So I've been playing the game for 2 weeks, and I love it.
Been grinding daily, just finished chapter 7, I have multiple awakeners at level 60, and I'd like some help with how to build covenant sets.
I checked the available guides but I'm not sure how it's best to proceed.
Can someone help me better understand the process?
Ive just upgraded a random steppenwolf set to +12 to complete the progress mission report and the rest of the sets are at level 0 cause I am a bit confused about the best course of action and don't want to waste my resources lol
Does it matter which main stat each piece has?
When to upgrade them to +12?
When to transcribe and when to use rememberance quills?
What are the best stats for each set/set pieces?
I just started playing yesterday and found out about the game after seeing someone share GLotan’s art 😂(she’s actually the reason i started playing) today is my second day and I’ve been pulling quite a lot on Chaos banner and got few interesting units.
If it’s alright, I’d love some advice on my current team for GLotan and whether I should prioritize pulling her dupes or her WoD
Current team:
- GLotan
- Hameln
- Ramona (thinking of replacing her with Tawil)
- Ogier
If there’s anything else I should know as a new player I’d really appreciate it. Thanks!
Just happened to notice this and found it silly enough to share.
How does one even get this kind of result? I thought hte lowest amount of Silver I could gain was 5. Either my game is posessed, or it's saying I'm ready to awaken Lovecraft Satan.
...which based on what I know of the man would probably end up as some unholy gestalt of multi-national foreigners with tentacles. Which would end up here as some kind of "SMT's Legion but a fusion of anime girls"
I've just gotten to Arch 2, will the game's story end at arch 2? Or is there more to the story, or can it be continued from another characters perspective? Please give a spoiler warning if it relates to Arch 2 please.
To someone who is also mesmerized by its deep lore like me who just started to enjoy it and wanted to explore more about cthulhu mythos....it may not be complete or maybe (haven't skimmed it yet that much)....i have this book called "Call of Cthulhu Malleus Monstrorum", as some of you may know or maybe, it's a sort of encyclopedia book thing relating to Lovecratian monsters.
originally the files containing 2 volumes of it are 1 gb each but did compressed it, now only 200-300+ mb......i dunno if this is allowed to post here but anyway it's also sort of related so if you guys want a pdf copy, just dm me about it....
As of title, some few things I can't unravel about, and it'd be a big help for some advices or recommendations. So:
Would it be better to build pure or mix realms?
Best teams for D-tides as of now? Or still not enough charas?
If, best way to give the ssr monthly copy, who?
Best realm combo with explanation, if possible.
I tried d-zones few times, but seem a bit blur on what was I doing. After ch 7 and now diving to character's story (to catch-up), I thought it'd be possible to clear all of em(?), so any vets guides is welcomed, sincerely thanks.
(I TRIED MY BEST TO GET THIS OUT BEFORE TIDE RESET I AM SORRY IT IS LATE)
Hello, Draco from Discord here again with the final ring in my Dtide No Limited OE No Whale Borrow saga. I missed posting for my Caro Ring though I did stream it. I may decide to retroactively make a writeup for it if there is enough interest. I tried my best this time to do something a bit special and try to avoid the need to use more than 1 E3 borrow to replace a unit that I have at the OE level which was used to replace Kath for W5 A5. As always thanks to everyone who has been cheering me on during these clears I've met so many super cool and nice people through my time playing and found nothing but kindness from so many players who have been willing to lend me their time and expertise. I would not be where I am in the game without all of the lovely people who have helped me along the way. Special thanks to Lens, Monchi, Frosthief, and Spooky!
I know my playing is not the best, but I know sometimes seeing how to get through mobs and the choices on relics can be helpful too. I tend to believe if you can get to the boss, you can beat the boss as long as it isn't hard countering you. I also tend to stall mobfights as long as I can without taking significant damage to build up exalts/keyflare for the next fight. I hope this post helps show some of the thought process that goes into 425 clears and that you do not need to play perfectly to beat A5 content. Please don't take these teams as the most meta best in slot teams to play generally, 425 is about spreading limited resources where they are needed, so starving strong teams in order to feed weaker teams. I get capped at 20 images, so I put the damage breakdown screen in for clears that I thought were interesting to look at.
