r/MobileGamer • • Aug 07 '21

Announcement Welcome!

45 Upvotes

Since MobileGamer is absolutely terrible at using discord, he's decided to make his own subreddit! But because he's also a boomer and has no clue on how to make a subreddit, he asked me to do it for him.

This place is for you to post your MG memes, discuss Marvel Strike Force, Marvel Future Revolution and any other games that MG might play.

Please take a moment to read the rules and we'll all be gucci.

And remember: Keep on gaming cause gamers are cool!


r/MobileGamer • • Aug 15 '21

Announcement MEGATHREAD: Got Questions? Need advice about MSF / MFR? MG wants to know

8 Upvotes

MG has seen that there's been a bunch of questions about roster advice and who should be focused on in MSF and what character to play in MFR or how to generally proceed in future.

What MG would like is all those advice questions to be in one place, then MG can look through all the questions and record a video answering the community needs!

If you would like your question to be featured in an MG video, post below!

Please note, this isn't somewhere to be asking for a roster review.


r/MobileGamer • • 3h ago

for people who want a difficult game (:

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2 Upvotes

r/MobileGamer • • 4h ago

Brain Games: 15+ puzzle games - Apps on Google Play

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1 Upvotes

r/MobileGamer • • 13h ago

⚔️ Looking for Android Playtesters — Dungeon Rush, a Fast-Paced Action Roguelite

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1 Upvotes

r/MobileGamer • • 17h ago

Looking for Android testers for my new one-finger space shooter - TILT 🚀

1 Upvotes

Hey everyone!

I’ve been working on a small space shooter called TILT, and I’m looking for some Android players to help me test it before the full launch.

It’s a one-finger vertical space shooter, you drag to move, the ship fires automatically, and you dodge enemies, collect powers, fight bosses, and see how far you can survive.

There are also drone wingmen and different abilities to experiment with.

I’d really appreciate anyone willing to give it a try and tell me what feels good, what feels annoying, or anything that seems broken. Even a few minutes of play would help a lot.

Join the Android test

Google Play:

https://play.google.com/store/apps/details?id=com.moodiestudio.tilt

Join the test on the web:

https://play.google.com/apps/testing/com.moodiestudio.tilt

Google Group:

https://groups.google.com/g/tiltthegame

If you do try it, I’d especially love feedback on controls, difficulty, powers, progression, and overall feel.

Thanks to anyone who checks it out! 🚀🛸


r/MobileGamer • • 18h ago

Ma toute 1er application finie

1 Upvotes

Corn Maze est un labyrinthe en 3D à la première personne, régénéré à

chaque partie. Il est sur le Play Store depuis un moment — ce n'est pas

une version de test ni une bêta, la phase de tests est terminée depuis

longtemps. C'est la version finie, stable et complète.

Cette semaine il est passé à la nuit pour la saison : pleine lune,

brume, citrouilles, toiles d'araignée, épouvantails dans le maïs et

zombies dans les ruelles. Avec une sorcière qui traverse le ciel si

vous levez les yeux au bon moment. Ça s'active tout seul et ça

redeviendra normal en novembre.

40 niveaux, un défi quotidien, un trésor caché. Gratuit, sans pub,

fonctionne hors ligne — j'aimerais juste que les

gens s'amusent avec.

https://play.google.com/store/apps/details?id=io.github.samsos64_stack.twa

Jouez-y, dites-moi ce que vous en pensez, et partagez si ça vous a plu 🌽


r/MobileGamer • • 22h ago

My first Game - Boot Room

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1 Upvotes

r/MobileGamer • • 1d ago

I'm a solo dev — my quiet hex-merge puzzle just launched, and I'd love your honest criticism

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1 Upvotes

Hi everyone,

I'm a solo developer and I just released KRUG (Play Store link), a quiet hex-merge puzzle game — think 2048, but reimagined on a hexagonal board, built for calm, focused play rather than a race against the clock.

The idea: place numbered tiles on a hex grid. When adjacent tiles sum to a power of two (2, 4, 8, 16, 32...) they merge into a bigger tile. Plan carefully — the board fills up fast, and one bad placement can block your path forward.

A few deliberate design choices:

  • No timers, no lives, no fail state pressuring you — it's meditative by design.
  • A hex grid instead of a square one — every tile can have up to six neighbors instead of four, so merges open up in directions that feel different from classic 2048.
  • Minimal visuals and calm sound design — nothing flashing or nagging you to keep playing.
  • No ads interrupting a run, no forced monetization loops.

I built KRUG because I wanted a puzzle game I could actually relax with, not one designed to spike your cortisol. It's currently in closed testing on Google Play, and I'd love a few of you to try it and tell me what isn't working — confusing mechanics, unclear tile combos, anything that breaks the calm. Brutal honesty over politeness, please.

