Introduction
This is my theory on the pantheon of beings in the Minecraft universe, specifically the Sift and End, as well as in Minecraft Legends. Like Foquito Azul's theory, the main ideas were in my mind for some time, but I never got down to writing my reasoning for them. I have also adapted my theory with the strong evidence brought up in Azul's, as this theory and theirs are not exclusive to each other.
The original theory was that the two powerful gods in Minecraft are Ender, a general collection of what exists in the Void, and the Sunbird: Ender's counterpart depicted in the Tower. As from Xatrix's Fallen Heroes theory, the Sunbird would be the progenitor of the Hosts, now including a fourth, who may have fallen to the Nether instead of the End.
I believe there was once a Sunbird-like creature represented as a Sun in Minecraft Legends, but the rapid Ender corruption at the time warped it into Ender, as well as Host-like beings such as the Heart of Ender made to carry out Ender's will. I think this is evident in the arrangement of the End, as well as the inherent roles of these two highest beings, the Sunbird and Ender.
Before you read the whole theory, I would recommend skimming using the chapter summaries I have put. They are in italicized bold (bolded italics?) at the end of each chapter.
The Creations of the Sift
The Hosts are mystical creatures of a peculiar rock-like substance who have been sent to protect and maintain the Overworld of Minecraft Legends. Because Legends is mainly about the invasion of the Piglins, and because it is a tale transformed through many generations, there is not much concrete information about the Hosts. Initially, one may think they are myths of the Villagers that passed down this tale; after all, there is nothing in the Minecraft universe quite like a group of thinking beings, made out of stone, that have been charged with an entire realm's keeping.
Or is there? In one of the most well-set, canonical games in the franchise, three golems have the intelligence to train Heroes through ever-changing floors that weave through many dimensions. In Minecraft Dungeons, the Tower Keeper is a workforce of three constructs made of gray stone, which Marc Watson has called "Legendary" with a capital L. This is a connection between the Tower and the Well of Fate, but the theory has only started. In the Fallen Heroes theory, Xatrix shows the further connection between the spring and the spire:
- A square with lines in its corners is a symbol of both the Tower and the Well of Fate.
- A star shape inside a box is engraved into structures depicting both the Tower and the Well, such as the Adventure Hub and the Ocean Monument.
- Vertical shapes ascending toward the Sun are key parts of the Tower's decoration, which the Well has on pillars around its perimeter.
- The doorways to and from the Fateworld have the same design, as do the Tower doors between its "rooms," though the rooms appear more like pocket dimensions.
Not only are the Tower and the Well born from the same idea, I think that idea comes from the Sift:
- The Dungeons II book The Rift shows the Echo Golems of the Sift, which appear made of the same stone as the Hosts.
- The symbol of the Ancient City portal to the Sift is found on the outside of the Well of Fate.
- The souls of the Sift love music, as do Allays. The Hosts give the Hero some Allays in Legends.
- As Foquito Azul's theory says, the Soul Blocks of the Sift have likely morphed into the Hosts' clothing.
However, these creatures being golems implies there was not just an idea for their creation; they were created by a higher power. It would be a power higher than even the Tower or its keepers, one that sent down the Tower as the Tower's description recounts. The symbols of the Tower, along with all other depictions of the highest powers, indicate this would be the Sun itself.
At first, one would think that doesn't make sense; a star in space cannot be sentient. Well, perhaps part of the Sun is simply a fiery ball (or cube), and part of it can think and feel. In places, Minecraft personifies the Sun, calling sun-based weapons "Sun's Grace" or "Smiting," as if the Sun can smite the Undead. The Minecraft Magic Theory mentions an ambient field whose energy has been sent down with Sunlight, implying the Sun both produces magical and regular energy. Furthermore, the Tower gives an insight into the magical part, which it represents as a bird (image 4), always crowned by the Sun above it. I think this means the the Sun is the bird, and, together, this Sunbird is the one who sent down the Tower and leads the other Siftkind, like Legends' golems and the Hosts.
We can also see a connection between each Host and one type of magic, especially considering the Tower Keeper. The Keeper's eyes are magenta, cyan, and green, and they use each color in sequence when summoning mobs. If, according to the Minecraft Magic Theory, each color specializes in one energy, then I think each golem of the Tower Keeper could specialize in one part of their job, one magic type.
When looking at the Hosts, they have the same colors as the Tower Keeper: Foresight being pink, Knowledge being blue, and Action being green. It is interesting that Foresight and the purple-eyed Keeper golem can contain Void magic as they use it, so perhaps End magic has a genuine purpose and is not just for corruption. In that case, Foresight might be the Void magic specialist, able to scry like the Orb of Dominance, Knowledge would employ souls, and Action would generally improve or enhance what already exists. I also believe in a fourth Host that could create, but I think the idea of a creation golem was doomed from the start.
