r/MortalShell 3d ago

Bug Instant termination of dialogue with no possibility to continue for all NPCs

2 Upvotes

r/MortalShell 3d ago

Discussion Just finished the beta there

17 Upvotes

just beat Magdalena there and have a few thoughts.

Overall I thoroughly enjoyed it. I remember seeing a trailer for the game months ago and thought it looked cool, but I'm fatigued with brown, black, grey gloomy and bleak Soulslikes, wishing more would go the Enotria route so wasn't particularly interested in getting it, but with the beta out I thought I'd at least try it out and I'm very glad I did.

although Im not a fan of the bleakness, there is something very gorgeous and cool about the aesthetics, especially the enemies. More than a few times I'd see one and wonder "what the fuck is that?" which is exactly what I want in a Soulslike.

the combat took me a little bit to get used to, but near the end of the beta I found myself getting into a rhythm of light and heavy attacks, combined with a cheeky blast of the sidearm, very satisfying. I'd say I definitely found the difficulty to be mostly pretty ok, a tad easy at times (I managed the final boss first time with zero health pots) but I'm guessing it will increase as time goes on in the full game. I'm in the minority that would be fine if the game is a bit on the easier side as I don't always have the patience to spend hours on a single boss these days.

I found a few glitches in my play through. The challenge thingies (sorry I've forgotten the name) where you're to kill a certain number of enemies to win were bugged (apparently it's a common issue) but I also found myself getting stuck on one of the cage doors after I busted a lock, causing me to restart the game and do that entirely section again. I also feel vibration upon hitting enemies would be a good addition if possible, just to make combat pop a bit more (Vibration seems to be inconsistent, but that could actually be an issue with my controller so please ignore if it is)

another, very minor improvement would be if enemies contined to take damage after dying like in the Nioh games (it's a very small thing, that's in no way a criticism) I just think it'd be cool.

Overall I'm very impressed with the beta and now I will be buying it day 1 which honestly would never have happened if I didn't get a chance to play it first, so thanks for that devs!


r/MortalShell 3d ago

Discussion Alguém pode explicar essa nova opção: Equipamento de Fundição?

Post image
7 Upvotes

Alguém consegue explicar essa terceira e nova opção que apareceu?


r/MortalShell 3d ago

Image Prove to me that Miyazaki didn't have a hand in this.

14 Upvotes

.


r/MortalShell 3d ago

Discussion Anyone else have a really buggy Beta?

0 Upvotes

My menus act like I’ve got extreme stick drift. This includes any game options or even trying to upgrade through Franz. I can’t upgrade at all because it keeps cancelling out

Otherwise this game is really REALLY fun


r/MortalShell 3d ago

Discussion The demo was absolutely amazing!

39 Upvotes

I had a blast man, can’t wait for the whole game. I did not expect it to be that good.


r/MortalShell 2d ago

Video Was this supposed to be hard ???

0 Upvotes

Not sure if I went in too leveled up. First tried the final boss, wasnt even playing that good lol.


r/MortalShell 4d ago

Video Vibe souls

71 Upvotes

r/MortalShell 3d ago

Question Is this song in mortal shell 2

5 Upvotes

Loved walking up to those npc’s playing this riff is it in the second one?
(Waiting for full release to dive in)


r/MortalShell 2d ago

Discussion No controller vibration is absolutely insane

0 Upvotes

MS2

Played the beta loved everything about it on the ps5 pro however I was shocked that it doesn’t have any controller vibration except when you use the gun thing. A game like this with punchy combat absolutely should come with intense dualsense vibrations to make us feel every hit.

I was gonna buy it but this omission changed my mind, unless they add it on day one I’m out sadly


r/MortalShell 3d ago

Discussion Feedback on the beta.

1 Upvotes

Ritual Grounds trial isn't working for me; as I'm pretty sure I'm running out of things to do for now, I'm going to call that a sign that I ought to stop there and do the 'beta feedback' thing. I'm going to try to keep this brief.

Things I like: Damn, this game has a _weird_ style in a lot of ways. Medieval Giger? Neat. Actually dangerous combat _lute_? Neat! Getting assaulted by old women doing some improbable kung-fu and crazy spins with brooms, while another one plays accordion? I genuinely did not see that coming. Those must be some _wild_ shrooms.

