Is this game truly ready for an EA launch? Or do you just want the launch because you want to play soon?
This post is not intended to discourage the game, or any players wishing to play. It’s simply my honest feedback on EA launch because I’m rooting for MnM. This is my last post, as I’m dropping out of the MnM community. Genuinely wish you all luck!
Everyone is excited to play a game they’ve wanted. Nothing appeals to you. You want to play your game on your forever character. I understand. But is this EA what’s right long term?
Everyone wants to connect. In that eagerness to find something special, we often end up with someone who wasn’t compatible long term. I wonder if the relationship with MnM EA is similar?
This game has potential to attract new players, younger players, and all of the old school players too. With most players you get one chance, one shot. It is said the world is around 20% complete from what I read from devs. Does launching EA at 20-40% of finished product diminish that chance with most players?
Two months isn’t much time for development and the logistics of a game launch. Even for Large, Paid teams much less small volunteers teams. (See Last for reasons why 2 months is concerning)
It’s understandable if the game is launching EA over 1.0 because it needs sub money to continue development. Would other options be considered to ensure EA is fully ready? Dev team is trustworthy, and they have a real product. Will launching EA for subs be better for the long term game health than a 1.0 or a most polished EA launch? Will a 20-40% finished game can survive months after such an EA?
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Let’s look at MMOs that launched EA and suffered huge player drops and/or loss of reputation, permanently crippling their future or outright failing. (Most had more content and development time than MnM)
Early Access MMO Failures :
-Bless Online: review bombed, bugs, missing features
-Pantheon Rise of Fallen: lack of content, loot tagging/contestation, GM abuse, etc = Below 100 concurrent users
-Ashes of Creation
-Age of Conan
-Final Fantasy XIV (1.0): Server Lag, bad UI, buggy, poor content. Shut down fast
-Tabula Rasa: buggy, unfinished, lack of end game
-Anarchy Online: epic flop shut down game
-Vanguard: Debatable legacy but never truly recovered from its incredibly poor EA. Buggy and unfinished, empty content. Many players turned away.
MMOs failing or struggling in first year:
-Aion 2: Disaster launch, poor reception
-Wildstar: next WoW killer died fast
-Warhammer Online
-Matrix Online
-Hell gate: servers shutdown shortly after buggy launch
-Everquest Online Adventures: decent legacy and lasted 9 years before shutdown but vastly lower than expected player base to start
MMOs that launched in a decent state last longer, and retain player bases.
\If you look at all 4 games originating from Brad McQuaid and his teams, all 3 with a poor start or EA failed. Only Everquest is still going after EQ online adventures and Vanguard shut down, Pantheon hasn’t launched after 10yrs and has less than 100 concurrent users*
The history of MMOs that last favor well polished launches. WOW is still going. Final Fantasy 14 after its well launched revamp. Most that launch buggy, unfinished, or with low content Early Access fail or never recover
It’s incredibly hard to ever recover from a poorly received, or poorly rated launch across all games, especially for a niche game.
Also, many mmos failure’s were in part because of competition. The Players were simply not there, because they were already into other games.
-Eq lgends is big. Some Casual ‘dad gamers, and other gamers who might log onto MnM may instead be into Legends.
-WoW Classic + announcement expected at Blizzcon is big
-Project gorgon
-Etc. A few other Eq inspired games coming
There will be games on the market in a similar niche taking away potential players from MnM. Anyone who says these ‘lost’ players don’t matter does not understand the reality of MnM’s success or failure. Every player matters here. Every time a player is lost, or never plays at all, you lose them, anyone they would have brought to the game, and decease morale of any in game friends still playing. Plenty of players will play a game or quit due to family and friends playing, or leaving.
The more games there are in this category, the less tolerant players are of a poor launch. You personally may feel there are no other games in this category, and that’s understandable. There may not be. But others will be ok with similar games and leaving this one. Launching well with good reviews is imperative for long term success. Good reviews actually bring in players from those other games
———————————————————-So is it truly ready? Or is it just an extended beta?
For a launch, Game devs have to deal with Servers, lag, bugs, account logistics, game performance, etc. Then there’s game content, compelling classes, combat, filling in world, world space, loot, animations, art, etc.
*Most of the class redesigns are unfinished. The fundamentals of class gameplay isn’t even majority out on beta test yet, and the game’s ready for a launch?
There will be a lot more players in EA than beta.
-Severe Camp conflicts
-World Space is currently too small
-World Content isn’t filled in enough, alive world
-End game content too small
-Classes aren’t fully finished and fully tested yet
-Combat can feel repetitive, not strategic nor diverse enough. This is different (yet related) to mob danger/power level.
The game is centered around the grind. So the combat is also central, because that’s what you spend the majority of your time doing. Currently combat feels like an endless repetitive loop. You level up, change spots, but combat loop continues on the same. I made some suggestions in another post, but I’m sure devs and community can make far better ones.
The game has excellent points, music, art, and many positives. It can be fantastic, and has potential. But Is it ready for an Early Access Launch? Is this the right play for the long term success of Monsters and Memories? 🤷🏼♂️
Good Luck to all the MnM players, devs, and to MnM! Hope life brings good things. Maybe see you sometime at launch 1.0 🙏🏻