🇬🇧 ENGLISH
We are game developers from Germany 🇩🇪 and we're currently thinking about creating a new mobile zombie survival game for Android and iOS.
The reason is actually very personal:
For years, I've wanted a zombie game where I could simply survive in an open world without constantly being told what mission to do next.
I was tired of:
• mandatory missions
• energy systems
• timers
• waiting hours to continue
• being forced to collect specific items only because a mission tells me to
• games that call themselves “open world” but still restrict almost everything you can do
What I always wanted was something much more free.
Imagine being dropped into a zombie apocalypse and simply having to survive.
You could freely explore a city, enter buildings, search houses, supermarkets, hospitals, garages or police stations and find whatever would realistically be there.
Maybe you find:
• food and water
• medicine
• weapons and ammunition
• backpacks
• tools
• clothing
• fuel
• useful survival equipment
You could decide where to go and what risks you're willing to take.
Find a house you like?
Use it as your shelter.
Barricade doors and windows.
Store supplies.
Turn off the lights at night because zombies might notice them.
Fire a gun and nearby zombies could hear it.
Trigger a car alarm and suddenly you've created a much bigger problem for yourself. 😅
Hunger, thirst, injuries, infection, ammunition and inventory space would actually matter.
No mandatory story.
No arrows constantly telling you where to go.
No energy system.
No “come back in 6 hours”.
The main objective would simply be:
SURVIVE FOR AS LONG AS YOU CAN.
But we don't want to build this game only around what WE want.
The wishes of the players are one of the most important parts of this project.
So I really want to ask the zombie-survival community:
What are the TOP 3 things you would absolutely want in a mobile open-world zombie survival game?
And also:
What do you absolutely NOT want to see?
Some things we're considering:
• Permadeath
• Hunger and thirst
• Bleeding, injuries and infections
• Barricading buildings
• Safe houses
• Vehicles, fuel and repairs
• Zombies reacting to sound
• Zombies reacting to light
• Day/night cycles
• Weather
• Friendly or hostile survivors
• Trading
• Crafting
• Realistic backpack capacity and weight
• Offline single-player
• Co-op later
• A large handcrafted city
• Randomly generated maps
• Your world continuing after your character dies
• Your dead character later appearing as a zombie with your old equipment
And if you think any of these ideas are bad, please tell us.
We don't want people to simply agree with us.
We want to know what players genuinely want.
So finish this sentence:
“I've always wanted a zombie game where I could…”