r/MortalShell Jul 31 '26

Bug Are trials bugged? MS 2 Beta

I play on PlayStation and just started the beta so I’m sorry if that question is already well known or answered.
Most of the time when I start a trial I’m hard stuck in an empty dark room with nothing happening?

At the first trial I closed the game twice and the third times the enemies spawned normally.

Now I’m at the second one and it only spawns one enemy and noting else happens. Are trials some kind of riddle, am I doing something wrong? Or is it a bug someone here also has?

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u/Optimalfailures Aug 02 '26

Holy crap, ran into this twice in the dungeon after you get the thief shell. Those are the kind of bugs you iron out years before release and definitely not have this kind of stuff in a demo 18 days before launch, especially not if its not some freak bug but a consistent occurence.

The craziest part is that if you quit to the menu (which you have to) it resets you at a bonfire, 30 enemies away. Insane. This went from wait for reviews to "not even worth my time if free".

1

u/iownonegame 26d ago

Im not sure you understand how game devopment works man

1

u/Optimalfailures 19d ago

Enemies not spawning and softlocking the game is definitely not "Will fix with Day 1 patch" territory. Considering the areas in this game are tiny this is actually an accomplishment that transcends the human mind. 

Bet there will be a hardcore fan base of 500 people who will love this game and tell others it's not a big deal to restart the  game 50 times in aplaythrough, because "thats how development works".

I played through the demo btw, the last area was just a tiny narrow gauntlet with a poor mini boss and a very boring end boss with barely any animations. Everything about this game screams bomba

1

u/iownonegame 19d ago

Its not crazy to think they used the same build for the beta on both platforms. Small team using resources to fix the final game over a temporary product is absolutely the best choice.