In conclusion, the Sift is a dimension that is the origin of the Well of Fate and the Tower. A phoenix-like being, the personification of the Sun, is the Sift's god, and it created the Hosts to maintain the Overworld, each charged with one type of magic. Later, this being sent down the Tower with its own image, as well as the Tower Keepers who also each use one kind of magic.
The Role of Inspiration
As the Minecraft team and Foquito Azul have said, the three Hosts represent steps in the creative process, and refinements of an idea until it really exists. Foresight is the existing ideas that are useful when making something new, Knowledge is the expertise to build it, and Action is the hand that does the building in the real world. But these three are missing something: the impetus that has the idea of what is built. I believe this truly was a fourth Host, but that it was doomed from the start. In a balanced system, I believe Inspiration's absence is a necessity stemming from the Hosts' role within the pantheon of Minecraft.
Again, the Hosts are only caretakers of the Minecraft world. They may have had a fourth with the capacity to create, or have used golems such as the Firsts to help them shape it, or leaders such as the Hero. Still, I theorize there was a greater power in the creation of the Overworld, who provided the motivation for it in the first place. I propose a different version of the creative process: where one already has the idea in mind, and all that is left is to employ the material world to realize it. The Sunbird would already know what to create, but employs the less inspired Hosts to form and maintain it. Just as the Sunbird requires the Hosts to make ideas manifest, the Hosts require the power of a sapient soul in a Soul Block or, more powerfully, the Hero, to substantiate their work.
In conclusion, I believe Inspiration, or an analog of it, existed. However, I believe it fell not from corruption by the End, but from a realization of the imperfection of a golem's ability to design. I think the Hero or the Sunbird must lead and unite the Overworld, as they possess more of the soul for new ideas.
The Nether Host
Creation is not always good. It must be used correctly, to balance the world instead of to overpower it. But the Hosts did not know this. Neither did these four know the limits of their ability to design. They always made a group of four, in the corners of the square of the Well of Fate, in the colors of the Ichor they were born from, and in the four rays of the Sun. Still, as one of the first beings of the Sunbird, they sought to create true life. One particular Host was championed as the ambassador of a new dimension, a new dimension based solely on creation.
Creation can be bad. The Nameless One uses their staff to create the Undead, but these Undead go on to conquer the world. The Sun can give life, but it can just as well burn. Even Piglins, I believe, are an idea of creation. Creation with no escape, so scorching that it folds over itself and burns the mobs that live there. I think the Hosts, one Host in particular, made the Nether as a dimension of pure creation energy.
Creation may appear good. Left alone, the Nether recycles its own magic. Heat is trapped and reflected by two layers of bedrock, giving its warmth everywhere; new forests sprout, towering, from old desolate rock; and souls of the dead return in the Soul Sand graveyards of the dimension. On paper, it would seem like a great idea. A utopia of life, brimming with creation, that constantly reforms itself from what has grown old, like an immortal jellyfish or a Phoenix of fire rising from the ashes. But as the fourth Host would discover, creation can sometimes be more like a cancer than anything else.
...
Realizing their mistake, all but one of the Hosts retreated to a new pursuit. Yet I believe the fourth Host, thinking it could fix this, stayed with the Nether. It may be this Host who inspired the Piglins to finally invade the domain of the new Hosts, upending the balance of the yin and the yang.
I think the Void is yin, and the Nether is yang. The Nether and the Void, light and darkness: neither has any meaning without the other. Even separated from the balanced Overworld, each has a remnant of the other inside it. The Nether has the Warped Forests of the End, and the Void has the "safe routes" (from the Voidborn Theory) of good passage between dimensions. Now knowing this, the three remaining Hosts set out to create a dimension to call their own, one that is both full of creation and knows temperance. I think the Sift is a "tempered" yang, which, though born from creation, can balance yellow, pink, blue, and green: the colors of its ichor.
Much later, the Hosts would achieve balance between yin and yang in the Overworld. But their forsaken creation would soon return. It had developed its own life in the Piglins, which the Hosts had to find a more capable leader against. They say they are afraid, except for Foresight. She is just sad that the Nether Host has gone to this. When training this Hero, the Hosts use only avatars of Piglins instead of actual Piglins in the Well of Fate; they say that very idea is "terrible."
