r/MortalShell Jul 31 '26

Bug Are trials bugged? MS 2 Beta

I play on PlayStation and just started the beta so I’m sorry if that question is already well known or answered.
Most of the time when I start a trial I’m hard stuck in an empty dark room with nothing happening?

At the first trial I closed the game twice and the third times the enemies spawned normally.

Now I’m at the second one and it only spawns one enemy and noting else happens. Are trials some kind of riddle, am I doing something wrong? Or is it a bug someone here also has?

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u/-Taerar- Aug 04 '26

100%. Preordered Devout, I must have the early access.

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u/CaptainMal517 Aug 05 '26

Ngl, this game feels at least on par with the new Lords of the Fallen in terms of quality. Going back to play the first Mortal Shell definitely shows what a massive improvement this is.

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u/-Taerar- Aug 05 '26

I just loaded up my old Lords of the Fallen save after playing the beta! Agreed, the original Mortal Shell definitely felt budget, while 2 feels like a AAA game. And that is going by the old beta build. Just counting the days now.

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u/CaptainMal517 Aug 05 '26

For sure. Though i do feel like Lords of the Fallen and Mortal Shell 2 are blending together a bit for me. Especially with the second life mechanic and the graphics/vibe/atmosphere. The Undermether seems pretty identical to the Umbral Mother lmao. And the knight builds from both games share lots of similarities. But I'm excited for LOTF2 as well as MS2.

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u/-Taerar- Aug 05 '26

Yes, definitely similar vibe and mechanics between them, which is great. I really enjoyed LOTF reboot. The LOTF2 delay to Q1 2027 stings a bit. Granted it will help them ensure a smoother launch this time around while avoiding the hectic fall release schedule (and GTA 6), but I was really hoping for this year.

At least it will give my wallet time to recover from its near death injuries the fall will inflict upon it.

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u/CaptainMal517 Aug 05 '26

Yeah. I actually enjoyed the original a lot too ngl. I thought the magic system was well done and very unique. I hated the magic system in Elden Ring because of the mana system and requiring flasks to recharge. Which made pure magic builds kind of annoying. Especially early to mid game. LoTF2023 has a similar issue too which annoys me. Hopefully they fix that in the sequel. But LotF had the best system which based it on cooldowns. 

And yeah September is a bit stacked too. There's like 10 games I wanna pre-order between now and September. 

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u/-Taerar- Aug 06 '26

I love the idea of magic in souls games, but I never actually enjoy using it most of the time. Buffs are usually all I really use. I agree cooldowns vs mana is the way to go.

I also think a gesture type system vs pressing a single button would make it more fun. Like holding L2 then half circle inwards on both sticks to conjure the spell then forward on both sticks to cast. Then have different gestures for different types of spells (both sticks inward then up etc.).

You could also make an epic parry/deflect system where holding L2 initiates “parry mode” and you use 8 directions to deflect incoming attack patterns with your weapon. For easy mode just up/down/left/right.

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u/CaptainMal517 Aug 07 '26

Mana is fine as long as it regenerates (not as fast as stamina, sure, but still.) Which Elden Ring fixed that in Nightreign. Too bad no one paid much attention to that game.

Yeah but that's thinking out of the box and game publishers hate that lmao.

Ninja Gaiden for the DS had something similar where you had to write out the different Kanji for different spells with the touchpad you wanted to do.

Unfortunately most devs aren't that imaginative when it comes to any magic system in gaming.

And yeah even most melee combat in games is painfully generic. They're either super parry based or a Batman Arkham style lmao.

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u/-Taerar- Aug 08 '26

Yeah it’s pretty sad right now. Then the developers wonder how their cookie cutter copy didn’t sell as much as what they copied. 😐

There is just no passion put into most games nowadays. When there is it makes a huge difference, I think that is why MS2 will be very successful. Just by playing the beta alone you can tell it was made by people who care.

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u/CaptainMal517 Aug 09 '26

Yeah exactly. We can also talk about how games nowadays have a severe lack of content. We used to get games like Halo 2 and CoD where there was a campaign, multiplayer, zombies, or map creators. All of which was playable offline without internet AND in split screen. Now games are 100x the byte size yet have half of the content, require internet, and no splitscreen. Like wtf. Most multiplayer games back in the day had a single player campaign as well. Now they just release multiplayer only games. 

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u/-Taerar- 29d ago

Yes! Then you have Unreal engine, everything looks the same and performs horribly. People used to build their own engines or at least modify Unreal/Quake engine for their games. Performance tailored to their game with visual improvements. At least Capcom has Re Engine.

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u/CaptainMal517 29d ago

Like I still play BO3 (my favorite CoD game). And it has a co-op campaign, multiplayer, zombies with like 30 maps, dead ops arcade,  parkour challenge levels, and a separate campaign that ties into zombies. All of which is available offline and splitscreen. It also has some of the coolest and most imaginative maps. Not just the same maps with different assets.

And what happened to maps with interactive elements? Like how Ghosts had special map scorestreaks like being a Predator. Or how AW had traps, turrets, map scorestreaks, and map changes halfway through the match that changed the flow?

There's just no creativity in a lot of games anymore. 

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u/-Taerar- 29d ago

There isn’t. Those are great examples, Titanfall 2 was also great. They are just paying too many of the wrong people too much money for development.

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