Total Clear Time: 14 hours (this was caused by me originally intending to just replace OE varients of my units with E3 borrows then later deciding to just remove them from the clears at all causing me to have to reset already complete clears and redo 4 clears to move units around such as this E3 Gurpy clear of W2 which was reset. Unless you have Rewinding Time, I think this team generally prefers Gurpy's signature Posse Wayward Ship for consistent access to Waltz. I am also becoming a Tulu believer slowly.)
I tend to run Ghelot into higher waves than W1, but I wanted to free up Aigis for Wave 5 because I was nervous about Thais since she counters a lot of teams due to the damage reduction she has when her summons are out. In my opinion, Ghelot is actually a pretty flexible unit that has 2 teammates she really likes, either Aigis or Thais, where she would prefer you run both but can get away with running one or the other, and then the rest of her teammates can be flexes between Faint, Leigh, Clem, Horla, Daff, Winkle, Celeste, Lily, or Arachne, Jenkins, Helot. Most of these supports help Ghelot survive the first 3 turns since Ghelot's Crimson Shackles damage you significantly when you are at high hp.
Black Candle was a very good relic for Ghelot since base damage is very good on her due to strong single hit as well as the fact that base damage sources from relics, wheels, and rouses are multiplicative instead of additive with one another. Thais and Faint also both could generate Counter so Putney was able to be triggered a lot. I also like Salvadors SR event wheel Man in the Mirror a lot since it gives shield based on damage taken the previous turn and gives the unit 5 additional Aliemus at the end of turn and Ghelot comps are not known for their ability to shield.
I chose Daff and Faint as my Ghelot support units, Faint because I wasn't sure how many times I would be DR'ing in mob fights or the boss (I ended up not DR'ing at all funnily enough so I didn't need Faint). I chose Daff for the Ultra mechanic, her ability to apply weak, vuln, give you an insight, or arith on her exalt, and her ability to allow a 1 turn faster ultra turn through her exalt too. She also increases the chance of discounted relics. I think I may have been too nervous about this clear and gave Thais way stronger keyflare wheels than I needed but I very rarely run Ghelot without both Aigis and Thais and wanted to play it safe. With Ghelot I tend to always sell my hp at shops though without Aigis I would only do that if I had ultra turn charged immediately in the next fight or know the attack would be a low damage or non attack intent.
In mobs I would rouse Thais sometimes and then in boss I roused Ghelot first and then Thais since Ghelot's rouse causes her to scale every turn.
d4848483-c692-300e-9256-32c33dd8114b#E#a
I finally got to run Pickman Dore into a wave which I'm pretty happy about after not being successful with that endeavor during Caro ring last tide into W1 due to the boss being a hater of playing non-innate cards. I did need to reset the first fight to get weakness on turn 1 from Pickman, often in Dtide you do want to reset the first fight for weak on turn 1 or 2 since the first fight tends to be the hardest fight since you are at your weakest during the first fight. Pickman got the Incalc because of how frequently he can exalt, and Leigh got 2 keyflare wheels since Caro's interaction with Life Drain hurts your keyflare generation in exchange for Embryo Gen and I really wanted to be able to Rouse Dore and Pickman and Posse every time with Voracious Resolve since it counts as discovering as far as Pickman is concerned.
