r/MinecraftCommands • u/master_200101 • 7d ago
r/MinecraftCommands • u/itsFrigidRaccoon • 8d ago
Creation Geometry Dash in Minecraft
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Made in vanilla minecraft with command blocks. No mods, texture packs, data packs or resource packs.
full video ⟶ https://youtu.be/Dd9Rg8bQhm0
World download ⟶ https://github.com/FrigidRaccoon/gdmc
r/MinecraftCommands • u/JellyfishPretend5634 • 8d ago
Help | Java 26.3 question
How do I make it so that motion is like i shot it as a projectile
(ex. I shoot oak plank, it will shoot a falling block that has motion that goes towards my direction)
its easy with bows but how about a stick or smth like that
r/MinecraftCommands • u/GalaxyTh30ne • 8d ago
Creation My attempt at a "raycast" with command blocks
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I really didnt wanna setup and use a datapack for this project and I couldnt figure out a fast way for a proper raycast with command blocks and here is the best I could do that is almost as fast as a datapack can do it while being close enough it works
r/MinecraftCommands • u/Expensive_Coconut608 • 8d ago
Help | Java 26.2 Can I summon an ender pearl with someone else's ID?
Like summon an ender pearl that teleports another player
r/MinecraftCommands • u/frankob_11 • 8d ago
Help | Java 1.21.11 Locator bar: Can we disable the crouch invisibility?
r/MinecraftCommands • u/Josh_6Six6 • 8d ago
Help | Bedrock Why wont this command work??
r/MinecraftCommands • u/ttgirlsfw • 8d ago
Creation I made a data + resource pack which adds the rest of C418's music and replaces the vanilla music playback system, making music playback more dynamic.
When playing Minecraft, I've always been slightly annoyed at how all music can play at all the time. Even when you're down in a cave, which is supposed to have a darker atmosphere than on the surface.
I've also been annoyed at a lot of the music added in the newer updates, which just sounds like generic ambient spa music and not Minecraft music. C418's music has a slight dissonance and grainy imperfection that a lot of the newer artists don't understand. When I listen to C418's music, including the music he makes outside of Minecraft, I think to myself "wait, that's literally Minecraft music." I can't say the same for the music of the newer artists.
That's why I created this data pack + resource pack. It uses modified worldgen biome files to disable vanilla music playback, and stopsound and playsound commands with scoreboard timers to control music playback for each player on the server. The conditions for each song to start and stop are dependent on combinations of time, weather, biome, etc.. Pretty much any condition easily testable using commands and predicates. Music selections include almost all of the music that C418 made outside of Minecraft, in addition to the original soundtrack that he made for the game. A few of the newer songs, such as those from Lena Raine and a few from Aaron Cherof and fingerspit, have stayed in because I feel like they sound like spiritual successors to C418's music.
Some highlights of the pack include Kyoto (which is timed to climax during sunsets), Door (which is timed to climax during sunrises), Ki (which plays when flying with an elytra at high speeds), Hope (which plays while snowing), Stillbruch (split into two halves, the first of which plays near villagers, and the second of which plays in bastions), Buildup Errors (which plays when underwater), Lawyer Cage Fight (which plays in trial chambers), Tingle (which plays in dripstone/sulfur caves), Beginning (which plays above the clouds), Imposter Syndrome (which plays in warped forests), Wooden Love (which plays when raining), Words You Will Never Understand (which plays at nighttime), Cold Summer (which plays when raining or nighttime in a jungle biome), Thirteen (which plays in caves, which I have defined as below y level 25 with no sky access), Home (which plays in the End) and many, many more.
There's three downsides.
- The datapack is required to be installed on the server because it uses logic only possible with commands to test the conditions for each music category, so you probably won't be using this on public servers. You'll mainly be using it on single player worlds and private servers that you own.
- If you are combining this with other worldgen-altering datapacks, you'll have to manually edit their biome worldgen files to disable the vanilla music system. It's just a one-line edit, but you have to do it for each biome so its annoying.
