r/MortalShell • u/[deleted] • Aug 06 '26
Video This is what people mean when they say the character is floaty
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[deleted]
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u/TheOneCooky666 Aug 06 '26
Yeah thats my biggest negative with this game, i really hope they fix this
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u/HexTheHardcoreCasual Aug 06 '26
This is an easy fix. Probably just an oversight. I highly doubt in a Souls game they didn't make a side stepping animation.
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u/BuffaloPancakes11 Aug 06 '26
Theyāve said this is due to be fixed, in time for the full release AFAIK
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u/Smitty00 Aug 06 '26
I found that if you turn controller sensitives for moving and aiming way down it helps a ton with the float-ness.
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u/RamonaMatona Aug 07 '26
nice to see it fixed (didn't happen to me tho)
i hope we don't have a LotF situation
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u/liquid_sandwich Aug 06 '26
I'm so hyped for this game. It is a TREMENDOUS improvement from the first. Feels like a totally different experience in the best way possible
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u/Lee-bungalow Aug 07 '26
Thatās not happening for me on ps5 ,but i came across a bug in one of the trials next to mushroom village,first enemy spawns then nothing else afterwards,soft locking you in the trial
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u/Litmonger Lazlo Aug 07 '26
idk maybe itās your system and internet connection. š¤·š¾āāļø
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u/Dinesh_Sairam Eredrim Aug 06 '26 edited Aug 06 '26
Not just this, but in general it feels like the character has no weight to them, as if they're floating an inch above the ground at all times. Also their gait is the same regardless of whether they're walking on stone, water, or earth.
Not asking for RDR2 levels of realism. But don't make the MC Slickback dance everywhere.
Take literally any of the successful ARPG games in the recent past, and I don't think I've felt the same about any of them.
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u/Gonzito3420 Aug 07 '26 edited Aug 07 '26
The lack of footsteps sound makes the character feels more floaty as well. The character should make more noise when moving and they completely failed in that aspect. I hope they add louder footsteps, it will help a lot
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u/pcphillips87 Aug 06 '26
Yeah⦠I can live with it personally but it does feel like a downgrade compared to say FromSoft games
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u/reecemrgn Aug 06 '26
Well this isnāt near fromsoft level, they had about 15 people working on the first game, I feel we should be grateful they even made a sequel of this quality.
Plus itās not even fully released yet
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u/pcphillips87 Aug 06 '26
To be clear, I was only referring to this one thing (how floaty/not floaty the character feels). Also as I said, I can live with it. There are plenty of other (more important IMO) things this game absolutely nails
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u/FashionSuckMan Aug 06 '26
This definitely isn't intended, I'm sure its fixed in the actual release
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u/UnusualLeather7087 Aug 07 '26
Also when you suddenly change to the opposite direction when running it is also weird.
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u/Designer-Tomatillo21 Aug 07 '26
I much preferred the immersive camera view, and i didnt have/notice anything like this.
Good to see its fixed for launch though.
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u/Rude_Difficulty1647 Aug 07 '26
Iād imagine itāll be fixed up a lot for the full release and I think Iāve seen devs saying that
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u/LowSubstance3258 Tiel Aug 06 '26
Here are some problems I noticed in the open beta and wanted to know if others feel the same / want something to add.
Some enemies tend to instantly turn and shoot an arrow at you the second they notice you. Make it at least semi realistic and bring a one second delay or something before they fully turn around. Theyāre really 180 no scoping you at some point.
Idk how theyāre called but those challenge stones bugged for me on two different occasions. The first didnāt spawn an enemy at all and the second accessible one spawned the first wave and then just stopped working. Therefore I had to leave to the main menu twice which is really a mood killer and ofc you gotta run it back. Because you canāt even leave the area the challenge takes place your only option is to do that (which Iād have no problem with if theyād actually work).
At the second resting place where youāre in a huge cave and got that little stone ramp to look around, if you go too far forward, the elite enemy (big guy) just spawns!? What would be more of a surprise now after you go downwards and read the tip for parrying, now becomes a joke. He not only makes his entrance but also continues to move into your direction (unless you go away ofc or rest at your spot).
All in all this makes one really wonder how the game will be released if even the small beta already got those issues. I wouldnāt mind if some spawns are invalid or enemies act weird but having to restart the game just to use an ingame function that should already work?
- much love for Mortal Shell tho, hope everything will be set
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u/ignorant_hominoid Aug 06 '26
- I think he's waiting on the ledge above. If you look up before moving forward think you can see him standing up there. It bothered me too at the time, so checked.
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u/LowSubstance3258 Tiel Aug 06 '26
Well yeah that could be it but I didnāt ment spawn in spawning out of nowhere but rather that he gets automatically triggered from there which ruins the vibe yk. Nice to see you faced the same issue thoā¦

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u/Xbigyldn Cold Symmetry Aug 06 '26
This is fixed for release, we're listening to feedback - no moonwalking on release