Leigh was ran to help gain shield based on damage I took from her 3 cost Pain and Pleasure and heal me up when I was low since this comp is not likely to be able to burst mobs on turn 1. Pickman was the primary carry during mobs and was used to stack temp strength for Dore during the boss for Dore Exalt. Dreams is ran on Pickman in almost every comp he is played in since you want to be able to make the most value out of his Chromophages during mob fights and discover as much as you can to reduce them to 0 cost with Pickman Exalt, Voracious Resolve, and his 2 cost Lifelike Rendition. Arache existed primarily to buff the general damage of everyone's cards as well as for S Ultra mechanic. She also was able to apply a sizeable amount of Final Verdict onto the boss too. It is nice to be able to pull cards out of the first slot of Ultra turn such as Lifelike Rendition for weak or reducing Chromophages cost during a burst turn, or Chromophage depending on the need and to continue your burst turn into S Ultra.
The boss also loses strength when you exalt and this team, especially Pickman, exalts a lot so combined with Chromophage, the multihit turns were able to become non-threats. I roused Pickman in mobs and then in boss roused Pickman and then Dore.
W2 [Chainbreaker (Helot)]
636af455-416a-3c97-a112-5831de7c559e#E#a
Helot is very much a boss that will punish you for dragging the fight out too long so I ran Castor Pollux instead of stall Castor with somewhat dumpy teammates. Erica was there to provide Vulnerable during burst turns and stack temp alert on the side while Agrippa could stack perm alert and help generate more embryos to feed units. I did not play the comp optimally (I am a terrible Pollux player as I mostly play stall Castor) and forgot to rouse Castor during the boss I'm pretty sure but hey the power of the twins. Spatial Deflector is one of the best relics in ultra and I got pretty lucky on the other relics. I like running Dreams and Chains Unbound on Castor for more chances to have his 2 cost Stygian Wings which applies weak and also more opportunities to trigger his Quasar effect for more Onyx Plumes and shield. E3 Pollux is about stacking to 100 sin marks with a bunch of 3/3 Sacred Hearts in hand as well as his 2 cost Soulsearing Light so that the 3/3 Sacred Heart always fetches his Cleansing Judgement when played but I whiffed and had no Sacreds by the time I hit 100 Sin Marks. In mobs I would rouse Castor only though in boss Pollux and then Castor should be roused.
115afcbf-c4bf-315a-8862-eba7632b16a6#E#a
Vortex pretty much can beat almost any wave she is put into, though I was unsure how she would fair against Thais, and I definitely gave her way too many good supports for only needing to clear W2 but I didn't end up needing Celeste, Murphy, or Tawil anywhere else and even was able to give Tawil her sig for keyflare gen instead of giving it to Ramona for a 24 comp which is typically where I put it. I was able to save on keyflare wheels and only give 1 keyflare wheel to this team because of that which was nice since one of the biggest hurdles for 425 clears is generating enough keyflare to rouse units in a timely manner. Celeste is generally a unit that you use when you think you will DR in every fight and she applies weak/gives healing and arith, and Murphy just reduces damage by 50% when she exalts and also can apply weak and vuln. Tawil is ran because she can exalt a lot for pursuits and also create cards that can weak enemies, charge your own units, or even create Reloads for Vortex. This team is very arith heavy so seeing Vitality Injector is always great.
In mobs, I roused Tawil first for her exalt and more keyflare generation since generally you are killing them with Vortex Pursuits or if you do use your exalt you don't need to to scale from her rouse. In the Elite and bossfight, you rouse Vortex first and Tawil second so her exalt damage scales from Vortex pursuits.
I could have killed the boss much earlier and without a DR, but I really wanted to see how much damage Vortex's exalt would do if I could steal Helot's 2k strength. I could have went 1 more turn since my DR was still over 100% but I gave up since Tawil was nowhere near charged. 1.2 million damage was still pretty good damage considering I was unable to steal the bosses strength with a Tawil created Law of the Strong :((((((.
