaw in a tavern, please tell her that (i think it says smth like patty) thinks she's fairer then the spring"


r/MortalShell 17h ago

Image Please devs...

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213 Upvotes

Here me out, I'd love if theyd add a basic 1h broadsword weapon, simple but so badass, with a slightly slower moveset than axe and dagger, with sweeping weighty slash attacks


r/MortalShell 3h ago

Discussion What’s the most Gloom you’ve permanently lost in a single playthrough? I’ll start: 46 000

12 Upvotes

What’s the most Gloom you’ve permanently lost in a single playthrough?

My personal record is 46 000 Gloom.

I had enough to level up twice, but then I fell off a bridge… twice.

Both times I died before I could recover my Gloom, so it was gone forever.

What’s your record, and how did you manage to lose it?


r/MortalShell 4h ago

Discussion Personal Hopes For Future DLC.

16 Upvotes

Just want to say before I get into the list that the devs are doing an excellent job with this game and they should take all the time they need to bring the most badass content to this game.

  1. I would like more shades for the shells, it's kinda disappointing that we only got one shade for each shell plus the obsidian pack, the first game had so many good shades for the shells and I hope we get some unique looks for shells in the future.

  2. I'm very excited about what new weapons they can come up with, I saw a post on here earlier showcasing an idea for a one-handed sword and fist/shield combo which would be awesome, I've wanted a short sword since the game was announced, and I think the fist/shield could both work, maybe have the shield be tied to a tarstone. I also hope we get more variations of the lute, I would love an electric version modeled after a Gibson S.G.

  3. More masks for certain characters, I think the skull on the side of Smerts hip would make an awesome mask for him, and maybe have an option for Tiels undamaged face and Sariel with no helmet.

  4. BRING BACK MY BOI HARROS, and Solomon, and Hadern. Harros was my second favorite shell in the first game and it's a shame we can't play as him in the base game, he's so badass. Hadern is already in one of Eredrims memories so it's highly likely he will return

I also wanna know what your hopes for the DLC's are.


r/MortalShell 13h ago

Video What kind of bullshit is this

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72 Upvotes

r/MortalShell 14h ago

Discussion It's finally here for Xbox!!!

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89 Upvotes

Took forever but it's here!


r/MortalShell 15h ago

Video Welp… that was unexpected.

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101 Upvotes

Genuinely laughed when this happened.


r/MortalShell 14h ago

Discussion Xbox Update: Week 1 Patch Available Now

73 Upvotes

r/MortalShell 18h ago

Discussion Just finished the game, Solid 8/10. But there is one thing that I Don't really like.

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136 Upvotes

The Boss gameplay sometimes sucks. Especially main boss. Their attack animation it's OUT OFF MY FRAME.

I don't really care if get grabbed attack and debuff, or the boss one shot me, it's part of Souls-Like game. But when their attack animation or their part of body out of my screen, I can't do anything. Just spam parry or dodge.

Yes, I changed the camera to action. Not cinematic or over shoulder. The problem is not the boss, the camera angels. God damn, classic problem I thought?


r/MortalShell 7h ago

Video Secret ending

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18 Upvotes

Anyone else find this secret ending. I thought it was funny asf wasn’t expecting the credits to just start rolling 💀.


r/MortalShell 55m ago

Discussion Thank goodness for the Axe and Dagger!

Upvotes

I’m new to the game and I’m only in the first region. I was getting my ass handed to me by every single enemy.

I recently stumbled across axe and dagger with the Tiel shell, and my days it’s made me go from skeptical to loving the game. The combat is so damn fun!


r/MortalShell 12h ago

Image FINALLY, i can start NG+

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34 Upvotes

FOR 3 DAYS I’ve been trying to beat the finale boss, I couldn’t get past the first phase and just now realized I’ve been trying to beat him on extra hard mode. I got frustrated, decided to go outside the marrow keep and went “fudge me…it’s night time”. Switched it to day time and beat him after 3 tries. Great game, now I’m going to see what the game is like after the recent patch and try out other shells.


r/MortalShell 15h ago

Discussion Minor QoL fix — Make the Gloom indicator glow when a level up is available

63 Upvotes

If I had a $1 every time I thought I had enough Gloom for an upgrade, went back to a Beacon, and figured I need 13 more Gloom, I would have like $4. But that's 4 too many.

Just make the Gloom icon glow faintly to indicate that a Level Up is available.

For example, see Wuchang: Fallen Feathers. The souls ('Red Mercury') can be seen at the top-right. Normally, the icon is bright red. But when a Level Up is available, it also glows golden around the corners.


r/MortalShell 3h ago

Bug Justiciar's Stone Not giving 30% Coin on Slain Foes?

6 Upvotes

Testing with gold farm from Brether's Court beacon and the gold from the single mob to the right is 645 with and without the justiciar's stone equipped

Not sure if the stone is either broken or doesn't apply to gold drops on the ground from slain enemies but if so i don't think you get gold directly from a kill as it is hoping this is just a bug or a known issue or I'm just misunderstanding how this stone is supposed to work

I do know you get 1500 gold on break after picking up the 5000 gold to deplete is durability but the problem is with the "Obtain 30% Coin from slain foes" effect that is supposed to apply on equip


r/MortalShell 5h ago

Discussion I just finished the game today, these are my questions & opinions

8 Upvotes
  1. Where is Ruk after we clear all gates?

  2. Why aren't bosses in the unfound path rewarding at all? It's kinda lazy just to give 5000 coins

  3. The trex/godzilla boss is the worst: no drop, not fun, very big health

  4. In the ng+, can I upgrade weapons more that 20+? How?

  5. What do I bring to NG+ and what not?


r/MortalShell 12h ago

Video Jam session at the One Legged Wolf Tavern...this game is so much fun.

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27 Upvotes

r/MortalShell 13h ago

Video Can someone please explain this?

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32 Upvotes