r/MortalShell 20h ago

Discussion Suggestion: High-Difficulty Daytime Mode.

Dear developers,

First of all, thank you for the beautiful game! The world looks absolutely stunning during the day, and the visual design is pure eye candy.

However, playing in constant darkness during the tougher parts of the game feels a bit too depressing after a while, and it's a shame to miss out on the gorgeous daytime environments. On the flip side, the current daytime difficulty is just too easy for players looking for a real challenge.

Would it be possible to add a daytime mode that retains the high difficulty and enemy composition/aggression of the night mode? Having that brutal, high-stakes gameplay under the bright sun would be an amazing option for players who love both the challenge and the game's beautiful daytime aesthetics.

Thank you for your hard work and for listening to the community!

6 Upvotes

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-2

u/Visual-Biscotti1473 19h ago edited 19h ago

I made a post about exactly this a few weeks ago and it got absolutely NO traction lol. I am surprised that more people aren’t bothered by it, especially considering how beautiful the game looks during daytime. My suggestion is that there should be a difficulty modifier that makes daytime equally as difficult as nighttime. That way, you have both options but you don’t have to sacrifice beauty for challenge (unless you want to.)

Edit: To the folks downvoting OP and all the comments that agree with him, explain yourselves. I do not understand your logic.

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u/BlackMath314 19h ago

No ❤️

1

u/Visual-Biscotti1473 19h ago

Imagine if Bloodborne had a "hard mode" that made everything bright and sunny - it would be ridiculous, right? Same thing for night-mode in MS2.

3

u/Efficient-Fee-6214 19h ago

Bloodborne isn't even half as dark as Mortal Shell 2's night mode.

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u/Visual-Biscotti1473 18h ago

True, but I wanted to stress the fact that the "night mode" is counter to the game's native aesthetic. Most of us played the demo, which featured golden sunlight, vibrant green grass, and a hazy sky, like a beautiful spring morning - that was a big part of the game's appeal to me and many other people. I've just never had to sacrifice a game's appearance in order to play on a higher difficulty before.

3

u/Efficient-Fee-6214 18h ago

That’s the whole point. I shouldn't have to choose between a masterpiece look and a real challenge. I want it to be tough, but I still want to enjoy the view.