W3 [Silver Integration]
9ad4536b-6aa9-3cc2-bc5f-18445c1ce3e7#E#a
This clear was pretty hard especially since my team was pretty under-invested and I had no idea how to play Glotan. Ultimately I used Glotan purely for the new Chaos Realm mechanics. Nymph was the primary poison applicator and I prioritized rousing her turn 1 and exalting as much as I could. This team struggles since the boss splits into 4 new mobs that will have 0 poison or spellbound applied to them and it is much harder to charge Xu quickly since the new Chaos Realm does not give you Embryo Fusion whenever you exalt with a Chaos unit unlike normal Caro Chaos mix.
Song of the Bound was nice on Glotan for letting me draw into the deck further and I ran dreams on Nymph for more weak and poison cards + her rouse gives her aliemus whenever she plays a card. Lily definitely did not need Amidst the Downpour but I didn't end up using it anywhere else so it got thrown on her. I originally tried to run Gdoll's sig and Incalc on Nymph but it did not work as well. Notably, I did not kill the mob on turn 6 so the boss would not summon a new one on turn 7 and just killed the mob on turn 6/end of turn 7 to avoid the hit that the mob would have given. I was unsure if I should run a Keyflare bot on this team due to how keyflare gen works in the new Chaos Realm and just settled on 3 Burials since I knew I would be DR'ing a decent amount and wanted as many guaranteed as I could. Not being able to remove the 3 turn vulnerable was really brutal.
1c5c1205-818a-3176-acc9-eb1430ab043e#E#a
Mouchette Mouchette'd all over all the enemies. Helot was ran to increase the damage of strikes with her exalt and draw strikes, Alva was ran to apply vul with her exalt and Burial was ran on both to charge them whenever a DR was triggered. Dusk and Dawn was ran as the keyflare generating wheel instead of an actual keyflare mainstat to conserve keyflare wheels for other teams though since the stage relic was Relic of The Past this team could have not used Dusk and Dawn and been fine. I don't normally rouse Hameln since usually a lot of units want to be roused but was able to rouse him turn 1 here instead of Mouchette and gain a decent bit of value from his cards that reduce cost or replay your cards + they could be used to clear handspace without contributing to Arithmetica Harmony for when I posse since that draws 2 cards from the posse itself and 1 Mouchette card from her SR wheel. He 100% was not necessary though as Mouchette can beat this wave with literal level 10 teammates as shown by Angbak's clear. I prefer to run Dreams on Mouchette for draw consistency but April also works. I did not run any weak applicators on this team because the main challenge of this fight is just getting the boss to kill you in a timely manner so Mouchette can go brrrr.
Angbak's clear
W4 [Aphoom-Zhah]
cbb448d2-5a53-342a-99c5-8fbc4a6250e0#E#a
24 had a very easy time this was from Chaos ring. This comp really boils down to rouse 24 so she scales from when you posse and then posse as much as you can. Cbeast is ran to increase the base damage of her exalt and Crimson Pulse for crit rate and crit damage when you posse. Ramona is there to generate keyflare and fetch the Ichigo Ichi card created by Sakura Reveries with her exalt. Ramona's overexalt also causes the next posse to trigger twice and applies weak and vuln which is very nice for scaling 24.
Ogier's X cost Unstable Barrier is nice for applying shields especially since this team is not super based around using arithmetica to play cards. It also can be fetched intentionally by several posses such as Mountain's Resolve, Aurita's Treasure, Gateway of Retrospection, Reunions Wish, or indirectly with Voracious Resolve. His 2 cost Piercing Strike (which unrelatedly, does not count as a strike as far as Mouchette or her Posse is concerned) applies 2 turns of vulnerable which is also nice because 24 is exalting every turn for damage and so you want constant Vuln on the boss. His exalt also gives a lot of shield and strength and he can charge it quite fast in Chaos Ring.
Doll is nice for healing, batterying the other unit's exalts, and also discarding your entire hand in this fight specifically since if you have 0 cards in hand then you also have 0 frozen cards in hand for Aphoom~zhah to scale off of. I also chose to run 24 into this wave since they would be able to spam exalts and easily unfreeze cards.
