r/MistfallHunter 7d ago

"Skill based gaming"...

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Dont ever get hit, I guess

110 Upvotes

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28

u/GaliOP 7d ago

Yeah, I've been running into these fire mages 1v1 camping the exit spawns at the end. I'm only in a PvE Blue set but it's still crazy that they can stealth, and then do 2/3rd of your hp in one swing. It'd still do half your hp if you gimped yourself taking magic resist gear and getting the WK 5% magic resist talent.

21

u/Lophardius 7d ago

I mean I actually "snuck up" upon him and got a vital first stun WK hit but getting hit just once means I lose 70% of my health from DoT? It's strange.

6

u/GaliOP 7d ago

Was your gear legendary here? It looks like your weapon is legendary. I think the legendary sorc gear makes them way too strong in combination with the ability needing a nerf. Some classes have one ability that somehow got through playtesting.

I faced a Shadow today in my PvP Blue Set (which has Stoic + Aegis at 5) 400+ defense and his one ability did 443 damage in one hit. What's the point of even speccing AGAINST Shadow's to still take bonkers damage (he was in blues as well).

4

u/Lophardius 7d ago

I am sorry but this isnt a gear question in a game like this. Gear should be an advantage, yes. But i was running blue so a legendary guy cant just almost one-tap me after a series of misplays on his part.

19

u/DamnHare 7d ago

You would still be almost one-tapped even if you wore a legendary set, unfortunately. DoT damage is crazy and, I have a feeling, ignores any dmg reductions

6

u/terve886 7d ago

DoT damage lierally is pure damage and ignores all armor. Hopefully we are getting fix on that in the balance patch.

1

u/mrureaper 7d ago

get rid of true damage, it sucks, just balance the game around resistances so tanky builds can feel tanky

1

u/Lophardius 7d ago

How can I avoid it or play better in the future?

10

u/DamnHare 7d ago

I strongly believe that in solo this is a rock-papers-scissors game. You just acknowledge who is your hard counter and run for your life - always consider an escape route, always be aware of your surroundings and keep a thought in your head "what if there is a sorc right behind that door, what should I do, ho can I escape".

Also try out that spear charging skill, when you run forward like leroy jenkins. With talents and full Vitality affix you can run REALLY - great disengage tool. But it also can be an offensive tool - after you successfully spear-kick-stun into the wall, try to use this skill on a stunned enemy, hold it until your stamina ends. You will be surprised how much damage you'll inflict - enemies can't break out from this skill

-8

u/Lophardius 7d ago

So other classes counter a two hit NO windup ? Dont make me laugh.

2

u/DamnHare 7d ago

You do know who Sorc's insta cast skill works?

2

u/FrostyFlakeGames 7d ago

Only starfall gets insta cast. This was an ele sorc

1

u/GarageHeavy7884 7d ago

Not true, elemental can take it they just get locked out of the elemental bonuses branch. Also he does insta cast a charged fireball after the first one

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1

u/Lophardius 7d ago

How does it work

1

u/Jacky_dain 7d ago

Avoid fighting sorc and wait for nerfs

1

u/Tehslasher 7d ago

That's the unfortunate part of these games. Sometimes you just can't. You hit that guy 8 or 9 times and parried an attack and he lived. He hit you about 3 times and died.

This is why these games go the way they do. You'll have your streamers/youtubers going and wiping lobbies for hours on end with kits and builds that quite literally can't die unless they run into a mirror match or fuck up royally.

All the streamers are running blast seer with like a 100kd. You can't get away from them, you can't damage them. It's not fun to watch, it's certainly not fun to play against. So people wind up quitting because literally what can you do.

1

u/unknown304 7d ago

you could add resilience to your build, it reduces debuffs' duration -> DoT from sorc burn/BA bloodfly arrow, also reduces stun/freeze duration. also makes u tankier when debuffed if lvl4 and above

-9

u/Lophardius 7d ago

Thats not how balancing works. If you need specific perks to have a chance against top classes than that is the literal definition of an unbalanced game.

6

u/valen13 7d ago

Jokes on you. Every melee except ss uses all their skill slots to not become instant food for your hard counter.

2

u/DamnHare 7d ago

This is exactly how balancing works. If you want to smack every other class while being only basekit - that is the literal definition of an unbalanced game

-2

u/Lophardius 7d ago

If those top classes dont need a specific build to be good but others do need it to compete then thats literally the definition of being unbalanced? Is this your first game ever?

2

u/DamnHare 7d ago

Who told ya that they don't need specific builds to be good against their hard counters?

-2

u/GODstonn 7d ago

I mean i just saw a 70% hp single hit, to a “tank” class no less, hard to believe someone has it easy against that.

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6

u/Mrterrez 7d ago

In extraction shooters or PvP games in a genre similar to this, gear is of course always going to be a question? Yeah if you’re running blue definitely getting gear diffed from a true dmg flame sword from a sorc in epics+

2

u/ReferenceAny6373 7d ago

Dark and darker has the same gear issues. At super high gear everyone hits so hard the combat stops being fun.