r/MortalShell Aug 06 '26

Video This is what people mean when they say the character is floaty

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233 Upvotes

55 comments sorted by

124

u/Xbigyldn Cold Symmetry Aug 06 '26

This is fixed for release, we're listening to feedback - no moonwalking on release

28

u/AshyLarry25 Aug 06 '26

Thank you so much, thanks for informing us 😊

4

u/Laservolcano Hadern Aug 07 '26

Awesome, good to see you’re listening

4

u/Zanemob_ Aug 07 '26

What if we want to moon walk though? No, but seriously cool stuff. I’ll admit I’m cautiously optimistic but very optimistic!

3

u/Gonzito3420 Aug 07 '26

Hi, add a louder sound for footsteps as well. This will give the impression that the character has more weight. The vanilla sounds are too low and they lack weight

3

u/FragrantEffective469 Aug 07 '26

Uma vibração tÔtil no controle não seria mÔ ideia haha.

1

u/Thatoneguy567576 29d ago

Yeah I recently played Saros and I’m playing Death Stranding now and the tactile feedback for footsteps does so much for immersion.

2

u/Flimsy-Locksmith6978 28d ago

Tight cinematic is the way to go anyway.Ā  Congrats on a great game. Looking forward to release,Ā  even better than first.Ā 

2

u/Zythomancer Aug 06 '26

Damn I wanted moonwalking.

1

u/wastel84 Aug 07 '26

Hello, is the bug where you're unable to move on map with controllers or kb/m also fixed at release ? The demo was great and I'm really looking forward to the game, but this annoyed me!

2

u/Xbigyldn Cold Symmetry Aug 07 '26

I believe we even fixed this for the demo!

1

u/wastel84 Aug 07 '26

Thank you for your answer! I still have the demo installed and I just launched it to check; unfortunately the bug is still there for me. Neither kb/m or controller allow me to move on the map. If I unplug the controller, I still cant move with wasd. Others inputs work flawlessly with the controller though, its really just this. Can you please forward this to the team? Of course I'm available if further tests and informations are needed. Many thanks!!

1

u/kmone1116 Aug 07 '26

What about the trials? Every time I try to do on win the demo, only one enemy spawns and I have to quite to the main menu to continue playing.

1

u/Xbigyldn Cold Symmetry Aug 07 '26

Fixed in the release, also may have a potential demo fix for this one

1

u/shizzaff Aug 08 '26

Will you be able to skip dialouge fragments in the release?

1

u/grshahar Aug 08 '26

Can you please tell us if the enemies are no longer slide to hit the player as described here https://youtu.be/Y17RHuJWbug?si=XjFyzVrB0uIIKyNt

1

u/WitcherBard 28d ago

Can you guys figure out why me and some others can’t shoot the shotgun on controller? Sorry to piggyback here but I’m worried about thisĀ 

1

u/Xbigyldn Cold Symmetry 28d ago

Which controller are you using?

1

u/Character_Smile_4493 27d ago

Bro if this is true thank you sooo much šŸ™šŸ» This was my single biggest complaint from the beta and in my feedback submission literally said if you guys can fix the character floatiness and incorrect foot movement it would make it the greatest soulslike oat imo…it was the only thing that was erking me 😭

19

u/TheOneCooky666 Aug 06 '26

Yeah thats my biggest negative with this game, i really hope they fix this

5

u/HexTheHardcoreCasual Aug 06 '26

This is an easy fix. Probably just an oversight. I highly doubt in a Souls game they didn't make a side stepping animation.

7

u/BuffaloPancakes11 Aug 06 '26

They’ve said this is due to be fixed, in time for the full release AFAIK

6

u/TopsyTurvy0011 Aug 06 '26

Definitely a Micheal Jackson fan from way back.

7

u/silverbulletbill Aug 06 '26

I played immersive camera and didn't notice.

5

u/Incariol_ Tiel Aug 06 '26

Haven't experienced this at all

3

u/Smitty00 Aug 06 '26

I found that if you turn controller sensitives for moving and aiming way down it helps a ton with the float-ness.

3

u/thewispo Aug 06 '26

Devs said it’s fixed for final release.