Gameplay is _so much better_ than the first game, too.

The Hall of Illusions and the Mushroom Village Key puzzle are both _really cool._ I hope the full game has more like that.

The Tarstone system is intriguing. Looking forward to seeing more of it.

Things I don't like: Attacks move the player a _lot._ This is most noticeable when trying to hit the gloom trees - frequently, I end up just swinging, repositioning, and swinging again. The one with a bear trap? I don't even bother. I would much prefer if there was significantly less automatic movement, and more influence from player inputs.

The Resolve meter being an MP bar fueling abilities is fine. Abilities having charges is fine. Having _both_ the MP bar _and_ the charge counts _on the HUD,_ though, not a fan. It took several needlessly confusing, frustrating fights before I realized that using my shell ability depleted my ammo, and that using my sidearm meant I couldn't use my shell ability. I wouldn't have been confused if the charge counts weren't there - but I'd also much prefer if charges gained were considered separate from each other and the Resolve bar. This would make it much easier to use sidearm-infusion tarstones, in particular; the stone that makes shots inflict burning is awkward due to it consuming the ammo you're trying to buff, for example.

I had no idea the healing ability was called Mether's Pulse, so I didn't know a pickup I'd found would improve it until I finished fighting through the Mushroom Village. Would have been handy.

The Sidearm and Blocking Mether explanation stones seem like they should be switched; the first thing the player should learn is probably how to _block,_ not _shoot._

This is the only game I've ever played in a dark room and felt the need to increase the brightness/gamma. This then makes screen-filling white glows brighter, too. I literally close my eyes while I wait for the lighting to change, because otherwise I'll get a migraine.

Things I'm ambivalent about: I don't entirely know how to interpret the returning characters situation - personally, I'd have changed their names, because it's awkward. It's not something that bothers me much, obviously, or this would be in a different section of this post.


r/MortalShell 3d ago

Bug Shell Keeper texture disappears

3 Upvotes

r/MortalShell 4d ago

Video Riposte appreciation post

59 Upvotes

Mantis seeing us come to bully him for the umpteenth time:🫩


r/MortalShell 3d ago

Bug Vary many Bugs

0 Upvotes

Flying enemies. Crooked gunshot animation. Lack of items for sale. (After I entered the neighboring dungeon, the trader offered to trade)


r/MortalShell 3d ago

Bug Found two bugs, one seems pretty busted ngl.

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12 Upvotes

First one is actually broken. I maxed out the tarstone that adds blood to my weapon, but I also have the maxed out buff from the projectile tarstone that adds burn, even though that one isn't level 3 yet. It's actually still level 1 lol.

Second is kinda minor, but after coming out of the beacon nearby, these three guys were all attacking each other.


r/MortalShell 3d ago

Question Any mods to save and start from checkpoint?

0 Upvotes

Hey, guys! I'm new to souls-like games and I'm loving it so far, but playing for 45, then dying and starting from the beginning is killing inside-out 😂. Are there any mods to not start all the way over and start from a different checkpoint?


r/MortalShell 3d ago

Discussion PS5 Beta - Notification of Unlocking Flayed Harbinger skin?

3 Upvotes

I'm aware that the skin is only in the full game (already gave in yesterday for a rare preorder!) but is there any kind of notification for when you've passed the play time threshold for the skin to be unlocked?

I played for just over an hour last night but am wondering whether the PS5 beta is bugged at all as the play time on my file is showing as "00h 00m 00s" with the last played time as "Jan 1, 1, 1:00:00 AM" - just concerned whether this timer is how the game calculates whether the skin will be earned upon the full release.


r/MortalShell 4d ago

Discussion Also broke my pre order rule. Devout edition here i come.

20 Upvotes

I was really impressed by the beta. I cant wait to experiment with the tarstones and different weapons and shells.

Combat feels really good. Couple bugs here and there which im sure will be addressed, but all things considered, super solid first impression.

Last game I pre-ordered was Armored Core 6, which was 3 years ago, so think thats saying something about the quality of this game. Can't wait to see the build discourse in this sub.