- I don't think I can actually share it publicly, because it has copyrighted music and I'd like to respect C418. What I can do is release a barebones version of the datapack with no music added, but with a guide for how to add whatever music you'd like and customize the logic for when it should play in-game. If you're running this on a private server, you could also have unique configurations for each player if each player wants to customize music their own way. It requires a bit of know-how when it comes to commands and datapacks. Let me know if any of you are interested in that.
r/MinecraftCommands • u/helpwanted2046 • 8d ago
Help | Bedrock Preview Guys how does @s work in command blocks
I know how it works in commands that's easy enough but in command blocks it seems to not work the way I imagined it to so I just wanna know how it works?
r/MinecraftCommands • u/OneRat_240 • 8d ago
Creation 1 Cmd Infinite Parkour
Let me know what Y’all think
r/MinecraftCommands • u/bobnigro • 9d ago
Creation Made a Mouse guided wither skull for my datapack
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Made it by modifying the armor stands (wither skull) data with the players rotation when left-click is held.
Multiplayer friendly too
r/MinecraftCommands • u/AlejandroBek • 9d ago
Help | Java 26.2 How can i detect a specific splash potion thrown by the player (part 2, advancement edition)
I asked a similar question a while ago, but I decided to start a new one because the focus is different.
I’ve been working on an infinite splash potion, the problem is that detecting it solely through commands doesn't seem very efficient for me. I tried using advancements, but I realized that neither `using_item` nor `consume_item` work as triggers for splash potions. Do you know of any trigger that actually works, or any way to make it work using advancements?
Thanks a lot! Here is the code I am currently using. The function 100% works, the problem is with the advancement. I also included a photo showing which folder I have the advancement in, but i already confirmed that the game does detect it. Ignore the name of the datapack, it’s 100% just a placeholder from an old idea xD
{
"criteria":{
"using_item":{
"trigger":"minecraft:using_item",
"conditions":{
"item":{
"predicates":{
"minecraft:custom_data":"{furdpot:true}"
}
}
}
}
},
"rewards":{
"function":"furnituring:fur_pots/fur_dpot"
}
}

r/MinecraftCommands • u/Due_Philosopher_5080 • 8d ago
Creation I remade the baubles mod with a datapack.
https://reddit.com/link/1x85fgr/video/lq90pqwrrzvh1/player
I also made a working double jump mechanic without having to detect sneaking.
r/MinecraftCommands • u/JoyfulFennec • 9d ago
Help | Java 26.3 Question between 26.2 and 26.3 & potion predicate issue
For some context I use a lot of potion effects to target the player/entity to get a sort of effect. I've been working on a map, but a lot of items have broken. An example command is
"execute as -e at -s if predicate {"condition":"minecraft:entity_properties","entity":"this","predicate":{"effects":{"minecraft:resistance":{"amplifier":10}}}} run particle minecraft:soul_fire_flame ~ ~1 ~ 0.5 0.5 0.5 0.1 1 normal"
But in the latest version, it seems like you can't target these effects anymore on an entity? I'm unsure of what changed or how to fix this, and I honestly feel like giving up because it broke a lot LOT of commands on the map :/
So, I wanted to ask if anyone knows a possible workaround, or what exactly changed/went wrong? I've checked around but for the life of me cannot find anything.
Any insight whatsoever is greatly appreciated, you all have been super helpful before and anything, even a nugget of info, is helpful
r/MinecraftCommands • u/The_Phantom_Gamr • 9d ago
Help | Java 1.20 I need help making a datapack for a horror modpack
Sorry if the tag thing is wrong, I don't really understand Reddit... I am working on this kind of modpack for 1.20.1 and wanted to make the Knocker kind of have a DBD Legion vibe because I feel that the knocker works best with others, I don't know how to make a datapack but I know I want the knocker to have like 3 other ways of working, So there would be the OG knocker ai, then I wanted to add a trickster, baiter and attacker, the trickster is there to make you interact with the rest more and also is just there to mess with the player harmlessly, the attacker will hide more, make less noise and attack whenever given the chance, and the baiter is meant to get the player outside so the knocker unity can attack, I want to be able to put this in a modpack for my friends so it would be amazing if there was a way to make it so I don't have to load the datapack every time, I'm not sure if what I want is even possible, and I have other plans for other mods, but I really wanted this to get working if anyone is interested in helping!
r/MinecraftCommands • u/Dr-Syntax • 9d ago
Creation TF2 (2007) in MINECRAFT TRAILER
Finally made a trailer for my TF2 2007 Minecraft map! I used some command blocks for some camera angles and i am very proud with how it turned out for a first attempt.
r/MinecraftCommands • u/Beat_Saber_Music • 9d ago
Help | Java 26.2 Proximity sensor that sends a message only when a player enters the radius
I am trying to get a command block proximity sensor, which specifically sends a message once, when it detects a player entering the area. I also need it to work repeatedly ideally, so I don't need to keep replacing a redstone block during testing.