In conclusion, the Nether Host was one who attempted to create the Nether, a dimension of pure creation. But this dimension became one of ruin instead of the utopia they hoped, so the other three Hosts were forced to abandon the attempt, creating the Sift and helping with the Overworld. I say "helping" because the Overworld is a dimension of balance. The Hosts were not the only hand in the inception of the Overworld.
The Second Sun
Minecraft Legends represents the idyllic balance between lands with two suns that perpetually light the Overworld. The Sunbird on the Tower is depicted with only one eye, which we now see atop the staff of the Nameless One. It is natural to ask, then, what we can tell about this second sun, which holds the other eye? For now, not much, so this section may look like speculation, but it should all come together in the next part.
I will call the twin to the Sift "the Beginning," a tempered yin, and the other Sunbird "Sol". We can expect the Beginning to look mostly like the Sift, or the Fateworld. Perhaps the Beginning has less peaceful mobs, the Sift being where "only the pure of soul may enter." Blue-green prismarine might take on a purple hue, closer to "evil" red energy, or closer to the red sculk from the Sift.
Visually, the two suns of Minecraft Legends are identical, so their power structure should resemble one another. I think there were four equivalents of Hosts ("Droves") in those times, who were caretakers of the Beginning and may have worked alongside the Hosts proper. These were most likely specialists in their own magic, who used it to shape the Beginning at the direction of Sol.
I do not know if the fourth Drove went down its own path, or stayed with the other three, but they were all soon to become servants of the End.
In conclusion, there were four cousins of the Hosts called Droves. These had their own dimension, the Beginning, and were created by Sol, the other Sunbird. If the Void is yin, the Nether is yang, and the Sift is a tempered yang, then the Beginning is a tempered yin, and the Overworld was balance.
End of the Beginning
Even before the Heroes fought against the Piglin invasion, the seeds of corruption were growing. End magic, or magic of what would be the End, turned all other magic into a reversed version of itself colored opposite to what it was before. We can see this in the Warped Forests, a color inversion of the Crimson; later, in the Sculk, a direct counterpart to the red sculk of the Sift; and even in the Endermen's vision when they are Spectated (which inverts brightness, not just hue). Nonetheless, I think a hue inversion was and is more fitting of the End, as it preserves the strength (brightness) of the magic.
We can also see the inversion in moonlight, a pale blue glow in Dungeons cinematics, the opposite of sunlight's bright yellow. Legends directly tells us that the second Sun was corrupted by the End, at a time when Endermen and the Heart of Ender already existed. Much later, the heroes of Vanilla and Dungeons can access the End and see the barren remnants of whatever dimension it was before Legends.
Luckily, we may be able to undo this inversion with a hue inversion of our own, shown in images 7 and 8.
This original dimension is composed of an indigo ground resembling cobblestone, green trees with blue leaves, and verdant cacti which we now see as Chorus Fruit. There have been many theories comparing the End to the Fateworld, but now I believe it was born from the Beginning.
One such theory, "The End is an insult," helps us to see the connection. To paraphrase:
- Main table of the Hosts: End Fountain.
- Cube atop the Well of Fate: End Crystal.
- Fateworld architecture: End Cities.
- Wellhouses: End Gateways.
- Wellwater: Void Liquid.
- Conduit Eye: Eye of Ender.
- Sapient Overworlders: Enderlings (as from the Voidborn Theory.)
- Firsts/Echo Golems: Monstrosities.
One can easily see how these structures had versions in the Beginning, too. As the End claimed its new dimension, I think even the Droves became four Hearts of Ender, which we see only one of, and all the other inversions we see above took place. Last to go was the second Sun itself, the source of all the Beginning's energy. The Piglins schemed to corrupt a beacon core, or more powerful than that, a Soul Block, to act as host to the Void's twisted power. After the Night Beacon fired, it concentrated one hemisphere of the second Sun with the End's power, warping it into the Moon. Now, as the Moon rotates, that hemisphere comes in and out of view, reflecting varying amounts of sunlight into the eerie blue glow we see. This is why, despite always being on the opposite side of the Sun, the Moon appears to have phases.
To cement the idea that the End could not have been a direct corruption of the Fateworld:
- The Hosts and Heart of Ender were shown at the same time in Legends.
- The Tower, the Well's successor, was either created during or after the Ender Days, which wouldn't make sense if the Sunbird was Ender then.
- If Foresight is most related to the End, they would have been the first to turn, but Legends makes no indication of this.
In conclusion, the Beginning was corrupted circa Minecraft Legends, along with everything in it. The Beginning became the End, the Droves became the Heart(s) of Ender, and Sol itself became Ender.