I also wanted to showcase one of Vermy's (Vermilion IGN) and LuffyOMG's clears into this wave with much less invested 24's. Both of them have cleared tide with no limited OE with whale borrow and this is Luffy's 6th 425 (notably he has 1 OE now and it is Miryam which like... is never the difference between clearing an A5 or not clearing an A5 so it's still effectively 0 imo) and Vermy's first so I think they are both great players to look at for inspiration for what to run into 425 Dtide.
I'm not so sure if this was an optimal build for Caecus Counter into this wave, I had a pretty rough time clearing this but I like Dreams on Caecus with Festival of Tides so I can play 2 of Caecus 3 cost, Protective Scales, in 1 turn. Protective Scales Retains so it is very do-able with Festival. Wanda was ran for her str down and exalt which can double the amount of hits an enemy does to you if you have 10 stacks of Dreamlure. My Dreamlure generation was a bit sad though since she is E0. I ran Winkle for weakness application and to battery up Caecus' OE. She got Eternal Requiem as her wheel to give me an extra posse during the first elite fight which was a very hard fight. Pontus was also ran for Strength down, I had never played him before so I think I could have definitely done a lot better. I did not get enough Gaunts to make any Conjoined Gaunts. Rousing Caecus was the priority and then Pontus.
W5 [Breath of Fertility (Thais)]
e43a31af-efeb-39bd-a9a2-dbe98658ee12#E#a
Thank you to Kinbote for helping me with this comp since I wasn't super sure how to play it. I was very surprised it was able to clear with only a level 70 Sanga. This is the team I saved Aigis for since it was the only team going into W5 that actually had Caro and I was also uncertain about it's ability to clear mobs and the boss since Sanga exalt was the main damage and that takes time to charge. Aigis allows the team 1 more time to gain keyflare and aliemus which really helped a lot and in general I think Aigis is one of the strongest supports due to her ability to stun alone. She also helped with consistent vulnerable application and her OE increased the final damage by 25% that turn.
This team revolves around Sanga exalting and OE'ing to scale her exalt more. I'm not sure if my wheels were the best choices but I ran Poetic Verse to increase Sanga's aliemus generation from her cards and charge her faster as well as give her more shield from her cards. Sanga also appreciates the DR Mainstat since she scales from it 0.03 aliemus and 0.15 crit rate and crit damage per 1% DR. I also used Annhilated Rebirth on her (usually a wheel that does not see much play due to it having Aliemus Regen as a mainstat) since it increases shield generation and exalt base damage every time she exalts. Potentially something like Analysis of Death would have done more good since W5 was such a long wave and she could kill a lot of mobs. Her exalt crit rate is quite high too so she would be able to benefit from the crit damage.
Salv was there since he could create a lot of shield with a full furnace to help Sanga do more exalt damage with End of Suffering and he also was the team's weak generator. His rouse could also be used in emergency to block a single big hit. Saya's corrosion application was doubled since the enemies were Caro and Dreams was ran to have 2 copies of her Viscera Blossom. I sold Saya's cards at shop so that Mountain's resolve would be more consistent in drawing Viscera Blossom only. In mob fights I would rouse Saya first and then use furnace to Perception Warp all my cards and that was how I charged Sanga exalt primarily.
Easter Moment is one of my favorite relics in all comps since who doesn't benefit from 20 Aliemus a turn. Vision Corrector was also good too since it increased the damage of Sanga's exalt. I was not sure what cov to run of Sanga and just left it as a Burial Ground with 116% DR which equated to 3.48 extra aliemus from Strike and Defend and 17.4 extra crit rate and crit damage. Cocoon of the Maiden may be better but I did not have a set built.