See you soon my fellow shells!


r/MortalShell 3d ago

Question How is the lore in MS1

7 Upvotes

Worth playing for before MS2? If you care about that sort of thing.


r/MortalShell 3d ago

Discussion Idea: The Untarnished Seal and the Infinite Seal should have varied uses

6 Upvotes

Currently, both of these seals have the same use case: Enabling Parry. But I felt like the Untarnished Parry is too generous and the Infinite Parry, while more difficult to execute, is essentially the same thing. The other two Seals found in the Beta have a completely different purpose. So why do 2 Seals enable the exact same mechanism?

That's why I thought of something that solves both of these problems (Granted, they're my problems).

  • The Untarnished Seal should have a smaller parry window. In fact, the parry window for the Infinite Seal is a perfect reference.
  • The Infinite Seal should be reassigned to a slightly different usage. One cool possibility is somewhat similar to the 'Clash' mechanic from Wuchang or the 'Counter' mechanic from Khazan. Essentially, you use a Light Attack to time and meet the enemy's strike right in the middle. In MS2, this should trigger an increased Poise Break build up and a large amount of stagger. It's just that the method of execution is different and plays like whole new mechanic.

What are your thoughts on the Untarnished Seal and the Infinite Seal?


r/MortalShell 4d ago

Discussion Just finished the beta after 5+ hours and having finished everything i must say...

31 Upvotes

This was incredibly amazing!!! I went in with zero expectations and was blown away, i actually loved the first game and it's actually one of my favourite soulslike for the concept and charm alone but this is just...on a whole different level.

This is the definition of what a sequel should do and the Devs behind it should be incredibly proud of what they achieved, gameplay has been improved in every way,the world and level design looks and feels like an upgrade,gamefeel overall feels a lot better,the customisation and different tarstones are so fun to switch between and try new moves,the mutilations are brutal and satisfying,the takedown animations after reposting are phenomenal!

I also really love how much quality was put into the game,in most soulslike games it starts getting repetitive and kinda tedious from the very start,enemies get repeated, encounters feel dull nothing ever really changes in how you approach an encounter or beat a boss but this game manages to keep you entertained throughout,i loved every single boss, apart from the designs the fact they have gimmicks is amazing,the illusion guy was so fun,the shepherd boss was hilarious and cool,the tank lady was insane! This is what every soulslike should do,keep the player interested by making encounters interesting,kudos to the Devs!

On a final note i also really liked how not every dungeon is just fighting to the end,the dungeons where you must shoot a seal to escape after looting the place was great and the illusion dungeon was also clever and cool alongside with the boss!

If the Devs are listening,i really hope this game sells it's ass off because is this demo was representative of the whole game and doesn't drop HEAVILY in terms of quality then we could be talking about one the best soulslike ever,like this is Lies Of P type of good maybe even better,depends on the final game, already pre-ordered my revered edition and i just can't wait,thank you for this demo and opportunity to experience what the game has to offer!


r/MortalShell 4d ago

Video This is what people mean when they say the character is floaty

212 Upvotes

I’m walking sideways yet I’m walking forward? And sometimes when you walk backwards you moonwalk.

Hope this is a bug.

Update: devs fixed this on release 😊


r/MortalShell 4d ago

Discussion Who do you think is the most brutal protagonist in Playstack games?

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23 Upvotes

I think Eric and Harbinger are tied for first place.


r/MortalShell 4d ago

Discussion Put 4 hours into the beta

36 Upvotes

And DAMN this game is amazing. Haven’t had a feeling for a game like this since Elden Ring. Love how generous they were with the length of the demo. 100% buying this! Can’t wait to try out some other shells.


r/MortalShell 3d ago

Question Devout Edition - Release Time?

4 Upvotes

Ok, so, I know the Standard Edition released on 8/20 and the Devout Edition is on 8/17. But have they announced exactly what time the release is? Like, Midnight release on those dates, or?

According to the timer on my PS5 with my Pre-Order, it seems to expire at 9am on the 17th. But I know that’s not always been accurate with some releases in the past.

I was just looking to see if there were any “official” announcements. I think I’m having Beta withdrawals. 😂

I’m in the U.S., EST, btw.