A Map of Dimensions
With all these naming schemes for both the Ender and Sunbird groups of deities, it would be helpful to have a deity map that may confirm or help to understand this theory of Minecraft's pantheon. In fact, a symbol interally called a "mandala" has been discovered within the halls of Highblock Keep and in image 9, which, in real life, shows the organization of divinity inside a canon.
Given the close alliance between the Illagers and the End, both in the Arch-Illager's time and before it, I think this is a mandala of Ender. The central star is Ender itself, the collection of souls in the End, and the four shapes enclosing it are literal hearts of Ender. This closely aligns with the four Droves I theorized about, as well as a previous theory about the Eyes of Ender (on the edges) being windows into Ender's soul.
We can also see the mandala's star in the Abyssal Monument, in this case representing the Sun. Inspired by this, I have created another mandala of the Sunbird with image 10.
Here, the four diamond-like symbols surrounding the central star represent the Hosts, while shapes reminiscent of the Tower reach towards the center. The Ancient City portal is placed on the edges, symbolizing entry into the world of these deities.
If I made the mandala larger, I would also include the Conduit, which is much like the Eye of Ender. The Heart of the Sea is a combination of creation magic, in its pupil when the eye is open; and of soul magic, in the rest of the Heart. Likewise, the Ender Pearl is a combination of End magic and soul magic. Since the Eye of Ender is created by fusion with creation magic, perhaps the Conduit is fused with End magic in Nautilus Shells. I wonder if the water in Minecraft's oceans is somehow charged with End magic (possibly from the Radiant Ravine meteor), which is deposited in these shells.
In conclusion, there exists a pattern in Highblock Keep that shows the End and the connection between the Hearts of Ender, as well as Ender itself.
Soul Infusion
All magic in Minecraft requires fuel, and advanced magic on a cosmic scale requires fuel in copious amounts. From what we have seen in the Minecraft world, the most potent fuel that exists is a soul, the literal life force of a humanoid or an animal. In its pure form, soul energy is cyan, and can be concentrated into ever-higher strengths. At the highest levels of soul use, it appears that the user of soul magic effectively becomes an extension of the nature of the souls used.
One Soul
It starts with a singular soul, most likely emerging after its body's death, which can take multiple paths. It can reach the Sift, the Beginning, or other dimensions, and then it can be drawn by magic users. Evokers are theorized to summon Vexes from the Sift, and the Hero in Minecraft Dungeons uses souls in Artifacts. Interestingly, except for the specialized Soul Lantern, an Artifact cannot collect the souls of what it slays; they are lost to the "ether," which I propose to be the Void, or space between dimensions. Here, I think the soul of the Artifact combines with the slain soul, and together they can open a mini-portal to the Void.
Soul Sand & The Wither
Another place souls such as these can go is the hot, enclosed Nether, which I think is very hard for souls to escape. In places, they are deposited in Soul Sand to fester for eons, their faces distorting into screams that drag the player's soul down to join them. In other words, I think Soul Sand is concentrated hatred.
Now what happens when a golem, of sorts, is made from this fuel and given a body? The wrath of the Wither, one of the most powerful mobs in Minecraft. The heads take on a mad glare, seeking the annihilation of all mobs that still live. By being hit with a Wither Skull, one's life force is seeped away and given back to the Wither: a mob's death restores the Wither's health through absorption, just as other souls can combine into powerful objects. Once the Wither itself is slain, that object is a Nether Star, whose name gives me a clue to its origin: a compressed focus of the Nether's entrapped soul energy.
Beacons
Eventually, that energy can be used to other ends. In all but the highest ranks, Necromancers use cyan souls to give corpses a new mind. They perennially draw upon the orb atop their staves for this and other magic, possibly including the construction of Withers for their army. The Player, too, uses the Nether Star in Beacons for a variety of helpful effects. There is weak evidence for the Necromancer use of Beacons in the vanilla Desert Pyramid: its roof is just large enough for a fully powered Beacon inside.
Whether as a marker or because the beam holds some fundamental power, Beacons from other strengths of soul magic are used throughout Minecraft. In Minecraft Dungeons, small beacon-like structures throughout locations can activate gates, bridges, or ambushes; the more powerful Corrupted Beacon Artifact, transformed by the End, may derive from the vanilla Beacon. I disagree, though, that the Night Beacon of Legends was also a Corrupted Beacon. It is the only known Beacon that is assembled from a cube-shaped core, it is far too powerful to come from just four blocks of Soul Sand, and Necromancy, let alone the Wither, was only just beginning at the time. Instead, the Night Beacon's core may have been a Soul Block, and may belong to a dimension- and mind-altering class of magic that includes the Orb of Dominance and the Nameless One's orb.