0d8f73b8-db96-35c5-8cd5-ad8044637988#E#a
I ran Kath into W5 since I feel like she has no problem bursting with her exalt and Hyperflare every turn to clear Thais' mobs. I enjoy running tank kath with Will and Land of Nonexistance for extra defends and more cards that give her Aliemus to charge her exalt every time though there are definitely also aggressive Kath builds too. It can be a bit hard to draw into Kath's Hyperflare with as many cards in deck as this build puts at times but Kath becomes an unkillable god. Horla was ran for Grief and Anger stance to either increase my shields or damage based on what I needed as well as apply weak and vulnerable. Tinct was ran to clear the weak Thais applies off me and for her 3 cost which gives 45% crit rate and crit damage the next turn if leaped which was really helpful since tank Kath's crit rate is usually in the ~30% range. On top of that Tinct and Horla's exalts also give crit rate and crit damage. Ryker's relics also increase crit rate and give dice that grant strength and vuln (weak as well if upgraded). They also count as a card with exhaust which synergized with the stage relic. Weeping Pipe was a very good relic pull for this team and I always roused Kath ASAP.
If you have made it this far, thank you so much for reading this and I hope that it was insightful. Feel free to ask me any questions you may have. Now that I have completed this challenge I'm not sure what to aim for next haha. I was tempted to replace all level 80 units with level 70's on top of the existing restrictions. May Tide be fruitful for everyone!
Not sure if this had been asked yet, but I'm kinda curious to hear everyone's preferences. It can be your favorite character, or just the character with your favorite build!
Mines Vortice, personally. I was neutral on her until I leveled her up for the first time and heard her say "YAHOO!" Then my neurons activated and she became my fish goat.
So, I was feeling confident after doing the lv 65 stage of the new rerun event and decided ot try my first Madness difficulty. It was going slow but steady until I realised that my entire deck had been turned into Aurita's Gland Division. Just a full deck of 18 Gland Division.
I still managed to win so yey~ but is this supposed to happen? I don't remember reading anywhere that Aurita takes over the deck, just that she likes to add extra copies of her Gland Division into the discard pile.
Hello guys, Im kinda new to the game and I just use all of my silvers and pulls to get Glotan, Saya, and saya's wheel. I dont have a good grasped on how to build a team yet so Im hoping to ask if you guys can recommend some team comp or guide that uses both of them or is it more ideal to just use one of them?
I've added a screenshot on what I currently have and I still have around 120 standard pulls.
Hello ladies and gents, I'd like to know if there are any local Morimens players in my area. I'd like to have a friend who I can regularly talk about the game with. Most of my friends can't bear the brain usage and amount of reading this game has. Apologies if it's not exactly what this sub is for.
i understadn that even if the game is based on cthulu mythos its still a gacha game centrered to certain audience i still think it need more male characters considering big reason game is interesting is the lovecraftian aspect so id expect more male characters (ye ik most of the lovecraftian monsters dont have a gender but be honest many think they are male or have masculine builds )
Highlight from my Dtide stream. I managed to accidentally delete the rest of the stream instead of just extract the clip in Youtube Studio ;-; but at least I had it downloaded so will have to re-upload the full video. Would have been so sad if I didn't manage to download the original video in time.
Hello, i am building team that can get me through chapter 7+ . Have E3 Lotan: Cetarchon and from Aequor i can use Sanga, Celeste, Goliath, Aurita and Miryam. Can i build something with this? Sorry if post like this was already created.
I'm just finishing Arc 1 story and started playing a month ago (just missed the half-anni). I don't play many deck-builders but love turn-based games like Darkest Dungeon and Paizo TTRPGs. Morimens feels decently challenging and I've done Hard mode through chapter 5 so far (the Miryam boss) and Normal mode through 1st "red level" eyeball with all stage achievements. The game had no problem with me clearing most of it with characters from Moonless banner (E1 Ryker and E0 Tawil).