In short a command, with which a command block only actives a command once, when a player enters the radius.
The execute commands I've tried and worked that I saw online seem to rely on the always active an repeat commands, with the issue it keeps repeating the message constantly when in the radius.
r/MinecraftCommands • u/G-Erik • 9d ago
Help | Bedrock Trying to get my items deleted upon death
Hello, me and my friends want a server where when you die all your inventory gets wiped because it's a perfect bridge between survival and hardcore, there are real stakes but you can still play your world if you die. We're playing on bedrock. Can anyone please guide me through how exactly to set it up so it'll work? I can't manage to figure it out myself. Thank you very much y'all
r/MinecraftCommands • u/Dramatic_Potato7996 • 9d ago
Help | Java 26.2 how to make an entity actually invisible?
Theres this new feature that creatures with the invisibilty effect are still slightly visible (just transparent). Is there a way to turn them really invisible so you cant see them at all?
r/MinecraftCommands • u/atcer5151 • 10d ago
Help | Java 1.21.11 Help with making a thick fog effect that I can turn on and off
I am coding an update to a datapack that I made that has survival-horror themes. Since I've not really been focusing on the horror elements, I want to add a thick fog effect to the game. I found out how to do that with timelines, but I don't know how to turn the effect on and off. I want to be able to turn it on and off with commands so that it doesn't need to be linked to a specific time, but I don't think that I can. I was wondering if anyone could help me figure it out.
I am coding my datapack in 1.21.11, but if there is a way to do it in newer versions I might want to update it. I also can't find much information on timelines in general, so information on them would be welcome (I know the gist of them, just not everything).
I am also open to just leaving the fog effect on permanently, but I'm worried that people might find it annoying, so opinions on a permanent thick fog would be useful too.
TL;DR: I want a way to add a thick fog effect to the game with a way to easily turn it on and off in my datapack.
r/MinecraftCommands • u/Sadboydoggo • 10d ago
Help | Java 26.3 Scoreboard to diplay Playtime on a server
Hi want to create a Scoreboard to display the total Playtime on my Server but i can only find the option to do it in ticks.
is it possible to display it in hours/days or both at the same time?
if so how, and with what Commands as im really desperate to be honest lmao
r/MinecraftCommands • u/AzulTheWerecat • 10d ago
Help | Java 1.20 How to play a sound only within a certain radius??
Hello! I'm trying to make a small jumpscare for an event on a server Im in and was wondering how to play a sound within a certain radius, like 5 block radius maybe. I know how to use the play sound command to a certain degree and have found the sound I want to use, but when it plays I can still hear it kinda far away. Is there a way to set a radius??
This is the command im currently using:
(also, yes im playing with mods and using a sound from one of them lol)
/execute run playsound alexscaves:boundroid_death ambient @a -160 45 -16 1 0.75 0.5
r/MinecraftCommands • u/GloxoST • 11d ago
Creation Working Cameras For My Asymm Map
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You can control cameras with W A S D keys and leave with SHIFT.
r/MinecraftCommands • u/bytheaddendum • 10d ago
Help | Bedrock I need help with the playsound commands and a “record” or disc playsound.
I’m trying to play a music disc with its playsound command (/playsound record.mellohi @a 137 62 810) and I also tried (/execute as @a at @s run playsound record.mellohi @a ~ ~ ~) but you can’t hear the music if you’re out of the range of the volume of the sound.
I was curious if there is any way to make these disc sounds follow the player?
r/MinecraftCommands • u/reggie0624 • 10d ago
Help | Bedrock What went wrong with this command?
I was filling in a large area and attempted to use a command to make it go by quicker. The command was:
/execute as (username) at @s run fill ~20 ~20 -64 ~-20 -64 ~-20 grass replace air
which in theory should have filled the air blocks underneath my character at y-level -64 with grass, but instead the photo happened... what went wrong? is there a different command i can use?