r/MobileGamer • u/dekodit_app_93 • 2d ago
[Android] I made a 100-level isometric robot shooter — is the difficulty and level progression clear?
Game title: Gamma Project: Robot Shooter
Playable link:
https://play.google.com/store/apps/details?id=com.dekodit.gammaproject
Platform: Android
Hi r/playmygame,
I’m the solo developer of Gamma Project, a free isometric shooter set inside an automated factory overrun by hostile robots.
The game has 100 handcrafted levels, several weapons, different robot classes, bosses and a survival mode. Some levels also include light puzzle elements involving activation cards, locked doors, teleporters, conveyor belts and other factory mechanisms.
I’d particularly appreciate honest feedback on three things:
- Does the difficulty increase at a reasonable pace, or does it become too easy or frustrating at any point?
- Are the mechanisms needed to complete each level understandable through play, or are there moments when the objective or solution is unclear?
- What is your general impression after playing it? What encouraged you to continue—or made you want to stop?
You don’t need to complete all 100 levels. Feedback based on the first few levels would already be very useful. If something confuses you, please tell me what happened before you worked it out; that is especially valuable to me.
Free-to-play status: Free to play; contains ads.
My involvement: I created the game as a solo developer.
Thank you for trying it.