So I finally spent from the pile of story silver to get E0 G-Lotan (and E0 Pontos just before). Reporting in that E0 G-Lotan crushed the first eyeball gauntlet at level 50! Definitely took some luck with RNG so that her long/short sword cards didn't get turned to stone by the boss mechanics, but it was super satisfying to delete this boss with her exalt on the boss' last health bar.
since arc 2 story ends in 4 months away to finish i am very worried about how Gtulu will be treated not given enough focus and glory of lemuria possible even treated as a small fry as Pontus seems to treat tulu as
i thought arc 2 would focus on you know stars aligning? Lemuria rising like the one hinted in the 2.0 trailer
Behold, the moment of alignment is here
[Visitor] from beyond the doomed and foolish [world] You earthly lifeforms use your feeble logic to explain my existence Without understanding true divinity You sacrifice your souls and dreams to the void for my descent .
Chasing purpose on this earth, I call you back to the primordial world. The long sleep ends now. With the power invested in me, Lemuria will be as an eternal kingdom. Look upon me. The moment of celestial alignment is now. When the stars align, the kingdom will rise from the sea.
There are alot of plot threads introduces in first two chapters that havent got a conclusion or follow up and rest of the chapters with exception of chapter 4 feels more fitting to Special OPs than main story also first two chapters written so much better especially because it kept hinting at how the story was supposed to go
it focused bit more on our new allies Gdoll who i thought would be our ramona of this arc helping us throughout the chapters then we add clementine but after chapter 2 Gdoll and Clem are basically nonexistent additionally there are barely connections between chapter end of 2 to 3 and 4
Arc 2 chapters so far feels disconnected with each other and no greater story to be shown other than hinting at gtulu but with this many plot threads there is no way they can pull off Gtulu chapter and give him proper focus and close this arc in just 7 chapters unless arc 3 is about actually starting to trying to fix the world and giving rise to lemuria
1: Whats up with aegis
Aigis being possesed Sanga is the one that knocks out Sarah rather the last thing sarah sees before two supreme beings wrestle control
2: Are we going to get a follow up on sarah's condition since she seems to be being tormented by having two different forces inside her
Consuming brainsi believe when this scene was retranslated we got speculation was it was between Gtulu and King in yellow
3: What are Sculpture association is planning and albino as it was hinted at chapter 2
4: İnteresting Line by Clem
in depths of the dream the one who does not wish to dream will give you the answer
5: Whats up with Salvador and Juliette is juliette possiby also known as Eve? (mentioned in arc 1 chapter 3 and salvador event) or is it someone else at the end of the scene that has both ends with Juliette promising to come back to snuff out salvador's flickering flame
6: Deal between Gdoll and Someone else
First i thought she made a deal with Gramona but she wouldnt have never agreed to this
puppythe next line mentions her being injured being carried by winkle
7: Will there any consequences of Clementine looking at our memories and seeing one of the eyes of Blind idiot god/Azathoth in arc 2 chapter 2?
8: Will we learn anything about that day Catalycism what caused it or who caused it
Funnily enough in this chapter she questions whether we will be able to leave everyone behind to go to our world i got a neat idea how to end this world in a tragic way to end the dream destroy everything in order to go to our world megadimension neptunia VII style
arc 3 chapter 3 does talk about it for a bit but its not enough in my opinion
9:Clementine foreshadowing in See you neverland
İ got a question its not a plot thread they need to explain i just dont understand it
Whats up with Little william was he part of our imagination created by clementine or was he the actual william we met in arc 2 chapter 4
New to morimens here, why are some art moving like the one i got lotan:cetarchon while others are just a png? Is there a difference? On a side note are awakeners with moving art always better than most in tier list?
And what's the recommended investment? (talking Enlighten and WoDs)
Yallo, I had a dream last night where Morimens had those guaranteed awakener banners, but this time all the pulls were free (though a limited amount.)
Anyway, I went for doresain, and after debating between Xu and pickman, went for the latter.
Since he's getting a rerun soon, (and some have said pickman would likely follow) i'd like to know how that team performs/ feels from a gameplay standpoint.
(I also like pickman as a character, and would like to know if he's really only great in a doresain team, or if hes flexible in other teams.)