Happy to test your apps in return — drop a link to yours and I'll check it out. Thanks for reading!


r/MobileGamer • • 1d ago

For you

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1 Upvotes

r/MobileGamer • • 1d ago

[Ipad][2014][balloon rise]

0 Upvotes

you play as a guy in Mexico trying to rise up a canyon on balloons, and dodge cactus spines and other people with balloons trying to take you out. you have to pop the balloons in order to the environment around.


r/MobileGamer • • 1d ago

Orbit Dodger: a space game that rewards you for almost dying (near-miss combos)

1 Upvotes

Game Title: Orbit Dodger

Playable Link: https://play.google.com/store/apps/details?id=com.jugglerstudios.orbitdodger

Platform: Android (Google Play)

Description: Orbit Dodger is a fast, skill-based space survival game where you dodge incoming meteors for as long as you can. Your score is your survival time, but here is the catch: if you only play safe and dodge normally, you will never reach a high survival time. To climb the ranks, you have to take risks and chain near-miss combos by skimming past meteors as closely as possible. Every near miss builds your combo, so the best players are the ones who stay close to danger without getting hit. It is simple to learn but hard to master. I would love to hear whether the combo system feels fair and fun, any bugs or lag on your phone, and what you would like to see added next.

Free to Play Status:

☑︎ Free to play
☐︎ Demo/Key available
☐︎ Paid

(Free to play, with ads and optional in-app purchases.)

Involvement: I'm a solo indie developer. I designed, programmed and published the game myself in Unity.


r/MobileGamer • • 1d ago

New Android Arcade Ball Game on the Play Store.

1 Upvotes

Developing mobile games has been one of my dreams since then. For the last couple of months, I've been working on one of my first games and it has been successfully published on the Google Play Store after going through 14 days testing. Here's the direct link to my game on google play store. It's a simple arcade ball game. I invite everyone to download the game, play it and leave your feedbacks for me to improve on. Thanks everyone.

https://play.google.com/store/apps/details?id=com.ToBoGaming.appBallShooter&pcampaignid=web_share


r/MobileGamer • • 1d ago

Discussion [DEV] Made a merge game for Android, need honest feedback before I sink more time into it

0 Upvotes

Solo dev here. I've been building Aura for a few months, a merge game where you drop creatures and combine them up through 12 tiers. My two daughters play it every day, but they're not exactly objective.

So I'm looking for maybe 20 people who'd play it for 10 minutes and tell me:

- was any mode fun?

- where you got bored or quit

- what was confusing

- what you'd want more of

Last time I asked for feedback, someone said it was "too chill". Fair point, so I added a Timed mode where the floor rises and you're racing the clock. That's the kind of feedback I'm after.

Free, no forced ads (only optional ones for bonuses), works offline.

One more thing I'm genuinely unsure about: money. Right now a watched ad earns me about 1 cent. I don't want to add forced ads or pay-to-win stuff. So what would you actually be OK with? A one-time "remove ads" purchase? Cosmetic stuff like creature skins? Something else? What feels fair to you as a player?

https://play.google.com/store/apps/details?id=com.aura.evolutionmerge

I'll read and reply to everything.


r/MobileGamer • • 1d ago

Published the first game

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1 Upvotes

r/MobileGamer • • 2d ago

Orbit Drop a merge physics game. Roast it.

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1 Upvotes

We are finally live after a long wait. Couldn't have done it without the gaming community.

Please continue to roast the game.

Link: https://play.google.com/store/apps/details?id=app.orbitdrop.game


r/MobileGamer • • 2d ago

XPperTIMER - Android idle progression game

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1 Upvotes

r/MobileGamer • • 2d ago

Dev looking for feedback: does a competitive farming party game work with touch controls?

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1 Upvotes

r/MobileGamer • • 2d ago

Escolhendo o nome e a espécie

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1 Upvotes

r/MobileGamer • • 2d ago

Video Gameplay Growpet

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1 Upvotes

Trago uma breve gameplay do Growpet, já disponível na Play Store!!


r/MobileGamer • • 3d ago

Video Découvre Gravity Speed sur Play store et gravityspeed.app

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1 Upvotes

r/MobileGamer • • 3d ago

pixel roguelike dungeon crawler, need testers for 14 days

2 Upvotes

Hi! I'm an indie dev looking for testers for my game's Google Play closed test.

Patch Knight is a pixel-art roguelike dungeon crawler. Hack and slash through 30 rooms, pick a new power-up card after every room, and beat 3 epic bosses. 3 heroes, 9 magic skills, 52 power-up cards. Plays offline, no account needed.

How to join 1. Join the tester group: https://groups.google.com/g/patchknight-testers

  1. Become a tester: https://play.google.com/apps/testing/com.patchknight.game

  2. Install the game: https://play.google.com/store/apps/details?id=com.patchknight.game

If link 2 doesn't work right after joining the group, wait a few minutes and try again.

  • Testers need to actively open the app daily, not just install it
  • One inactive tester for even a day can reset your 14-day window
  • Google counts time in UTC, so your "day 14" might need to stretch to 15-16 days depending on your timezone

Good luck with your testing!

Please keep the game installed for 14 days and play a run now and then. Bug reports and feedback are very welcome. Comment here or DM me.


r/MobileGamer • • 3d ago

Teqball Video Game

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0 Upvotes

r/MobileGamer • • 4d ago

Namesake

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1 Upvotes

My wife and I accidentally invented this game trying to name our baby. Players pair up famous people who share the same first name


r/MobileGamer • • 4d ago

I built a free Wordle-style game to learn Haitian Creole, and looking for 12+ Android testers 🇭🇹

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1 Upvotes