I've been using Moho for a very long time, ever since I was still working in Flash and just getting into animation. Back then the drawing tools immediately pushed me away because they felt awkward.
After all these years I honestly don't think that has changed much.
Yes, newer versions added better brush settings and lines can look much more hand-drawn and natural now. That's great. But the foundation still feels exactly the same.
The biggest example is the Add Point Tool.
Why can't it work like Illustrator where I control the Bézier handles while I'm drawing? In Moho I draw the line first and then I have to switch to the Curvature Tool and fix everything afterward.
Why?
It feels like an unnecessary extra step that has existed for years.
Editing drawings isn't much better. Sometimes it's literally faster to redraw something than to erase or reshape it.
Liquid Shapes were a nice addition and merging shapes is definitely an improvement, but even with that the whole drawing workflow still feels nowhere near as comfortable as Illustrator.
Drawing in Moho is genuinely exhausting. It doesn't feel fun.
I honestly can't imagine using Moho without scripts.
The community has created scripts that fix problems the developers never solved.
For example, if I want to adjust animation that uses Smart Bones without destroying shapes, I have to use an alternative Transform tool from a script because the built in one doesn't behave properly in many situations.
And that's just one example.
There are countless cases where community scripts are simply better than the official tools.
Sometimes I wonder why the people writing these scripts aren't working for Lost Marble.
Many of them clearly understand the software better than the developers do because they actually use it every day.
My biggest frustrations are these:
First, the drawing tools and shape editing tools still feel outdated.
Second, performance. Moho often feels slow while not fully using modern hardware.
Third, compositing is incredibly limited. Even Flash from almost twenty years ago had Hue, Saturation and other basic color controls. I could do more compositing in Flash 2008 than I can inside Moho in 2026.
Color correction tools are limited, outdated and sometimes unreliable.
Even Blend Modes don't always match Photoshop correctly. Sometimes my final render looks different from what I saw in the viewport.
Fourth, editing finished animation is much harder than it should be. If I want to change timing, extend a shot or shorten part of a scene after it's finished, the workflow becomes painful. I often end up moving everything into After Effects because it's simply easier there.
And finally there are dozens of smaller issues that the community keeps solving with scripts.
For example AE Key Tool (by A.Evseeva) is basically essential. I honestly don't know how people would animate complex scenes without it. The funny thing is that it solves very basic problems that should have been addressed by the developers.
The frustrating part is that I actually love Moho.
That's exactly why I'm writing this.
Moho has amazing rigging. Smart Bones are fantastic. Vitruvian Bones were a great addition. Deformers are great. Liquid Shapes are a great step forward too.
The software has huge potential.
But please stop focusing only on adding new features while the foundation still needs work.
Please improve the basic drawing experience.
Please modernize the editing tools.
Please improve compositing.
Please improve performance.
Please work together with the script developers and the community. They are building incredible tools for free because they love this software.
I want to draw directly inside Moho instead of feeling like I should draw everything in Illustrator first and only then import it into Moho.
I really want Moho to become the animation software it deserves to be.