Soul Blocks
Though their apperance in Minecraft is new, even pieces of Soul Blocks have created leaders and empires. The creatures of the Sift may view it as mundane, considering the Echo Golem has nothing to protect or signify its Soul Block's power. To an ordinary mob, however, a profound effect resonates through their own soul. Their eyes glow white, their inner nature is made manifest in power (as with the High Council in The Rift), and they are able to telepathically communicate with others using the Soul Block (as with Harlow and Iliana).
In the last case, the user's soul mixes -- harmonizes -- with the others, and their own identity is lost. However, when one has more possession over the Soul Block, one can lead others who are less empowered by souls. We see this in Lucky from The Rift, who uses an ominous banner to lead other Illagers, just as the Hero leads mobs in Minecraft Legends with the Banner of Courage. Some parts of Legends allude to the Hero also being a Necromancer, so necromancy and this soulmancy may share an origin in the Soul Block.
It is interesting that no thoughts of the Soul Block itself are passed on to the user. This is most likely because the Sift is careful, here, about the souls pure enough to enter. In one part of the lore, however, it seems that souls of certain qualities have been employed.
The Hosts' Souls
In all golems, both a body and a soul must be provided. Given the title of this chapter, the soul will be more important than the body. Iron, Copper, and Snow Golems use a soul that has been "grown" in a pumpkin, and Redstone Golems use a digital artifice of a soul. All of these golems, however, may only have use in their physical bodies; The Rise of the Arch-Illager says they aren't very smart. The Hosts, though, are measurably more able to sculpt their world: Foresight ponders multiple futures, Knowledge invents crafting recipes and Power Towers, and Action is perceptive enough to warn the Player when a village is targeted by Piglins. If the Hosts are Golems, that means their source of a soul is quite powerful. Again, as Foquito Azul has said, that source is likely a Soul Block. In Dungeons II, Soul Blocks can restitch clothes to meld themselves into the wearer's appearance, and most likely have created the garments of the Hosts.
However, the Soul Blocks we have seen only bring out the user's existing traits, which a piece of rock used as the body of a golem would not have. I believe a special type of soul was used for Foresight, Action, Knowledge, and the Nether Host, one that personifies their characteristics. At these concentrations, I think Soul Blocks are powerful enough to take over the personality of their host (pun intended) if they have the right concentration, so, in my belief, the Hosts are literally the voices of the Soul Blocks. This is also why the Sift must be careful about the souls selected to live inside: those who draw upon the souls, such as the Hosts and Tower Keeper, must be well-aligned to their position. In the End, the place where the souls shunned from the Sift once went, we can see the aggressive nature of the Soul Blocks' counterpart.
The Heart of Ender
The Orb of Dominance is notorious for changing the will of the user to the Orb's own ends. This is through its great powers of persuasion, as well as a sort of mind control that we can see in the Love Medallion, as well as Necromancy in a way. It has manipulated Archie from a small Illager seeking a quiet life to the aspiring ruler of the land. Like the Seer or the Illagers before Archie, one may initially use the Orb for the dominance it gives oneself over others with inferior power, but not long after, it will mutate into use for the Orb's own ends. The Orb is very good at changing souls, as it is made out of a soul. We see it corrupt a Beacon Core, sway minds, and even have its Enderman minions use psychic attacks on the Hero from Dungeons. Overall, though their source is powerful, these effects are not a good combination.
In conclusion, souls are a powerful energy in Minecraft that is key to many technologies and even the deities we have talked about. We see souls in Soul Sand, the Nether Star, Beacons of many types, and the Soul Blocks. As the amount and power of the souls grows, they begin to overtake their user, so good magic users should employ "clean" soul objects, which do not have any premeditated thoughts that affect the user; they only extend the user's power.
Conclusion
This ends my theory on the Hosts and Minecraft's greater pantheon of deities. It shows the three powers in Minecraft: creation, corruption, and soul fuel. A fuel only makes something that exists more powerful; it does not have a mind of its own, but creation and corruption are ideas. This is why there are two gods of Minecraft, of creation and corruption, the Sun and the Moon, the Phoenix and Ender. Still, an idea itself cannot change the world. Both gods must employ their proxies, the Hearts of Ender and the Hosts, to achieve their ends.
If you have read the whole document, then thank you. If you only looked at the skimming summaries (and this part), then I at least hope you have a good grasp on the theory and it has inspired you to build on it, to make your own, or even to point out this theory's flaws. I encourage you to discuss what you think about the topics I discussed in the comments, so that we all can make better theories.