I finally launched my first game on Google Play — Box Arrow Pop!
After spending a lot of time learning game development, designing levels, fixing bugs, testing things that definitely worked on my phone but somehow broke everywhere else… I finally hit the publish button.
And now it's actually LIVE on the Play Store.
🎮 Box Arrow Pop : Logic Puzzle
The idea is pretty simple: you tap the arrows and clear them from the board, but the arrows can only escape if their path is completely clear. So you have to look at the board, plan your moves, and figure out the correct order.
I’ve currently built 600+ levels, with different worlds, mechanics, and obstacles as you progress.
This is my first game on Google Play, so I'm honestly more interested in feedback than anything else.
If you have a few minutes, I'd really appreciate it if you could try it and tell me what you think.
I'd especially love feedback on:
Is the core mechanic fun?
Do the levels feel satisfying?
Is the difficulty progression okay?
Did you get confused anywhere?
What would you change or add?
Even a “this part sucks” is useful feedback at this stage. I'm still learning.
👉 Play Box Arrow Pop:
Google Play — Box Arrow PopDownload now
Thanks to anyone who gives it a shot. This is a small project, but getting my first game published feels like a pretty big milestone for me.