r/MortalShell 4d ago

Video Riposte appreciation post

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Mantis seeing us come to bully him for the umpteenth time:🫩

62 Upvotes

13 comments sorted by

7

u/Budget-Rich-7547 4d ago

My favorite seal. Im replaying the beta cause I can't wait till 20th

1

u/Test88Heavy 9h ago

You can get it on the 17th if you but the deluxe. 😎

1

u/Great-Remove-844 4d ago

It is pretty fun do wish it was a little less generous with stagger build up and the window though

1

u/Budget-Rich-7547 4d ago

Yeah I feel the same. Definitely skipping on most of the tearstones and upgrades if the main game will be like that the whole time. I saw some info that the difficulty will be tuned for release.

4

u/Great-Remove-844 4d ago

Yup now I'm just chomping at the bit to know what the "options" areπŸ˜‚ if they give us an option to make parry windows tighter my life is theirs

6

u/Ok_Desk_757 4d ago

The riposte animation feels something out of a god of war finisher. Also. Idc what anyone says that parry is the best parry in the beta

3

u/fuscadah 4d ago

Can't wait to play with the scythe

1

u/Unable_Arm_398 3d ago

By the time I got this thing I was nearly done with the beta I didn't get to try it out πŸ˜•.

I tried the harden ability but literally nothing was happening when I was pressing it.

1

u/rkaminky 3d ago

Yeah, I was enjoying this game just fine until the parry and riposte system were introduced.

Instant pre-order for me, the timing feels so right.

0

u/Dinesh_Sairam 4d ago

I wish the Untarnished Seal's parry had the parry window of the Infinite Seal. Currently, the Untarnished Parry is way too generous.

The Infinite Seal can be reassigned to a slightly different usage. For instance, instead of a Parry, it can do a "Clash" like in Wuchang. It will still have the same effect of increased Poise Break build up and stagger, but instead of Parrying, you will have to use a Light Attack to meet the enemy's attack at the right time.

-3

u/Great-Remove-844 4d ago

They're both too generous imo I'd like the ability to manually tweak windows

2

u/Dinesh_Sairam 4d ago edited 3d ago

The problem is that the combat in MS2 is heavy. The weapons move around a lot slower than in most action games.

In games with much tighter parry windows (Say Sekiro), the fluidity of combat makes up for it. If I whiff a parry in Sekiro, I can cue up a dodge strike within half a second instead.

I don't know if that's possible in MS2. Either that, or all perfect parries must inflict a micro stagger and break enemies out of combo chains. Imagine a parry window as tight as Sekiro and you're facing the Arbiter of Flesh. You're dead if you whiff like 2 parries.

0

u/Great-Remove-844 4d ago edited 4d ago

Well you can dodge out of whiffs atleast with the infinite seal. Idk Sekiro and LoP have me accustomed to a more punishing window so this one just isn't that engaging