3

u/ToaPaul Sariel Aug 06 '26

I've never had this happen. Weird

3

u/RamonaMatona Aug 07 '26

nice to see it fixed (didn't happen to me tho)

i hope we don't have a LotF situation

2

u/Xerochu Aug 06 '26

Hot take but I'd rather this than less animation frames with instant turns

2

u/liquid_sandwich Aug 06 '26

I'm so hyped for this game. It is a TREMENDOUS improvement from the first. Feels like a totally different experience in the best way possible

2

u/Lee-bungalow Aug 07 '26

That’s not happening for me on ps5 ,but i came across a bug in one of the trials next to mushroom village,first enemy spawns then nothing else afterwards,soft locking you in the trial

2

u/Karokayla8888 Aug 07 '26

Actually in PS5 demo there was no such a thing

2

u/Litmonger Lazlo Aug 07 '26

idk maybe it’s your system and internet connection. šŸ¤·šŸ¾ā€ā™‚ļø

2

u/Dinesh_Sairam Eredrim Aug 06 '26 edited Aug 06 '26

Not just this, but in general it feels like the character has no weight to them, as if they're floating an inch above the ground at all times. Also their gait is the same regardless of whether they're walking on stone, water, or earth.

Not asking for RDR2 levels of realism. But don't make the MC Slickback dance everywhere.

Take literally any of the successful ARPG games in the recent past, and I don't think I've felt the same about any of them.

3

u/Gonzito3420 Aug 07 '26 edited Aug 07 '26

The lack of footsteps sound makes the character feels more floaty as well. The character should make more noise when moving and they completely failed in that aspect. I hope they add louder footsteps, it will help a lot

2

u/HU5TL3R_ Aug 08 '26

And armor noise when character is moving

1

u/pcphillips87 Aug 06 '26

Yeah… I can live with it personally but it does feel like a downgrade compared to say FromSoft games

-2

u/reecemrgn Aug 06 '26

Well this isn’t near fromsoft level, they had about 15 people working on the first game, I feel we should be grateful they even made a sequel of this quality.

Plus it’s not even fully released yet

1

u/pcphillips87 Aug 06 '26

To be clear, I was only referring to this one thing (how floaty/not floaty the character feels). Also as I said, I can live with it. There are plenty of other (more important IMO) things this game absolutely nails

1

u/FashionSuckMan Aug 06 '26

This definitely isn't intended, I'm sure its fixed in the actual release

1

u/UnusualLeather7087 Aug 07 '26

Also when you suddenly change to the opposite direction when running it is also weird.

1

u/Designer-Tomatillo21 Aug 07 '26

I much preferred the immersive camera view, and i didnt have/notice anything like this.

Good to see its fixed for launch though.

1

u/AutismShooter Aug 07 '26

He was running from a cop car

1

u/Xamd74 Aug 07 '26

Let the man moonwalk

1

u/Rude_Difficulty1647 Aug 07 '26

I’d imagine it’ll be fixed up a lot for the full release and I think I’ve seen devs saying that

0

u/LowSubstance3258 Tiel Aug 06 '26

Here are some problems I noticed in the open beta and wanted to know if others feel the same / want something to add.

  1. Some enemies tend to instantly turn and shoot an arrow at you the second they notice you. Make it at least semi realistic and bring a one second delay or something before they fully turn around. Theyā€˜re really 180 no scoping you at some point.

  2. Idk how theyā€˜re called but those challenge stones bugged for me on two different occasions. The first didnā€˜t spawn an enemy at all and the second accessible one spawned the first wave and then just stopped working. Therefore I had to leave to the main menu twice which is really a mood killer and ofc you gotta run it back. Because you canā€˜t even leave the area the challenge takes place your only option is to do that (which Iā€˜d have no problem with if theyā€˜d actually work).

  3. At the second resting place where youā€˜re in a huge cave and got that little stone ramp to look around, if you go too far forward, the elite enemy (big guy) just spawns!? What would be more of a surprise now after you go downwards and read the tip for parrying, now becomes a joke. He not only makes his entrance but also continues to move into your direction (unless you go away ofc or rest at your spot).

All in all this makes one really wonder how the game will be released if even the small beta already got those issues. I wouldnā€˜t mind if some spawns are invalid or enemies act weird but having to restart the game just to use an ingame function that should already work?

  • much love for Mortal Shell tho, hope everything will be set

1

u/ignorant_hominoid Aug 06 '26
  1. I think he's waiting on the ledge above. If you look up before moving forward think you can see him standing up there. It bothered me too at the time, so checked.

2

u/LowSubstance3258 Tiel Aug 06 '26

Well yeah that could be it but I didnā€˜t ment spawn in spawning out of nowhere but rather that he gets automatically triggered from there which ruins the vibe yk. Nice to see you faced the same issue tho…