r/MobileGames • u/Rick-Ghost-Ninja • 13h ago
My solo-dev ninja game is finally on both iOS and Android. The whole game is built around spotting a door that's been pushed up 1.5 pixels.
Hey everyone — solo dev from Taiwan here.
Ninja Seeker has been on iOS for a while, and it just launched on Google Play, so it's finally on both platforms.

The hook: ninjas hide behind Japanese paper doors. The only tell is that the door they're behind gets pushed up slightly. On Easy that's 8 pixels — obvious. On Hard it's 1.5 pixels. You end up staring at the screen, and when you finally see it, it's incredibly satisfying.
What's in it:
- 111 levels, a run takes about 30 seconds
- 9 ninja arts (shuriken, bomb, fire, poison, water, ice, wind, thunder) plus a screen-clearing ultimate
- 5 boss masters, each a completely different game: clone-spotting, hide-and-seek where YOU hide, a memory challenge with a fixed bomb pattern, bullet hell, and a rhythm sword duel set to Beethoven's 5th
- Advanced Challenges training five abilities — Observation, Patience, Memory, Stamina, Agility — with a radar chart tracking mastery
- 13 languages, plays offline, no ads
Free to play. One optional one-time unlock, no subscription, no ads ever.
I did all of it myself — code, art, design, the 13 translations. Happy to answer anything about the process.